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Old 12-02-07, 02:45 PM   #46
Dowly
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Quote:
Originally Posted by Stealth Hunter
Quote:
Originally Posted by Dowly
Hold your horses there Hunter. Looks like the damage is pre-scripted like now on IL2, instead of an dynamic DM, which I really was hoping. Just see the 2nd pic, both wings have 11 holes, the tail wings both have 3. Oh well, it still going to kick some butt.
Dynamic damage would eat up GOBS of CPU power. There's practically no way you could do it without suffering severe lag at one point or another (like if 3 BF-109's gang up on 1 Hawker Hurricane; the plane gets shot to pieces, but with so much going on [dynamic damage, bullet effects, plane logs, plane sounds, etc.] you'd suffer pretty bad lag). We're not quite there yet, even in terms of the PC power we have today.
Yes, I know, I said that on last page.

Quote:
Also, on the other thread Oleg said that they try to make the damage more invidual to all the bullets, but there's an limit on how far they can go. Making the bullets really make real holes is possible but with everything else on SOW, it would need an hyper PC to run the game. Let's hope there will even be decals for all the bullets, would be cool.
But the thing is, when SoW is done, they arent going to touch the game mechnics too much afterwards. Like IL2, there's lots of expansions etc. but the game has been practically the same, with only very small adjustments.

I dont know, maybe I was just hoping for something different than pre-determined bulletholes from a flightsim that has cars with suspension and openable doors.
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Old 12-04-07, 05:08 PM   #47
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lol @ that.
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Old 12-22-07, 06:28 PM   #48
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An update from Oleg over at the ic forums

Quote:
Below is the last of this year development update.
Note: it is work in progress. We may see other final result in future

Screenshots of Bf-109 internal construction that to show the complexity of the work and for understanding of time that we need to spend for development. Sample: Up to 20 separate damages of single engine modelled.





Quote:
We also will have a big boat flying in BoB. It will be controlled by AI:





Quote:
The grass in 3D engine. Note: it is just test version. Finally of course it will look way better. Currently we are on final stage where defined all the features of our new 3D engine. Some of them will be hidden in release that to be open with the series life in time. But to put them we need already now as a future feature… Grass will be in release. It is moving under the wind. The size of grass will also play real role for the wheels of aircraft…


Think i gonna need an upgrade when this gets released
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Old 12-22-07, 06:36 PM   #49
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this is going to be a beast of a game.....

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Old 12-22-07, 07:28 PM   #50
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I can't decide what I want more, this or Super Smash Brothers Brawl.
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Old 12-23-07, 06:00 AM   #51
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Here's 3 more links showing some buildings, trains etc.

http://forums-de.ubi.com/eve/forums/...123#2181080123
http://forums-de.ubi.com/eve/forums/...274#8721078274
http://forums-de.ubi.com/eve/forums/...734#9241007734

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Old 12-23-07, 08:50 AM   #52
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I'm just wondering if Oleg's building a game... or a Diarama.
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Old 12-23-07, 09:46 AM   #53
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Quote:
Originally Posted by Kratos
I'm just wondering if Oleg's building a game... or a Diarama.
I guess he is combining both :p

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Old 12-23-07, 10:59 AM   #54
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I feel sorry for Hunter and his rig. The moment he inserts the DVD in, the whole thing just dies. :p

Tho, I think the same will happen on my rig too. :hmm:
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Old 12-23-07, 01:01 PM   #55
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Oberon loads Storm of War: Battle of Britain onto his machine:

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Old 12-23-07, 05:05 PM   #56
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Quote:
Originally Posted by Dowly
I feel sorry for Hunter and his rig. The moment he inserts the DVD in, the whole thing just dies. :p

Tho, I think the same will happen on my rig too. :hmm:
thats the reason I,m on the same system and haven spend money on it...
I saved up to get the machine to run SoW:BoB at max
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Old 02-06-08, 05:32 AM   #57
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A small update from Oleg Maddox:

http://forum.1cpublishing.eu/showpos...22&postcount=5

A training aircraft,

1 instructor and a trainer. and will by able to be used ONLINE
now thats going to be fun as both can fly the bloody thing

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HunterICX: LEFT LEFT LEEEEEEEEFT!
Kratos : SHUT UUUUUUUUUP!
*Crash!*:rotfl:

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Old 02-06-08, 07:04 AM   #58
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I wanna sit in that seat, I dont care if your more experienced , I'm older than you .....What!!! ...take that oy!! wheres my sig gone? come to think of it Dowly's is gone as well
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Old 02-06-08, 07:26 AM   #59
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Ah, the Tiger Moth. I heard ppl talk about this over at JG53 TS last night, but didnt catch what they meant. Tho, I must say, this isnt that big of a thing, this could have been easily be done in IL2 too. Just put a gunner seat to, let's say the U-2, but take out the gun and make the "gunner" face forwards. :hmm:
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Old 02-06-08, 07:27 AM   #60
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Quote:
Originally Posted by Dowly
Ah, the Tiger Moth. I heard ppl talk about this over at JG53 TS last night, but didnt catch what they meant. Tho, I must say, this isnt that big of a thing, this could have been easily be done in IL2 too. Just put a gunner seat to, let's say the U-2, but take out the gun and make the "gunner" face forwards. :hmm:
Trick is how to make the plane respond when 2 idiots are pulling their joystick in the opposite dirrection

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