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Old 06-04-20, 07:43 AM   #16
John Pancoast
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Originally Posted by Fifi View Post
Yes found it, but best is to add transparent tga

I don't even use that zoom level, so even easier
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Old 06-11-20, 04:49 AM   #17
Fifi
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Running very well with NYGM, i have adapted this mod to work nice with my GWX install (editing Cfg/Maps to work with ARB full map + transparent tga added to all sea folder) and i plan to make it work with my Ccom12 too...couldn’t play without it anymore now!
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Old 06-11-20, 10:24 AM   #18
U301
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Originally Posted by Fifi View Post
Running very well with NYGM, i have adapted this mod to work nice with my GWX install (editing Cfg/Maps to work with ARB full map + transparent tga added to all sea folder) and i plan to make it work with my Ccom12 too...couldn’t play without it anymore now!
Do you have a link for this?
Many thanks if you can help.
KUrtz
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Old 06-11-20, 11:05 AM   #19
Fifi
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Do you have a link for this?
Many thanks if you can help.
KUrtz
I got it from here (bottom Mediafire link) http://www.subsim.com/radioroom/show...01&postcount=1

If you are using ARB 1920X1080, the map file must be edited to work properly.
And you’ll have to put transparent ship.tga to your Sea folder to no see the ships icons when full zoom.

I eventually can share my map file edited + my sea folder with transparent tga if needed of course (only for Ccom12)
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