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Old 09-29-13, 06:39 AM   #31
complutum
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Amazing.
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Old 09-29-13, 08:58 AM   #32
irish1958
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Very good work. It looks 3D on my iPad.
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Old 09-29-13, 10:34 AM   #33
brett25
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epic mod rubini, particles will lead you onto glory......

Last edited by brett25; 09-29-13 at 11:07 AM.
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Old 09-29-13, 12:53 PM   #34
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Coming along nicely
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Old 09-29-13, 02:46 PM   #35
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Absolutely beautiful
Just for the sake of curiosity, i wonder what the particle effect would look like if parented to the sky dome in scene.dat instead of the player camera. Would probably not look quite so 3d and fluffy but might make for a nice background effect.
Keep up the amazing work!
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Old 09-29-13, 02:55 PM   #36
Rubini
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Hi guys,

After a lot of time digging deep on this, here more about it´s goods and bads:

1. The clouds/fog "disappear"" when looking close enough with binoculars/zoom/peri/uzo (very distant clouds/fog will stay ok)

2. Particles are an area that needs a lot of try&error to acquire good results. Until now the result is just barelly acceptable (I mean: making cool clouds). Mainly because if it´s good for day, they are yet not that good for night and so on. But have good future here.

3. As it´s not easy to make good clouds using particles, distant fog/clouddy effect is much more probable "end" for the mod.

4. @Hitman: no, isn´t possible to attached this effect for a specific wheater state until now. Probably only with hardfix (means hsie or Stibler). If they like the idea perhaps we can work together to really adjust this and others small limitations of this mod.

5. By the exposed above, for now this mod is more suitable for single missions, to make movies, or to be integrated on campaigns with Sh3 commander. I mean, i can make 3, 4 or more different cloud states that will be then enable randomically when you reload a saved game. That more foggy/myst one (on the firts link) must be enable by the player for that situations. It´s a pitty.

6. Again, by the above, is easy to see that this mod have serious limitations on it´s implementation on campaign games. As it is now, without a way to attached it to specific wheather state, it´s very limited and as bored as the stock limited wheater types after some time.

7. I will release anyway a "middle ground" discrete "clouds at horizon" variant that could be then integrated directly in campaign, suitable for any stock wheater in a more casual way. It´s just a pitty that the big potential of the mod will stay sleeping...
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Old 09-29-13, 03:05 PM   #37
Rubini
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Quote:
Originally Posted by flakmonkey View Post
Absolutely beautiful
Just for the sake of curiosity, i wonder what the particle effect would look like if parented to the sky dome in scene.dat instead of the player camera. Would probably not look quite so 3d and fluffy but might make for a nice background effect.
Keep up the amazing work!
Hi mate,

it´s not attached to the cameras but to the sky on scene.dat (fog node to be more specific). The final mount will be on scene.sim to be compatible with any sh3 install. About the particles clouds, I tried them very high and works very well, like real volumetric clouds. The difficult is to make really good "clouds" with the particles...

An interesting point is that after use these "3d" clouds seems that the sh3 sky space is much major than before because the sky dome is really high on this game! Irish1958 said that he had 3D sensation looking to them, this is because these "3d clouds" revealed the real big space that we have on sh3 16km env!
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Last edited by Rubini; 09-29-13 at 03:17 PM.
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Old 10-02-13, 03:17 AM   #38
Rubini
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First post updated with videos from the Beta. Eta in few days now.

Ahoy!
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Old 10-02-13, 03:35 AM   #39
sublynx
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Christmas only a few days from now
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Old 10-02-13, 07:54 AM   #40
Testpilot
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Hi Rubini amazing work,

have u use my cloud.tga for the nice sky on youtube?

i have much more clouds if u use. ;-)
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Old 10-02-13, 05:36 PM   #41
brett25
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wow this is looking great, really adds a whole new level to the enviornments...perhaps with some color adjustments to enviornments mods (sky and sea colors) the fog will really blend in nicely...its already blending in well....so lots of potential im sure
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Old 10-02-13, 07:19 PM   #42
Rubini
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Quote:
Originally Posted by Testpilot View Post
Hi Rubini amazing work,

have u use my cloud.tga for the nice sky on youtube?

i have much more clouds if u use. ;-)
Hi mate,

In these last videos I´m using 3 individual cloud textures that I cutted&editted from a net download somewhere, it was in png. Anyhow, a good texture is always welcome. Notice that i need textures with only one cloud per texture and in HD if possible (your texture was also with 10 or 12 clouds per one texture, so needs cut&edit too for use on this mod). If you have something as described please let me know!
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Old 10-02-13, 07:23 PM   #43
Rubini
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Quote:
Originally Posted by brett25 View Post
wow this is looking great, really adds a whole new level to the enviornments...perhaps with some color adjustments to enviornments mods (sky and sea colors) the fog will really blend in nicely...its already blending in well....so lots of potential im sure
Hi brett,

Yes, the collors and opacity intensity probably will need adjust for differents environments. But this must be made by the env modders authors at the correct time. After the first release let´s listen the feedbacks to make the fine tunning.
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Old 10-03-13, 01:50 AM   #44
flakmonkey
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Don't know if this texture would be of any use to you, its the cloud texture I use with il2...
sadly I don't know the original author, its been plucked from my mod soup.



full size 1024x1024 with an alpha channel...
http://www.mediafire.com/download/zb...2svi/Cloud.tga

also got this one, its a bit fluffier...
http://www.mediafire.com/download/hd...2wq/cloud2.tga

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Old 10-03-13, 09:07 AM   #45
Rubini
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Thanks Flakmonkey!
Already downloaded! Will see asap how it´s performing on the mod.
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