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Old 06-30-08, 04:54 AM   #31
keltos01
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Default IJN Torpedo Angle Solver


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Old 06-30-08, 08:28 AM   #32
keltos01
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Default Type AM submarine version 1.0

still have problems with the tower... all black.... hull's fine though :


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Old 06-30-08, 05:35 PM   #33
keltos01
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Default black tower

alright, I posted the current version 1.0 of the mod on my filrefront page, the tower is still black and it has a lot of issues yet to be resolved, the hull is fine though ?

If anyone care to have a look, I'd appreciate it

If you look in one of the above posts I made you'll see what the tower looks like in 3DS, where, as always, it looks fine why is it so damn hard to get things in game???
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link :
http://files.filefront.com/IJN+Type+.../fileinfo.html
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Old 07-01-08, 03:46 AM   #34
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Default WIP

back to 3ds, I'll try and export the uv map on channel 2, I think I did that last time I got a black stuff.

here's what it look like in 3ds :


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Old 07-01-08, 04:46 AM   #35
Mickle
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Thats one good looking sub
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Old 07-01-08, 04:47 AM   #36
Xantrokoles
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Why have you splitted the working model?
You can add the periscope and the watchcre and bla bla to you submarine.dat too.
When you have looked at for example Mikhayl's Clemson, you could see, that you don't need the unitparts.
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Old 07-01-08, 04:49 AM   #37
keltos01
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Default ears

as you probably know the japanese didn't have a real radar on subs during WWII, instead they relied on "ears" to spot approaching airplanes, with the success one knows

I saw in one of my latest (1979) IJN sub book that the Kaidai and the Jyunsen b were fitted with those. I decided to do the same (maybe for a late war tower?)

I also added the horn stuff (isn't that a schnorkel ?)

there it goes :



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Old 07-01-08, 05:00 AM   #38
keltos01
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Quote:
Originally Posted by Xantrokoles
Why have you splitted the working model?
You can add the periscope and the watchcre and bla bla to you submarine.dat too.
When you have looked at for example Mikhayl's Clemson, you could see, that you don't need the unitparts.
I modified the tower Xantro, so I had to keep the hull intact and split the tower, but maybe you're right : I could keep the tower, get rid of the 3d model inside, add the 3d model of the tower to that of the sub, and voilà a complete sub ???

I never tried without a tower, that's why, well as the I 14 never changed tower, you're probably right. The result will have to wait till tomorrow though, I'm not home tonight.

a question concerning the unitparts : does the number unitsparts8triton have to be the next after that of the last ship/sub unitspart ? or can we put anything ?
keltos

posted the .obj and dds of the tower here :
http://files.filefront.com/Turm+AM+o.../fileinfo.html
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Old 07-02-08, 03:05 AM   #39
keltos01
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Default tower AM

I had to flip a few faces in 3ds but it's done at last ! I also made an occlusion map for it, it took ages ! then I realized I had not one but 3 clones of my tower stacked on top of each other

if you look closely at the picture you(ll notice some elements are missing, their faces are flipped, the black face showing.



I also made the submarine class image, taken from the section of the sub found at Fisher-thorpe :


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Old 07-02-08, 05:56 AM   #40
keltos01
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Default flipped face

flipped what needed to be flipped :




now I can re export the model etc....
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Old 07-02-08, 08:16 AM   #41
keltos01
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I mported the tower model for the Type AM into the .dat I had here for the Class T submarine, looks like the occlusion map is there, not the texture, but then again I made the texture a .dds, when I should've stuck to TGA.


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Old 07-02-08, 09:10 AM   #42
keltos01
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Default Tower Textured !!

it's textured !!!! lood at the quarter-circle thing in front of the hangar door ! it means that saving the uvmap as channel 2 works, not channel 1 !



it's nearly ugly enough to be fitting for the class T :rotfl:

Now all I need is to transfer what I did here to the Type AM submarine, can't wait to be tonight when the kids are tucked in bed

then, when the sub is whole ingame, I'll think about making tubes and doors for it...
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Old 07-09-08, 09:22 AM   #43
keltos01
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Default New Jyunsen B tower

well it looked good from the outside but was missing some eye candy inside, like a wheel and plancking, so I'm working on that so that the tower won't be an empty shell .
So I removed the wall leading to the cabin, as in RL there was none, and installed a deck and a wheel inside, they now need texturing though...



from the side : punched the windows so now it's see-through







I still need to rework the UV map and the textures later on..
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Old 07-09-08, 09:46 AM   #44
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You can see the wheel through the windows !!
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Old 07-09-08, 11:02 AM   #45
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Niiiicccceeee!!!!
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