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Old 06-18-10, 07:28 PM   #31
AVGWarhawk
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Where in the hell was this buried? Very cool!
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Old 06-19-10, 04:46 PM   #32
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Default Bravo!!!

Excellent work! Really takes the simulation aspect to a whole new level.
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Old 06-20-10, 08:43 AM   #33
Armistead
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You finally did it. This will be the most useful mod the game has ever seen for those that play with contacts off. We now have the fair tools.

This made my day, I wish I would've checked earlier.

No doubt, mod of the year.
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Old 06-20-10, 05:13 PM   #34
Bubblehead1980
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any eta on the TMO version of this mod????
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Old 06-20-10, 05:25 PM   #35
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Quote:
Originally Posted by Bubblehead1980 View Post
any eta on the TMO version of this mod????
Soon (TM).

Anyone had any successful attacks using this mod, or any radar plots they'd like to share? 100 downloads and it's all very quiet, so either it's one bloke trying to download it a hundred times or lots of people have downloaded it and... not used it / had no issues with / have no comments? I don't like it sarge, it's too quiet.
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Old 06-20-10, 07:58 PM   #36
Bubblehead1980
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Quote:
Originally Posted by Nisgeis View Post
Soon (TM).

Anyone had any successful attacks using this mod, or any radar plots they'd like to share? 100 downloads and it's all very quiet, so either it's one bloke trying to download it a hundred times or lots of people have downloaded it and... not used it / had no issues with / have no comments? I don't like it sarge, it's too quiet.

awseome

I bet it's quiet because its great.Like when mother cooks a great meal and everyone is quiet for few minutes, you know the food is great.I'm sure we will have some stories etc soon. As soon as the TM version is ready you run a few attacks with it and report back, great work.I take it you have used it during testing? used since?
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Old 06-20-10, 10:19 PM   #37
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Quote:
Originally Posted by Nisgeis View Post
Soon (TM).

Anyone had any successful attacks using this mod, or any radar plots they'd like to share? 100 downloads and it's all very quiet, so either it's one bloke trying to download it a hundred times or lots of people have downloaded it and... not used it / had no issues with / have no comments? I don't like it sarge, it's too quiet.
Please don't think that this isn't appreciated. It is immensely! Personally I'm waiting for the TMO/Interior 3D Overhaul version to be ready. When it is you can be sure that I will shower everyone involved with praise! Only after I can tear myself away from using it!

Thanks again!
.
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Old 06-20-10, 10:34 PM   #38
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I, too, am waiting with bated breath for the TMO version.
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Old 06-21-10, 12:13 AM   #39
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Will there be a RFB version, or will the stock version work with RFB?

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Old 06-21-10, 04:54 AM   #40
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Quote:
Originally Posted by sharkbit View Post
Will there be a RFB version, or will the stock version work with RFB?

There will be an RFB one soon (TM). The version for stock will work with both TMO and RFB for the Gato and Balao, but you'll lose all the extra interior shininess that Ducimus and Vickers put in.

EDIT: And the fancy cameras will go too.
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Old 06-21-10, 02:27 PM   #41
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If the 3d TDC and radar range unit can be extracted from their existing dat, as to make them "portable" in their own dat files, then the mod could be made TMO compatible by simply importing the new data, and remove any existing duplicate data into TMO's interiors.

If that can't be done, then there's no way it could be made TMO compatible, without tossing out a ton of work and starting over from scratch. That work ranges from extra crewman positions, to special effects when damaged, to klaxon alarms, to clickable depth gauge, animated steering wheel, animated fan, etc.

So some raw dats to import would be great.
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Old 06-21-10, 03:49 PM   #42
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So some raw dats to import would be great.
Yeah, after I realised what an enormously large amount of work it was going to be, I started organising things as I went along, so it would be easily portable, but there's still a few things from the start that are a bit all over the place. To put things into perspective, the stock conning tower has the following indexes for the End Of File:

Dat - EOF Index 836, Sim - End Index 108.

My version:

Dat - EOF Index 5403, Sim - End Index 630.

So, in other words I've added in 5,089 nodes to get it all to work, or five times as many nodes as were there to begin with. Fun, fun, fun, waking up in a sweat time .

I can seperate it all out, but I will need a few hours of uninterupted time, so I don't lose my place. I changed a few nodes too, but not that many - only the range settings and dimensions for the radar and two (I think) models need to be adjusted to make room for the range unit. Most of the objects are positioned relative to a parent, so if I need to move the TDC or range unit it will all move together (thankfully).

EDIT: I'd also need some testers with TMO as well.
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Old 06-21-10, 07:17 PM   #43
Armistead
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Quote:
Originally Posted by Nisgeis View Post
Soon (TM).

Anyone had any successful attacks using this mod, or any radar plots they'd like to share? 100 downloads and it's all very quiet, so either it's one bloke trying to download it a hundred times or lots of people have downloaded it and... not used it / had no issues with / have no comments? I don't like it sarge, it's too quiet.

I am playing with it. It took a few hours, but after reading directions several times, it finally ticked. As stated, I ran it with TMO and lost all my
eye candy...hope you can get it to work with TMO, RSRD, ect..if possible.
The only issue and I have was a CTD. Coming into base I ID'ed a allied ship and whammo...not sure what caused it, but haven't had a crash in many months. It crashed before the ship ID'ed, but think it was a Kent Class. However, can't say for sure what caused it. Before that I had three perfect patrols with no problems.

Took sometime and somethings throw you off, but you gave enough info in directions that I finally got it. The learning curve is worth it. With contacts off I was able to get in as good as position with them on, just took more time, but it was so worth it.

I'll keep testing and would be glad to test a TMO version.
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Old 06-21-10, 08:17 PM   #44
Bubblehead1980
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nice.i too will test this with TMO, just let me know when
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Old 06-22-10, 02:28 AM   #45
Nisgeis
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Quote:
Originally Posted by Armistead View Post
Took sometime and somethings throw you off, but you gave enough info in directions that I finally got it.
Could you PM me or post whatever you had trouble with, so I can adjust the instructions? I was never really happy with the instructions I wrote - took me a while to write them and I knew I'd never get enough detail into them.

Quote:
Originally Posted by Bubblehead1980 View Post
nice.i too will test this with TMO, just let me know when
Thanks.
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