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Old 03-17-21, 07:10 AM   #1
Bubblehead1980
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Default Gunboats

Trying to put a depth charge rack on the Hira and Atami gunboats so they are semi useful as coastal escorts/pc. Can't seem to make it work. Assume it is possible?
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Old 03-17-21, 01:04 PM   #2
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Quote:
Originally Posted by Bubblehead1980 View Post
Trying to put a depth charge rack on the Hira and Atami gunboats so they are semi useful as coastal escorts/pc. Can't seem to make it work. Assume it is possible?
Hey Bubblehead1980,

I have enclosed an example, These files are taken from FotRSU. Files

Justr make sure that files you call in the eqp are in your Data > Library folder.

[Equipment 12]
NodeName=W01
LinkName=KGun
StartDate=19380101
EndDate=19451231

[Equipment 13]
NodeName=W02
LinkName=KGun
StartDate=19380101
EndDate=19451231

And that the W01 / W02 nodes are set in the dat file.

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Old 03-18-21, 12:05 AM   #3
Bubblehead1980
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Quote:
Originally Posted by s7rikeback View Post
Hey Bubblehead1980,

I have enclosed an example, These files are taken from FotRSU. Files

Justr make sure that files you call in the eqp are in your Data > Library folder.

[Equipment 12]
NodeName=W01
LinkName=KGun
StartDate=19380101
EndDate=19451231

[Equipment 13]
NodeName=W02
LinkName=KGun
StartDate=19380101
EndDate=19451231

And that the W01 / W02 nodes are set in the dat file.


Thank you! I don't see the W01 or W02 nodes in the .eqp nor the .dat file. In reference to your screen shot, did you add the dc racks yourself? TMO FOTRS ?

Last edited by Bubblehead1980; 03-18-21 at 12:20 AM.
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Old 03-18-21, 02:02 PM   #4
s7rikeback
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Quote:
Originally Posted by Bubblehead1980 View Post
Thank you! I don't see the W01 or W02 nodes in the .eqp nor the .dat file. In reference to your screen shot, did you add the dc racks yourself? TMO FOTRS ?
<< Download >>




Sorry Bubblehead1980 the above formatting was not good.
The files linked above can show you the edits I made.
So two edits to the dat, and two edits to the BOTTOM of the included eqp...
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Old 03-18-21, 02:08 PM   #5
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Botton?

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Old 03-18-21, 02:13 PM   #6
s7rikeback
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Botton?

Nothing to see here... Please move along !!!
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Old 03-18-21, 02:37 PM   #7
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Old 03-18-21, 03:28 PM   #8
yubba
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Default Hi Guys,

any way to manually launch ash cans from a playable vessel
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Old 03-18-21, 03:32 PM   #9
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Maybe.


Now to make it look good from a Player POV?
Probably some animation work would need done.
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Old 03-18-21, 11:25 PM   #10
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Torpedoes disguised as depth charge cans, with no speed on them... I cannot for the life of me remember who it was that did that... but you got credit for sinking the sub... He did some destructible buildings... - He had a time of it getting them to sink correctly... was it zel??
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