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Old 04-24-20, 12:50 PM   #166
Noonai
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Originally Posted by Jojojung View Post
Would be very great to implement the hole matter in TWoS!
I role-play a lot of this actually. I have downloaded a few War Diary German Naval Staff - Operations Division, which basically it's a compilation of orders and radio messages by date.

I follow the dates in the in the document (many radio messages in the game seem to be taken from it) so I can follow a bit the time line.
Avoiding spoilers of course.

I even do watch changes and follow a few procedures detailed in the Commander's handbook and Pocket Manual books.
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Old 04-24-20, 01:11 PM   #167
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Originally Posted by Noonai View Post
I role-play a lot of this actually. I have downloaded a few War Diary German Naval Staff - Operations Division, which basically it's a compilation of orders and radio messages by date.

I follow the dates in the in the document (many radio messages in the game seem to be taken from it) so I can follow a bit the time line.
Avoiding spoilers of course.

I even do watch changes and follow a few procedures detailed in the Commander's handbook and Pocket Manual books.
This is excellent. I do the watch system rotation using the NYGM fatigue model in sH3. How do you manage to simulate a rotation in SH5?
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Old 04-24-20, 01:21 PM   #168
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Originally Posted by Noonai View Post
I role-play a lot of this actually. I have downloaded a few War Diary German Naval Staff - Operations Division, which basically it's a compilation of orders and radio messages by date.

I follow the dates in the in the document (many radio messages in the game seem to be taken from it) so I can follow a bit the time line.
Avoiding spoilers of course.

I even do watch changes and follow a few procedures detailed in the Commander's handbook and Pocket Manual books.

Do you meen the KTBs of the "Seekriegsleitung"?
This is a lot of stuff but exelent to get the hole picture. And your right some radio messages are word to word to the historical counterparts.

For those who are familiar with the german language: the complete book of 77 volumes are ready to download at this site:



https://opus4.kobv.de/opus4-zmsbw/so...ws/10/start/60
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Old 04-24-20, 01:49 PM   #169
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Originally Posted by Jojojung View Post
Do you meen the KTBs of the "Seekriegsleitung"?
This is a lot of stuff but exelent to get the hole picture. And your right some radio messages are word to word to the historical counterparts.

For those who are familiar with the german language: the complete book of 77 volumes are ready to download at this site:



https://opus4.kobv.de/opus4-zmsbw/so...ws/10/start/60
Wow what an excellent link, thanks! I’ll have to take a look at that. Does anyone know where skippers’ KTBs are in the original German? I’m familiar with the U-boatarchive collection, just wondering if there’s a more complete one such as this.
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Old 04-24-20, 01:54 PM   #170
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Originally Posted by Jojojung View Post
Do you meen the KTBs of the "Seekriegsleitung"?
This is a lot of stuff but exelent to get the hole picture. And your right some radio messages are word to word to the historical counterparts.

For those who are familiar with the german language: the complete book of 77 volumes are ready to download at this site:



https://opus4.kobv.de/opus4-zmsbw/so...ws/10/start/60
Exactly that yes! And here's the English translation (of 68 of them)

https://archive.org/details/wardiary...age/2/mode/2up
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Old 04-24-20, 02:02 PM   #171
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This is excellent. I do the watch system rotation using the NYGM fatigue model in sH3. How do you manage to simulate a rotation in SH5?
For now it's just a mark in my KTB where I report exact location, weather report and the intention of the shift. During transit I also perform dive and emergency surface tests to break the routine.
I have a chart with the watch changes and what's to be done in each.

The best feeling is when something happens and you can't follow what was planned. You have to react to it. It helps me to add a bit of chaos to the order of something planned.

I am starting today my 2nd patrol after docking at Kiel last night. So I will try a few other things to add to each watch (got a few ideas from the Uboot board game - where they simulate very well the order stress - fatigue -morale of the crew).
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Old 04-24-20, 02:24 PM   #172
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Quote:
Originally Posted by Noonai View Post
For now it's just a mark in my KTB where I report exact location, weather report and the intention of the shift. During transit I also perform dive and emergency surface tests to break the routine.
I have a chart with the watch changes and what's to be done in each.

The best feeling is when something happens and you can't follow what was planned. You have to react to it. It helps me to add a bit of chaos to the order of something planned.

I am starting today my 2nd patrol after docking at Kiel last night. So I will try a few other things to add to each watch (got a few ideas from the Uboot board game - where they simulate very well the order stress - fatigue -morale of the crew).
That sounds really cool, yeah I’d be interested in the details of that if you don’t mind.
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Old 04-24-20, 02:28 PM   #173
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In real life, the could never confirm sinkings until they got home and received intelligence from spy’s, radio, and such.
Sometimes they could...

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Old 04-24-20, 02:42 PM   #174
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@Lugermann...

I stand corrected, there were times; they rescue sailors from sinking ship, debris, visual confirmation if possible. But BDU had to confirm through regulated means to ensure accuracy of reports and sinkings. So correct, they could unofficially do so.
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Old 04-25-20, 02:45 AM   #175
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I tought of it in another thread.
IRL the subcrew was trying to find out what was the ships name and what was the loading.
If you write your own KTB this information would be very great too.
SH3 Commander solve this by random names and Cargo etc. For me this was a very immersive element.

How could you add this aspect to TWoS?
Is there an opportunity to add this in the game by intercept radio messages? Like IRL the ships send a SOS message when they were hit often with its real position and name. This was one method to find out the ships name. The other was interrogation of survivors. Of course these two things were not always possible and succsessful. Is there an idea of implementing this in a game? Perhaps only by a pop up message that has a 33% chance to pop up when you reach the sinking place.



I asked this in another thread about SH5 modding but what does the option "Inform of destroyed messages" in the radio messages options mean? I have never recieved any of this messages i think. Does this feature work?
Perhaps you could use this feature for the idea of find more out about your victim ship.
Open with the Windows Notepad the file named CampaignProgress.cfg located in MyDocuments\SH5\data\Users\"your Captain name"\Campaign-xxxx-xx-xx_xxxx (the last created)

There you can locate the name of your sunken ships. For example:


[CampaignProgress.MisResult 3.MisKill 2]
Name=_Medium Steam Merchant II#1
ClassName=KMSSWaziristanCS
Type=108
Side=1
KillDate=19411216
Tonnage=5245
Long=2327067.500000
Lat=4151295.250000
Height=-5.200325
IsFromSingleMis=false
FromNode=Port Said
ToNode=Valletta

KMSS is the acronym of Kumasan Maritime Shipping Services. A african company. The sunken ship departed from Port Said...

https://www.goafricaonline.com/ci/43...an-cote-ivoire
https://www.kumasan-ci.com/#

The name of the ship, Waziristan, it's real:

https://uboat.net/allies/merchants/ships/1238.html

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Last edited by Lugermann; 04-25-20 at 02:56 AM.
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Old 05-13-20, 02:40 AM   #176
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Bump
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Old 05-31-20, 01:31 AM   #177
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Yes indeed bump, let’s keep this thread going and visible!
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Old 05-31-20, 01:27 PM   #178
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@derstosstrupp...

I appreciate your support!
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Old 05-31-20, 11:57 PM   #179
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One immersive thing I've got into is after firing my torpedoes, I head straight for the hydrophone and find my torpedo path (0 degrees naturally), listen to the high pitched whine, scan left or right to find the target and go back to the torpedoes . It's exciting hearing the two sounds converge and you generally know you're onto a winner.

I'd highly recommend the mod for listening to sinking ships also. Spooky.
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Old 06-04-20, 12:13 PM   #180
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I was reading a thread and watching my vid on periscope discipline.

One thing I did not stress, is to always keep your scope head as close to the water surface as possible when attacking/observing.

If you have a clear view of a target, with no water splashing into your view often... then you are doing it wrong.

Remember, a spotted u-boat is a useless one!
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