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Old 05-27-20, 09:35 AM   #1756
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Does anybody knows at how many kilometers from a convoy we can safely make a save WITHOUT loosing the convoy next reload? Is it possible?
Just because sometimes it takes so long to shadow the convoy i can’t finish in same current cession...
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Old 05-27-20, 10:14 AM   #1757
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IIRC it is between 35km onwards but I aim for 50km.

When a convoy renders again anything previously sunk is replaced so I tend not to revisit it and should you attempt it there is a high percentage chance the save will be corrupted.
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Old 05-27-20, 10:15 AM   #1758
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Quote:
Originally Posted by Fifi View Post
Does anybody knows at how many kilometers from a convoy we can safely make a save WITHOUT loosing the convoy next reload? Is it possible?
Just because sometimes it takes so long to shadow the convoy i can’t finish in same current cession...
Not sure there is a set answer Fifi. Some say no closer than 50km, some say out of visibility/SH3 dome is enough, etc.
I've saved the game with ships in view with no issues one time, and then the next time I have gotten a corrupted save.
Best not to do I think.
Some solutions maybe though, what I do:

- If you're not, use tc even when shadowing. I use up to 16x all the time with no problems.
- Pause the game instead of exiting it. I do this a lot. Laptop goes to sleep, next time I want to play the game, I just wake it up and undo the game pause.
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Old 05-27-20, 04:47 PM   #1759
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Quote:
Originally Posted by John Pancoast View Post
Not sure there is a set answer Fifi. Some say no closer than 50km, some say out of visibility/SH3 dome is enough, etc.
I've saved the game with ships in view with no issues one time, and then the next time I have gotten a corrupted save.
Best not to do I think.
Some solutions maybe though, what I do:

- If you're not, use tc even when shadowing. I use up to 16x all the time with no problems.
- Pause the game instead of exiting it. I do this a lot. Laptop goes to sleep, next time I want to play the game, I just wake it up and undo the game pause.
It's true that this is a source of broken saved games.
Been around stoking around 18-25 km is the safe state but need lot out manual handle. I think pointing 50km to the limit where you are sure that will be a possible problem as jhon said.
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Old 05-28-20, 12:22 AM   #1760
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Ok thank you guys
The pause and Computer sleep trick might be the best option to keep everything safe! Didn’t thought about this!
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Old 05-28-20, 09:33 AM   #1761
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Originally Posted by Fifi View Post
Ok thank you guys
The pause and Computer sleep trick might be the best option to keep everything safe! Didn’t thought about this!
You could pause and let the pc be suspended in win 10 (in win 7 it never workd with sh3 to me), from this i never have issues even if light go off.
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Old 05-29-20, 05:02 AM   #1762
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Is there an easy way to increase the air patrols in NYGM?
At least for 39 to 42, cause skies are always empty even close to GB...and can’t play at X250 (always X1080 max)
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Old 05-29-20, 06:43 AM   #1763
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Don't 'ja just love it when you see the escorts peel off and start to track you!

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Old 05-29-20, 07:57 AM   #1764
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Quote:
Originally Posted by Fifi View Post
Is there an easy way to increase the air patrols in NYGM?
At least for 39 to 42, cause skies are always empty even close to GB...and can’t play at X250 (always X1080 max)
To be clear; are you saying you play above 256tc ? If so, you'll never see aircraft regardless of what is done with the game files.
There is plenty of air activity around GB early war.
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Old 05-29-20, 08:11 AM   #1765
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Quote:
Originally Posted by John Pancoast View Post
To be clear; are you saying you play above 256tc ? If so, you'll never see aircraft regardless of what is done with the game files.
There is plenty of air activity around GB early war.
Strange thing is TC doesn’t mind in Ccom to see plenty airplanes...at X1024.
I guess NYGM is build different way?
Playing at 256 on long distances is more than boring. I’m all for realism, but it remains a game
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Old 05-29-20, 08:13 AM   #1766
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Quote:
Originally Posted by U301 View Post
Don't 'ja just love it when you see the escorts peel off and start to track you!

KUrtz
Yes of course! NYGM has the best escorts gameplay, but still missing the worst U-Boat threats: aircrafts (as it was in RL)
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Old 05-29-20, 08:14 AM   #1767
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Quote:
Originally Posted by Fifi View Post
Strange thing is TC doesn’t mind in Ccom to see plenty airplanes...at X1024.
I guess NYGM is build different way?
Playing at 256 on long distances is more than boring. I’m all for realism, but it remains a game
The tc air limit is an SH3 item, not limited to NYGM. Not sure why you're seeing them in Ccom at 1024 but with the overly high numbers per attack in it maybe that has something to do with it.
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Old 05-29-20, 08:17 AM   #1768
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Quote:
Originally Posted by Fifi View Post
Yes of course! NYGM has the best escorts gameplay, but still missing the worst U-Boat threats: aircrafts (as it was in RL)
NYGM has an outstanding air element actually. If played per the Sh3 tc "rules" you'll find out
Having said that, I feel the rwr ranges are to long/give to much time so I've shortened them in my install.
They use the historical (lab room ?) specs and to me, are a good example of why using actual equipment specs in a game is sometimes not a good idea.
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Old 05-29-20, 08:32 AM   #1769
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Yes even at 1024 it’s impossible to miss them around England and others hot spots in Ccom
Maybe it has numerous more planes bases/layers? Probably...
Wondering what Would happen if i give same planes settings In NYGM?
Running no more X256 is a real pain...
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Old 05-29-20, 08:34 AM   #1770
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Quote:
Originally Posted by Fifi View Post
Yes even at 1024 it’s impossible to miss them around England and others hot spots in Ccom
Maybe it has numerous more planes bases/layers? Probably...
Wondering what Would happen if i give same planes settings In NYGM?
Only one way to find out. Those Ccom numbers aren't even close to being historically accurate but everyone gets to play the game their way
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