SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-16-13, 09:00 AM   #16
Tupolev
Hauptman
 
Tupolev's Avatar
 
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
Default

Thanks Stiebler!

I've been experimenting and tweakingMFM ships by hand and this is going to save me bunches of time.

Awesome work as usual!

T
Tupolev is offline   Reply With Quote
Old 05-16-13, 09:21 AM   #17
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Well would you look at that...

5 Years later, I decide to pop-by to see what's going on,
and then I find this as the first topic in the list.

Brought tears to my eyes...
Best time of my life.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 05-16-13, 09:30 AM   #18
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Great job again Stiebler

And glad to see you around Thomsen, don't make us wait so much next time
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 05-16-13, 12:00 PM   #19
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
Default

Here are the "clean" .sim only files for all the boats if you are using NYGM and MFM combined:

http://www.mediafire.com/?f70yde0zsc6u505


the .sims HAVE NOT been altered, so you can skip right to step two and use stieblers app, the folder structure is correct for JGSME although you may want to chane the main folder to something like THomspens_NYGM_MFM or some thing like that


these are the sims for MFM only:

http://www.mediafire.com/?gcqqqqrnfgvs8j3
brett25 is offline   Reply With Quote
Old 05-16-13, 03:03 PM   #20
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,434
Downloads: 453
Uploads: 0


Default

Thank you brett25!

__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 05-16-13, 06:34 PM   #21
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

many thanks for this tool Stiebler

tools like this are real 'weapons' on moders's hands !
if only we had a douzine more like this ...

a suggestion : can you make your tool able to alter ALL values in .sim files and not only the four ones that i saw ? you never know what a moder may want to ...tweak !
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 05-17-13, 09:58 AM   #22
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

@Makman94:
Quote:
a suggestion : can you make your tool able to alter ALL values in .sim files and not only the four ones that i saw ? you never know what a moder may want to ...tweak !
In fact, I considered the possibility that the four parameters (and many others) could be read in from a user text file.

However, there are serious technical problems:
1. Different types of variable (integer, float, byte) must be handled differently in code.
2. It would be difficult to provide a range of permitted values for each variable. For example, a value of gc_height = -1 must be excluded (although it might be fun to try).
3. Hardest of all - some variables are encountered more than once within a single sim file (for example, the LR parameter). It required special code to ensure that the correct LR is modified. It would become a very large effort to check every sim variable, in order to ensure that the correct variable, out of several with the same name, was used.

So I regret that it is not really practical to adapt my Thomsen's Parameter App for general use.

Of course, in order to discover which sim value a modder might want to tweak in future, it is necessary only to make a temporary alteration to a single ship (and its sim file) for test purposes.

Stiebler.
Stiebler is offline   Reply With Quote
Old 05-17-13, 01:09 PM   #23
CaptBones
The Old Man
 
CaptBones's Avatar
 
Join Date: Nov 2010
Location: Rockton, IL
Posts: 274
Downloads: 206
Uploads: 0


Folder differences

First of all THANK YOU Stiebler and THANK YOU brett25...great work on creating the APP and an excellent time-saving shortcut on top of it!

So, I returned to port after completing a mission supporting Norwegian Campaign (tried it this time without applying "prior knowledge" of what was going to happen in April of '40...just as frustrating as "real life"!).

Started to work on setting up and installing this APP/MOD and found a potential problem...maybe; or maybe not?

I'm running SHIII/GWX 3 Gold with GWX 3 Wilhelmshafen, St.Naz...etc. v6, Xtras for Wilhelmshafen campaign v2.4c, MFM3.2/MFM3.2 displacement correction Mods installed/activated.

In my "data\Sea" folder I do not have an "M33A", which is in the .sim only folders supplied by brett25. But, I do have an "M35Hansa", which is not in the .sim only folder and appears to have come from the GWX 3 Wilhelmshafen, etc. v6, instead of from MFM.

I'm assuming there would not be a conflict if I put .sim only folders for both in the MOD's "\data\Sea" folder, after running the APP. But, could anyone shed some light on those two Sea folder "models"? Where can I find the entire M33A folder and is either one (or neither or both) scripted/used anywhere in particular?

Thanks in advance for any info anyone can supply...
CaptBones is offline   Reply With Quote
Old 05-17-13, 01:28 PM   #24
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
Default

CaptBones

the .sims i provided are not for GWX, only NYGM and MFM

the problem is, if your using multiple ship mods you will have to make one for that particular install, there is no generic one that will fit all situations.
brett25 is offline   Reply With Quote
Old 05-17-13, 01:31 PM   #25
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,434
Downloads: 453
Uploads: 0


Default

The M33A is included in the MFM-Lite-Beta-v4.1.

__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 05-17-13, 07:47 PM   #26
CaptBones
The Old Man
 
CaptBones's Avatar
 
Join Date: Nov 2010
Location: Rockton, IL
Posts: 274
Downloads: 206
Uploads: 0


Default Understood

Quote:
Originally Posted by brett25 View Post
CaptBones

the .sims i provided are not for GWX, only NYGM and MFM

the problem is, if your using multiple ship mods you will have to make one for that particular install, there is no generic one that will fit all situations.
Yes, I understand they are for MFM. Since I have MFM installed in addition to GWX and the other additional ship Mods mentioned, I'm making up a complete (customized) MOD folder of modified .sim files for all ships in my data\Sea folder. Your ".sim only" MFM ship folders saved me all the time it would have taken for deleting the non-.sim files from my own MFM ship folders.

Before merging the folders, I compared them side-by-side and found several ship folders in my SHIII\data\Sea folder are either missing altogether or are empty; M33A is missing, M33B is empty, T06A & T06B are empty, and T15B only has 4 .tga files in it.

So, I was just wondering if the rest of those missing/incomplete ships also exist somewhere...
CaptBones is offline   Reply With Quote
Old 05-17-13, 07:51 PM   #27
CaptBones
The Old Man
 
CaptBones's Avatar
 
Join Date: Nov 2010
Location: Rockton, IL
Posts: 274
Downloads: 206
Uploads: 0


Default Thanks

Quote:
Originally Posted by HW3 View Post
The M33A is included in the MFM-Lite-Beta-v4.1.

Hhhmmm, never thought of looking there.

I don't imagine you would know if these others (M33B, T06A & T06B and T15B) are also in the "Lite" version?

Thanks again...
CaptBones is offline   Reply With Quote
Old 05-17-13, 10:56 PM   #28
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,434
Downloads: 453
Uploads: 0


Default

All of them but T15B are in MFM-Lite-Beta-v4.1.



P.S. My copy of MFM 3.2 also only has the 4 .tga files for T15B, so you do not have a faulty download.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 05-18-13, 06:06 AM   #29
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
Default

hi, if it helps anyone this is the mod install order (as steibler indicates in his notes) that im using for NYGM plus MFM:


NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6B
Merchant_Fleet_Mod_3.2
MFM-Interim-Beta_NYGM

thus, the .sim files will work for this install
brett25 is offline   Reply With Quote
Old 05-18-13, 03:12 PM   #30
CaptBones
The Old Man
 
CaptBones's Avatar
 
Join Date: Nov 2010
Location: Rockton, IL
Posts: 274
Downloads: 206
Uploads: 0


Default Thanks

Quote:
Originally Posted by HW3 View Post
All of them but T15B are in MFM-Lite-Beta-v4.1.



P.S. My copy of MFM 3.2 also only has the 4 .tga files for T15B, so you do not have a faulty download.
Thank you sir; you're a gentleman and a scholar and there aren't many of us left!
CaptBones is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.