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Old 05-14-12, 02:34 PM   #496
Dowly
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Quote:
Originally Posted by Herr-Berbunch View Post
Are they not around the coast towards Boulogne? If not there then they'll be towards Dunkirk. It's not a massive area!
I know one mission where the ships are near Boulogne, but never seen them there
in this one. And I should've seen them if they are there as I pretty much follow
the same patrol route everytime (Pihen-Boulogne-English coast-Pihen).

There are 2 groups of ships I've seen, one near Dover and one south of Dungeness,
but I'm fairly sure those are both english as they are so close to the red side of
the channel.

I'll have to check the Dunkirk area, then.
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Old 05-16-12, 10:26 AM   #497
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Not been on ATAG for a bit, how's it running with the post beta-beta beta patch or that .dll, for you guys now?
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Old 05-16-12, 10:31 AM   #498
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Quote:
Originally Posted by Herr-Berbunch View Post
Not been on ATAG for a bit, how's it running with the post beta-beta beta patch or that .dll, for you guys now?
Flown ~30 15-30 min sorties after the hotfix was released and have had no problems at all.
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Old 05-16-12, 10:35 AM   #499
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Quote:
Originally Posted by Dowly View Post
Flown ~30 15-30 min sorties after the hotfix was released and have had no problems at all.
That's good news. I'd noticed that the stats had all reset too, my 80+ starts is now about 10. Gives me a chance to up my stats as I now have better engine management.

Just got to find one of them dots now!
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Old 05-29-12, 11:13 AM   #500
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Anyone know the max. flight times with different fuel loadouts for the 109?
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Old 01-22-13, 01:25 AM   #501
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This was in my inbox today:
Quote:
Hi virtual pilots!

With the recent announcement that 1C has dropped further development of IL2 Cliffs of Dover, a group of talented programmers and modders called "Team Fusion" have been steadily working on future developments. The 1st internal test version for release candidate 1 is now under full internal testing.

Some of the bug fixes include:

- Flight model correction and the atmospheric engine fixed - This includes historically correct flight models and the high altitude bug being squashed. You will now be able to fly at proper altitudes.

- MP contrails are now visible by every pilot

- Bringing back the original look of weathering and reflections. This also includes the introduction of cockpit glass and cockpit gauge reflections. Depending on sunlight conditions the glass in your cockpit may even have cloud reflections.

- The in-game prop reflections have been greatly improved

- a new device link interface that allows all you virtual pilots with sim pits the ability for device link via IL2 Cliffs of Dover. This has been programmed so ONLY the instruments you have in the particular aircraft you are flying will register with Device link. This has been done to prevent any sort of exploitation of the system

- Numerous bug fixes to various attributes of the aircraft. This includes fixes such as the way fuel delivery works (tank to tank to engine) to incorrect placement of gauges all based on historical accuracy.

- Seasonal map changes of the English Channel map - This includes the standard English Channel Summer map with greatly improved textures, to an Autumn, and Winter versions of the same map

With that said, the 1st patch will focus on what we believe is the most glaring issue of the sim - the flight models. Once we are happy with the accuracy of all aircraft flight models, we will be purging ahead with many other bug fixes and additional content.

The ongoing progress can be seen here: http://theairtacticalassaultgroup.co...ral-Discussion

Thank you,

Team Fusion
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Old 01-22-13, 02:59 AM   #502
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Jolly good, Team Fusion
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Old 01-22-13, 04:44 AM   #503
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Indeed, good show.
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Old 01-22-13, 06:01 AM   #504
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Quote:
Originally Posted by Dowly View Post
Anyone know the max. flight times with different fuel loadouts for the 109?
I normally fly in ATAG and II/JG53 sorties with 60% fuel and depending on what action you see and how you manage your trim and cruise you should be good for about an hour with that. If you take bombs then you'll need more fuel or less action.

If you crank it to 70% fuel you can last for up to an hour and a half if you are mostly cruising. How you fly has a great deal to do with your fuel usage. If you hit heavy action, then you get much less flight time.
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Old 01-22-13, 08:07 AM   #505
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Gee Dowly, could there possibly be better news you could post? I think not.
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Old 01-22-13, 12:02 PM   #506
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Very interesting news, I hope that Team Fusion can succeed in its goals.
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Old 01-22-13, 03:00 PM   #507
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Knowing some of the people involved it's going to be a quality build. I've tested a few of the mods and they make a big difference to the game.
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Old 01-22-13, 05:23 PM   #508
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Gee, that message from Team Fusion shows great promise. I may even go out an buy CoD in anticipation.
Question: Am I correct in assuming CoD require a much more powerful rig than Il-2? My old rig runs IL-2 very well, but chokes on Rise of Flight when things get busy. (Upgrade planned, but I'm still about 25% short for what I'm building.)

Thanks!
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Old 01-24-13, 09:05 PM   #509
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^
Yes, CloD is a heavy hitter, it's better now than it was, but upgrade anyway because if it struggles with ROF, it'll tank on CloD.



In other news:

http://vimeo.com/57880735

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Old 01-25-13, 01:01 PM   #510
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Thanks. I thought as much. I've collected $625 towards a new system (and all of it in gift cards, too. Yeah, I've been married for a while.) I'll jump when I get it to $900, and then fund whatever else is need by selling one of the kids. But it better happen soon, though, because kids don't hold their value like they used to.
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