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Old 03-03-2019, 03:28 PM   #46
chipsranger
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Default Living Silent Hunter III Edition 2015

Quote:
Originally Posted by ericlea View Post
New Update : 23 december 2018


Mod adapted now for WAC5.2 !


(supermod WAC5.2 is at the moment in test and his release will be soon)





the mod still works fine with wac5.01 :-)










Updated link 23 dec 2018 to Post 1 :
http://www.subsim.com/radioroom/showthread.php?t=239167




Is it compatible with Living Silent Hunter III Edition 2015?
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Old 03-03-2019, 05:39 PM   #47
chipsranger
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Icon1 Living Silent Hunter III Edition 2015

Quote:
Originally Posted by ericlea View Post
Hi !



Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5 =
All the best enhancements available now for WAC5.2 in 1920x1080 resolution !


Last update 28 January 2019 :

https://www.dropbox.com/s/x7j7h8mah7...20WAC5.7z?dl=1






INSTALLATION :

1- copy your sh3.exe (already patched with h.sie) and
paste it in the mod in "Full Map and Chrono Patch" folder.

2-launch "FullMapAndChronoPatch.bat" to patch sh3.exe

3-copy now this same sh3.exe and paste it in the mod at same level as d3d9.dll and d3d9.ini

4- then activate the mod with jsgme. (Always after "WAC5 H.sie Supplement to V16B1")




ENHANCEMENTS FOR WAC5:

-Draggable and fonctional stopwatch wich can stay in position and start and stop everywhere in any screen.


-Strategic map F5 and attack map F6 displayed in FULL SCREEN.

-TDC button ON/OFF (Ctrl+T) added on Attack Periscope, on OBS Periscope and on UZO.
-Uboat compass rose when zooming at map F5 and F6 (if you don't want it delete data/Submarine folder)


-Video added in main screen



-Binoculars view : graduations deleted, it is easier to see planes (Wetzlar 7x50 nether had graduations at WW2)
-O2 h.sie gauge added (no more CO2 gauge)
-Canon deck : we can select all types of munition.
-More mouse shortcuts on left side panel (uzo, radio antenna, radar, flag)

-All wac5 screens are in the mod !

-Precise Zoom scroll view control from x1 to x12 ("ctrl + mouse wheel") on attack periscope, obs persicope and uzo (normal zoom levels without "Ctrl+mouse wheel" are unchanged)

-Salvo selector numbers visible at periscop view F3, at tdc view F6 and at uzo view.

New keyboards commands (english + german) and Help Menu F1 updated (english menu + german menu) with :
-Uzo view with "U"
-Fast time increase with "*"
-Enslave TDC at periscope on/off with "Ctrl+T"
-Identify target with "shift + L"
-Solution target with "ctrl + L"
-Depth under sub keel with "ctrl + C"
-Precise Zoom from x1 to x12 with "ctrl + mouse wheel" (see above)

-no more the repetitive written message "no officer at helm station" when raise up or down the attack periscope with "page up" or "page down" alone key
-RecManualPanel on left side of periscop view f3 : a summary of targets ships, indicates weaknesses of ships (if you don't want it, delete RecManualPanel in data/menu/gui)
-Orange marker on the surface when the sub is underwater (if you don't want it, delete UMark.tga in data/Misc)

-Karte 1 (convoy routes) on map F5 overview is in english writing (no more in russian writing)
-The second WAC5 mines map added at F5 map (top left clic and drag on marqued corner "M2")



+ OPTIONAL MODS in "optional" folder (copy in MODS and activate with jsgme):
-Color Dials with Dark Compass
-Color Dials with Light Compass
-Console without Swastika.
-Commandes clavier français WAC Optimized (for french players only)
-Pictures auto plot kiel canal begin position



Big Thanks :
to Ahnenerbe for his WideScreensGUI 1920x1080 wich is the basis
to Wurmonkel for his Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1
to Brodaga for his ARB WideGui 1920x1080
to Tycho for his full nav map and his functional dragable chrono
to OLC, Hitman, Mackman94. All their nice tools are in the mod !
of course to Hansolo for his wonderful WAC5 !
and to all modders and sh3 lovers


Ericlea









Is it compatible with Living Silent Hunter III Edition 2015?
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Old 03-04-2019, 02:52 AM   #48
ericlea
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It is not compatible with lsh15 (it is for wac5.2) but you can try it with lsh15, the game will normally not crash (but you will have a lot of sreans and things displayed for wac5.2 instead of lsh15)
For the new LSH (release this or next year) perhaps i will do ARB widegui for LSH...
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Old 03-04-2019, 06:24 AM   #49
chipsranger
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Icon1

Quote:
Originally Posted by ericlea View Post
It is not compatible with lsh15 (it is for wac5.2) but you can try it with lsh15, the game will normally not crash (but you will have a lot of sreans and things displayed for wac5.2 instead of lsh15)
For the new LSH (release this or next year) perhaps i will do ARB widegui for LSH...

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Old 03-04-2019, 08:25 PM   #50
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Hey Eric. Just to report some oddities of my install:

1. The long arm on my Attack Disc (the one shows proposed course to intercept) sometimes gets stuck. It will take a reload of mission to get it unstuck.

2. I still gets "no officer on helm" message. I am pretty sure I installed it correctly since everything else works fine.
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Old 03-05-2019, 04:28 AM   #51
ericlea
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1- For the disk, you still have a torpedo in the tube ? You have to :-)


2- Ctrl+page up and ctrl+page down are to activate uboat pegnants in base (anvar's mod) too. It is for this reason you have this message. If you delete theese commands, you will not can activate the pegnants but then no message any more. (You can do it yourself in the Commands_en.cfg file : at [Cmd418] delete Key0=0x22,Cc,"Ctrl+PgDn" and at [Cmd429] delete Key0=0x21,Cc,"Ctrl+PgUp" )

What I do in the mod is a compromise : keep the pegnants and reduce having the message.
I only deleted page up and page down alone key (as it is written in instructions). theese 2 alone commands dont work for uboat pegnants any more so no message when press on page up or page down alone key.
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Old 03-05-2019, 09:56 AM   #52
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Hey Eric, I am a little confused about your first answer. I am talking about the longest pointer (needle) on the Attack Disc getting stuck (not able to move it around). So to get it unstuck, I need a torpedo in the tube?

Also, what are the default magnification levels for UZO (without using ctrl-mouse wheel)? There is no number on the scope.
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Old 03-05-2019, 12:33 PM   #53
ericlea
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yes to moove the needles (in particular the little) you need torpedo in tube and to moove the long needle (wich indicates the north at beginning) you have to go to periscopes or uzo and settle the view to the wanted bearing. then the long needle will indicate same bearing too.


2 zoom levels for uzo : x6 and x10
(with ctrl+mouse wheel, you can go freely from x1 to x12)
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Old 03-11-2019, 09:40 AM   #54
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I finally got how it works. You need click on a loaded torp tube and unlock TDC from periscope. Then you can move any needles anywhere you want. By the way, can we build in some shortcut keys to move those needles? Sometime mouse jumps around.

Also, UZO at x6, the fifth tick mark=5 while the fifth tick mark=10 on periscope. So when I measure something on UZO, do I need divide it by 2?
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Old 03-11-2019, 05:17 PM   #55
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The disc and the needles work fine. Not need more complications lol.
Yes i think uzo is periscope x2
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Old 03-15-2019, 09:03 AM   #56
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Btw, how do you zoom in/out on the navigation map when the game is paused?There used to be 2 buttons for zooming, but now there is none on top. Is there a shortcut key? I know mouse scroll doesn't work on navigation map but it works on attack map.
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Old 03-15-2019, 05:52 PM   #57
ericlea
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Hi,
I never noticed that little trouble. It comes from the basis mod. I will see if i can add zoom+ and zoom- buttons.
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Old 03-18-2019, 09:12 AM   #58
Wolfcat
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Hi Eric,

Another quick issue. I think either RAOBF wheel is not calibrated right or some of the ship dimension info is wrong. Can you test several ships: Converted Whale factory, Small troop transport, Pyroeus Ammo Ship? They seem to give wrong range info or length of the ship is wrong. My gut feeling is the ship info in recognition manual is wrong.

Last edited by Wolfcat; 03-18-2019 at 09:26 AM.
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Old 03-18-2019, 02:25 PM   #59
ericlea
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Hi,


that comes not from the raobf wheel. it is functional.
it is still possible that comes from some wrong ships dimensions in the manuel recognitions...
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Old 03-18-2019, 02:27 PM   #60
ericlea
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Hi,


That comes not from the raobf wheel. it is functional.
Yes it is possible that comes from some wrong ships dimensions in the manuel recognitions...
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