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Old 07-21-11, 11:10 AM   #1
kapitan_zur_see
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Default [REL] KZS Hull Wetness for U-Boats

KZS HULL WETNESS FOR U-BOATS V1.1
*(Now with mods compatibility issues revised by TheDarkWraith)*


It's been quite some time I've been modding anything and it feels really good to be back on track!

This mod adds a wetness (water film) behavior on every playable & AI U-boats hulls (and some metallic parts on deck, ie hatch doors etc), or (depending on your choice) to the entire submarine. Gives a shiny and wet look that will react to strong direct light and normal map.

It will appear whilst being on surface only and disappear while submerged (would look unrealistic otherwise). Hull wetness is calculated only for the parts above waterline.


Here's what it looks like on a type VIIC using NOZAURIO'S 7c skin:






















TheDarkWraith has revised the mod to get rid off any compatibility issues moving my modifications to the subs *.sim files into some separate *.val files thus effectively preventing it to mess with previous mods *.sim files and the risk to loose previously implemented new functionalities from other mods.
Many thanks to him


DOWNLOAD HULL + Conning tower and deck compatibility revised by TheDarkWraith
http://www.gamefront.com/files/20704...eDarkWraith.7z

this mod works best (REALLY!! must have for it!!) with Nozaurio's skin for 7C:
http://www.subsim.com/radioroom/show...light=nozaurio

INSTALLATION
============
Install and uninstall with JSGME. There shouldn't be any compatibility issues with any mod that I can think of.
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Old 07-21-11, 11:37 AM   #2
0rpheus
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This looks great, but one question: when I add this mod over OM v0_0_1 & Depth Keeping Fix mod, will it only replace the shader and not alter the files in other ways? I guess what I mean is will it overwrite the fixes already applied in other mods, or will it keep them and just add the new shaders?

If it does overwrite those fixes, what order should it be installed?

Thanks - looking forward to trying it out!
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Old 07-21-11, 11:43 AM   #3
kapitan_zur_see
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you're right to ask about that. I've added a compatibility note in the main post where I discuss it. The shader alone won't do anything. See above, it will keep fixes from Magnum_Opus, NewUIs_TDC_6_5_1_ByTheDarkWraith (asking currently if there's *.sim changes in his new 6.6.0, but shouldn't be a problem) and his FX_Update_0_0_16_2. So you're good to go
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Old 07-21-11, 12:30 PM   #4
0rpheus
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Perfect! Trying it now and it looks great, good work!
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Old 07-21-11, 01:28 PM   #5
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Thank You for this new nice eye kandy !

as i use a special sim file from Stoiam (this file was made for my personal special taste regarding realistic deeper submarine surface dept together with new wave riding movements), so i kindly ask what changes are nessesary for the sim file.

i could also offer a link for this sim file, if youre willing implemting the nessesary changes to it.
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Old 07-21-11, 02:05 PM   #6
kapitan_zur_see
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sure thing
PM me a link where I can download the sim file you want me to edit then I'll send it back to you.

For other people, I'd appreciate your best screen shots of the mod, where you like the look, would be nice to see
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Old 07-21-11, 02:07 PM   #7
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Hi KZS !

Wonderful new MOD, many, many thanks !!!!!
But I´have one wish to you, please make it that my wish become true:

Can you please make a compatible version of your wonderful MOD to this MOD from stoianm: http://www.subsim.com/radioroom/showthread.php?t=183306

In this MOD you´ll find two versions, normal & low, I prefer "low", because had in my opinion a perfect LR-Balance !

Is a compatible version possible please ?

Best regards,
Magic
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Old 07-21-11, 02:12 PM   #8
kapitan_zur_see
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Good thing you ask. I always wondered what Stoianm really meant in the description... isn't it supposed to be integrated in higher than 6.5.0 TDW UIs according to what stoianm says? If so, it then has to be already inside my mod since it's based on 6.5.1 *.sim files...

Still, I can do that.
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Old 07-21-11, 02:20 PM   #9
Magic1111
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Quote:
Originally Posted by kapitan_zur_see View Post
Good thing you ask. I always wondered what Stoianm really meant in the description... isn't it supposed to be integrated in higher than 6.5.0 TDW UIs according to what stoianm says? If so, it then has to be already inside my mod since it's based on 6.5.1 *.sim files...

Still, I can do that.
Hi KZS !

No, the MOD from stoianm is not integrated in UI 6.6.0 or higher, because he made a standalone MOD of Base from Ui .sim files, but standalone !

And he made two versions, normal & low (as I wrote, I prefer low), in UI would integrated only one version !

So it would be very nice, you made a compatible version of your MOD for both versions of stoianm´s MOD please !

Best regards,
Magic
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Old 07-21-11, 02:44 PM   #10
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Done

Please have a look on end of first post
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Old 07-21-11, 03:33 PM   #11
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pm send...
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Old 07-21-11, 04:31 PM   #12
Magic1111
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Quote:
Originally Posted by kapitan_zur_see View Post
Done

Please have a look on end of first post
Many, many thanks !!!

Believe me, you makes me very happy, wonderful mate !

Best regards,
Magic
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Old 07-21-11, 05:54 PM   #13
kapitan_zur_see
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To all of those who already downloaded the mod, please do so again and get rid of the previous one!!
I forgot to add a texture file, not critical but still useful for some subtle effect (and may causes problems, who knows)

Stormfly, I've PMed you the modified custom version, mistake already taken care of for yours...

Sorry about that lads!!!
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Old 07-21-11, 06:57 PM   #14
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hi Kapitan,

just installed the special version i got.

Do you use NVIDIA ?... i use ATI and it could be that it need some higher settings for it, as you see below, the effects are only barely visible, also if looking from the side its mostly not noticeable.





regarding frames, it seams to run better than before
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Old 07-21-11, 07:12 PM   #15
kapitan_zur_see
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Now that's interesting...

No, I uses ATI, just like you do. I can see the effect is running, there's some subtle reflections there... Maybe the specific *.sim files you made me work with? doubt it though...

You sure you tested it on every angles (left/right, up and down)? It is very dependant on both sun and camera angles, it does not appear like a lot! Often at dawn or dusk times, it would appears when camera is at the right angle, and is very close to the water (camera not being over the sub, but rather pointing upward, not downward, except during certain times when sun is high in the sky)

Try again with the camera closer to the ocean, and also order a full 360 turn and keep camera moving around this way to find a good position regarding sun angle).

The effect is not there to produce a chrome polished finish to the sub

On your two pictures at least, the camera angle vs sun position is not correct for the effect to show up. Camera should be closer to the water on first pictures. On the second one, it is simply impossible to show anything, it's too much above hull.

Lowering camera is the key to see it often, reflections are calculated so your eyes catches them at the opposite angle the light source hits the reflective material, remember your physics at school



As a matter of fact, watch my screenshots, you'll see they're often taken at the same angles... that's why.
Don't worry, you don't see the effect all the time, I kind of tweaked it to make it not overly intrusive and getting annoying.


I'd love however feedbacks from other users to confirm or infirm this bug, should it be the case!
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