SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-12-20, 08:17 AM   #1
Sailingowl
Watch
 
Join Date: Mar 2020
Location: Sweden
Posts: 18
Downloads: 4
Uploads: 0
Default What am I doing wrong with my eels?

It's a calm day off the coast of Portugal and I've got a rare good shot lined up at 90°, the big fat merchant waddling along not knowing what's about to happen.
I set my torpedo to impact, look up the keel let's say it's 5, I set the torpedo depth to 3,5 and.... it goes under. Annoyed I let loose another eel this time and a depth of 1. It goes under.
Flummoxed I surface and just deck gun the poor trader until it sinks.


But what on Earth is going on?
Sailingowl is offline   Reply With Quote
Old 04-12-20, 08:57 AM   #2
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

What is the distance to the target? What kind of fuse, what the hell year? What mod? Do you use a patch?
__________________
Anvar1061 is offline   Reply With Quote
Old 04-12-20, 09:11 AM   #3
Sailingowl
Watch
 
Join Date: Mar 2020
Location: Sweden
Posts: 18
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Anvar1061 View Post
What is the distance to the target? What kind of fuse, what the hell year? What mod? Do you use a patch?
500m, T1, Impact, 1940, GWX, SH3 Commander & ARB Wodegui.
Sailingowl is offline   Reply With Quote
Old 04-12-20, 10:25 AM   #4
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

Quote:
Originally Posted by Sailingowl View Post
500m, T1, Impact, 1940, GWX, SH3 Commander & ARB Wodegui.
Do you know about the "torpedo crisis"?
Patch H.sie's and Stiebler's?
__________________
Anvar1061 is offline   Reply With Quote
Old 04-12-20, 12:44 PM   #5
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,122
Downloads: 390
Uploads: 13


Default

I would like to know the actual wind speed. A ship raising in a swell can allow a torp to go under.
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 04-12-20, 03:20 PM   #6
Sailingowl
Watch
 
Join Date: Mar 2020
Location: Sweden
Posts: 18
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by bstanko6 View Post
I would like to know the actual wind speed. A ship raising in a swell can allow a torp to go under.
In this latest case, 4.
Sailingowl is offline   Reply With Quote
Old 04-13-20, 12:04 AM   #7
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,722
Downloads: 452
Uploads: 0


Default

If you are using Hsie Patch, you should try to deactivate the torpedo fix box.
Fifi is offline   Reply With Quote
Old 04-19-20, 12:08 AM   #8
KriegsMarine
Loader
 
Join Date: Jan 2008
Location: West Point
Posts: 87
Downloads: 1280
Uploads: 0
Default

Quote:
Originally Posted by Anvar1061 View Post
Do you know about the "torpedo crisis"?
Patch H.sie's and Stiebler's?
I guess it's the depth problem of the eels if you were playing it before the Norweigian Campaign. After the NC the Kriegsmarine definitely solve the torpedo problems and the fascinating Happy Times begins.
__________________
Lieutenant George W. Bush

KriegsMarine is offline   Reply With Quote
Old 04-19-20, 03:32 AM   #9
Sailingowl
Watch
 
Join Date: Mar 2020
Location: Sweden
Posts: 18
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by KriegsMarine View Post
I guess it's the depth problem of the eels if you were playing it before the Norweigian Campaign. After the NC the Kriegsmarine definitely solve the torpedo problems and the fascinating Happy Times begins.

I don't know if this is confirmation bias or something but post Norway things have gotten a lot better.
Sailingowl is offline   Reply With Quote
Old 04-19-20, 03:52 AM   #10
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,722
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by Sailingowl View Post
I don't know if this is confirmation bias or something but post Norway things have gotten a lot better.
Norway is April 40, torpedoes problems still present in 41...i believe by the end of 41 beginning of 42 they are almost solved.
Fifi is offline   Reply With Quote
Old 04-19-20, 08:00 PM   #11
KriegsMarine
Loader
 
Join Date: Jan 2008
Location: West Point
Posts: 87
Downloads: 1280
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
Norway is April 40, torpedoes problems still present in 41...i believe by the end of 41 beginning of 42 they are almost solved.
Actually the infamous torpedo problems were solved before late June 1940 and according to lots of historical readings it was right after the Norwegian Campaign. As we all know in the NC the ubootewaffe fired numerous torpedos to the British naval vessels but almost all missed their targets. Otherwise some big capital warships definitely were sunken in the bottom of the chilly fjords.
__________________
Lieutenant George W. Bush

KriegsMarine is offline   Reply With Quote
Old 05-08-20, 02:14 PM   #12
Drakken
Planesman
 
Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
Default

Welcome to the U-boat captains's experience with torpedoes in 1940. Pre-WW2 T1 torpedoes are generally more reliable, but T2s are crapshoots until the Norwegian campaign. You can have the perfect solution for a perfect shot and still, in the end, it detonates early, bounces, or passes under without exploding. Such is life. Even passed 1940, you will have duds. Torpedoes are much more performant but still, mishaps and faulty pieces happen.

Also, always be mindful of the wind speed. Rule of thumb : Wind speed x 0.4 = minimum depth to set your torpedoes.

In rough seas (13-15 m/s) if the target doesn't have a shallow draft (6 meters and under), I set it exactly at her draft in the manual, at Slow/Magnetic, and cross my fingers... if she has a shallow draft (less than 6 meters), I do not attack at all.

Last edited by Drakken; 05-08-20 at 02:30 PM.
Drakken is offline   Reply With Quote
Old 05-08-20, 04:06 PM   #13
Sailingowl
Watch
 
Join Date: Mar 2020
Location: Sweden
Posts: 18
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Drakken View Post
Welcome to the U-boat captains's experience with torpedoes in 1940. Pre-WW2 T1 torpedoes are generally more reliable, but T2s are crapshoots until the Norwegian campaign. You can have the perfect solution for a perfect shot and still, in the end, it detonates early, bounces, or passes under without exploding. Such is life. Even passed 1940, you will have duds. Torpedoes are much more performant but still, mishaps and faulty pieces happen.

Also, always be mindful of the wind speed. Rule of thumb : Wind speed x 0.4 = minimum depth to set your torpedoes.

In rough seas (13-15 m/s) if the target doesn't have a shallow draft (6 meters and under), I set it exactly at her draft in the manual, at Slow/Magnetic, and cross my fingers... if she has a shallow draft (less than 6 meters), I do not attack at all.



Yes, I've come to the conclusion that if it's in rough seas I'll either shadow the ship and hope for better weather or leave them be, that is unless they are extremely tempting targets.
Sailingowl is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.