SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-22-10, 09:06 PM   #31
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by Hans Schultz View Post
these tutorials have been helpful..but I still cant sink a thing with torps my shots keep falling astern. I think I'm not doing the AOB correctly... it makes me miss the old auto solutions.
Try the Fast90 approach, it works great!

Here's a wonderful post, it's based on SH4, but works for SH5. Just ignore the screenshots and PK stuff (which you don't use anyway) scroll down to the yellow part that starts "Edit: some have asked for a drier, step by step update." and read from there. Let us know if you're more successful this way

http://www.subsim.com/radioroom/show...6&postcount=67
__________________

kylania is offline   Reply With Quote
Old 03-29-10, 12:50 PM   #32
AS
中国水兵
 
Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
Default

Just one quick question: when I set target range, the value remains the same, even though the target closes in. Is this a bug? While AOB is correctly calculated and updated automatically, range isn´t.

My question: So should I set range to the actual value, or to the value that will be the correct one at the point when I fire the torp?

Thanks for answers,

Cheers, AS
__________________
Whenever people agree with me I always feel I must be wrong. (Oscar Wilde)
AS is offline   Reply With Quote
Old 03-29-10, 01:20 PM   #33
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

AS, if you're doing the "Fast90" method range won't matter really, just set it at the point where it'll hit. Since you're firing at a point rather than at the ship, kinda.
__________________

kylania is offline   Reply With Quote
Old 04-07-10, 11:35 AM   #34
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

My addition to the video tutorials can be found here:

http://www.subsim.com/radioroom/showthread.php?t=167045
ddrgn is offline   Reply With Quote
Old 04-08-10, 09:40 PM   #35
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,775
Downloads: 946
Uploads: 5


Default

Nice thread, thanks
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 04-16-10, 12:43 AM   #36
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

I really wish I could read better German: http://forums-de.ubi.com/eve/forums/...5511009548/p/1

That's the most fantastic tutorial PDF I've ever seen! It's beyond what an official guide should have been.

Here's the direct link for it, but again it's only in German: http://www.filefront.com/15947687/He...rpedoangriff_1
__________________

kylania is offline   Reply With Quote
Old 04-19-10, 02:21 PM   #37
badaboom
Weps
 
Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
Default

Great help,Thank You!!!
__________________
badaboom is offline   Reply With Quote
Old 05-15-10, 01:20 AM   #38
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Manual targeting is way more fun than automatic, and with a TDC mod it's crazy easy to set up an attack.

I use a variation on the "Fast 90" approach. Here's how I setup my attack:


  • Step 0 is getting ahead and to the side of a convoy.
  • Step 1 is checking speed. Mark the bow of a ship and start your stopwatch. After 3 minutes and 15 seconds mark where the bow is again. Measure between those two points. That range divided by 100 = speed in kts.
  • Step 2 is to use those marks to plot it's course out past in front of you. I repeated this for the first three ranks of the convoy since I was going to attack all three.
  • Step 3 is getting into place. I'll move forward till I'm 800m away from the end column. I measured this in Step 4 which should have been Step 3! heh
  • Step 4 is where I measured my 800m attack range from the edge of the convoy.
  • Step 5 I draw out a 2800m range so I can tell how far my electric torpedoes can reach. Not quite to the 4th column.
  • Step 6 is turning my scope to the right, about 10 degrees, so the Gyroangle reads 000.


I'll fire as the ships in the first three columns pass my scope's wire. Due to the angle I've setup all my torpedoes will travel straight ahead, all three will hit at 90 degree angles and all three will hit at the same time.

Here's my TDC settings:



Some might say this is "cheating" since I have map contacts on, and sure it kind of is. It's still more fun than connect the dots! It also prepares you for No Map Contacts since you're doing all the same steps.
__________________

kylania is offline   Reply With Quote
Old 08-18-10, 03:04 PM   #39
CaptainMattJ.
The Old Man
 
Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
Default

its not so much getting the data, i actually found it harder to manually input it in the dials. at least with darkwraiths UI mod. probably should turn off dials
__________________

A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives
- James Madison
CaptainMattJ. is offline   Reply With Quote
Old 09-27-10, 10:41 AM   #40
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

I "stick" this here, just in case I loose my bookmark again :/
[TEC]The four bearings method

New and improved version

Last edited by Zedi; 01-17-11 at 11:50 AM.
Zedi is offline   Reply With Quote
Old 12-04-10, 08:15 PM   #41
downunder
Electrician's Mate
 
Join Date: Mar 2008
Location: Victoria. Australia
Posts: 135
Downloads: 10
Uploads: 0
Default

So there is no Auto firing control like sh3 with the green arrow, is that correct? only manual targeting. Mmmmm that why i spent half a day chasing a convoy only to have every torp miss.
__________________


May your hatches be tight, and your smokes dry.
downunder is offline   Reply With Quote
Old 01-03-11, 12:43 PM   #42
homsikpanda
Torpedoman
 
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
Default

stupid question but what IS the TDC? i turn it on/off (rather tell my watch to turn it on/off ) but does nothing? =/
homsikpanda is offline   Reply With Quote
Old 01-03-11, 12:53 PM   #43
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by homsikpanda View Post
stupid question but what IS the TDC? i turn it on/off (rather tell my watch to turn it on/off ) but does nothing? =/
Torpedo Data Computer. If you're using a UIs mod you'll have TDC dials that you can set the data into.
TheDarkWraith is offline   Reply With Quote
Old 01-04-11, 01:51 PM   #44
homsikpanda
Torpedoman
 
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
Default

OOOHHHH!!!!!!! @.@ ok.... i unno, i like eyeballing it, =D
connect the dots is fun
homsikpanda is offline   Reply With Quote
Old 01-16-11, 08:58 PM   #45
Dissaray
中国水兵
 
Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
Default

Not sure if this is the right place for this but it seems close enuf.

Could anyone post a tutorial on how to intercept a target? Like in the radio contact report where they tell you where the target is, what direction it is headed and at what speed. I used to know a method for doing that but can't quite seem to remember all of it; it involved cercles and angle lines and was real quick and accurate.
Dissaray is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.