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Old 12-14-10, 12:00 AM   #76
Illender
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That piggy back move is pretty cool.
Lol, I've been playing this game for a year now, and I'm still trying to be effective.
I need a boot camp lol.
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Old 01-25-11, 01:02 AM   #77
Molon Labe
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This poor guy was hit twice. The first hit triggered a distress call, and surprisingly enough, I got there fast enough to see the second missile hit. Finding the Akula ended up being pretty easy, since I not only had the flaming datum, but also a direction.
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Old 01-25-11, 02:33 AM   #78
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Quote:
Originally Posted by Illender View Post
That piggy back move is pretty cool.
Lol, I've been playing this game for a year now, and I'm still trying to be effective.
I need a boot camp lol.
I just checked again on this thread. I was killed trying to piggyback the cruise ship to mask my sound signature. I didn't cheat the game throughout but the enemy ping got to me in the end. It was able to detect me somehow. Passively first at first I assume.

From DWX 1.3:

View from the T-95F Bear


View from T-95F Bear


Akula I


The massive Typhoon


. . . with a trailing Los Angeles
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Old 01-27-11, 05:00 AM   #79
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The aftermath of the Arctic hide and seek game, the prey, a sunk renegade Typhoon class, victim of a pair of deadly spearfish torpedoes.



The hunter, the British Trafalgar class(manual everything except auto active intercept)
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Old 01-28-11, 09:50 PM   #80
Castout
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The Shvkal underwater rocket torpedo being launched from a Victor III attack submarine. Its intended prey is a British Oberon SSK tracked by 3 different sonar systems about 3 nautical miles away doing 17 knots according to TPK evaluation.


Turning to bearing . . .


Super cavitation bubble is forming full speed ahead at more than 200 knots!



It turned out that the solution was very accurate(no surprise as it came from 3 different sonar systems)


The Shvkal might not puncture the Oberon steel hull but the magnetic detonation did the job just fine.


Secondary explosion seconds after the first blast. There was no chance for the Oberon to evade much less to survive a hit like this.



The hunter, Victor III SSN.




Now this begs the question what would happen if the Shvkal happened to be cruising far too deep or far too shallow rendering the magnetic detonator to miss the target magnetic signature?!

How would depth in RL be included into consideration? There's rumors that the bow sonar is able to find direction thus depth estimation but I'd like to see this implemented in Sonalysts next game or DW successor.
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Old 01-29-11, 09:25 AM   #81
Castout
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Fired 4 Mk 48 ADCAP torpedoes at 2 faint submerged targets from a 688i Flight III boat. TMA turned out to be quite bad but one of the torpedo hit its mark.


Straight running rotating head Mk 48 ADCAP homing onto one of its prey. This can't be good for the Delta IV crews who while trying to get away from a pair of these ADCAP ran into one themselves unwittingly


Terminal phase . . .



Almost there . . .


BAM!!! All hell break loose for the crews of the Delta IV about a good 12 minutes from torpedo los


While the escorting Akula got away to fight another day . . . .
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Old 02-06-11, 04:53 PM   #82
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http://en.wikipedia.org/wiki/VA-111_Shkval

What MOD is this?

Quote:
Originally Posted by Castout View Post
The Shvkal underwater rocket torpedo being launched from a Victor III attack submarine. Its intended prey is a British Oberon SSK tracked by 3 different sonar systems about 3 nautical miles away doing 17 knots according to TPK evaluation.


Turning to bearing . . .


Super cavitation bubble is forming full speed ahead at more than 200 knots!



It turned out that the solution was very accurate(no surprise as it came from 3 different sonar systems)


The Shvkal might not puncture the Oberon steel hull but the magnetic detonation did the job just fine.


Secondary explosion seconds after the first blast. There was no chance for the Oberon to evade much less to survive a hit like this.



The hunter, Victor III SSN.




Now this begs the question what would happen if the Shvkal happened to be cruising far too deep or far too shallow rendering the magnetic detonator to miss the target magnetic signature?!

How would depth in RL be included into consideration? There's rumors that the bow sonar is able to find direction thus depth estimation but I'd like to see this implemented in Sonalysts next game or DW successor.
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Old 02-06-11, 05:18 PM   #83
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Why mod ? IIRC I see nothing which is not stock.
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Old 02-06-11, 05:48 PM   #84
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euhm, ow, i hoped that would not be true, i sure have missed some
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Old 02-06-11, 05:54 PM   #85
ASWnut101
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Castout uses the RA/DWX mod. You can tell because the stock and LWAMI Victors are not nearly that pretty, as well as the extended towed array (AI units towed arrays are not rendered).
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Old 02-07-11, 08:15 AM   #86
Dr.Sid
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Oh .. if it is Victor, then OK .. that is not stock. I thought it's Akula, my bad.
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Old 04-15-11, 11:15 PM   #87
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We are not alone...

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(Yo no fui )

My DW pics :https://goo.gl/photos/5gBN7WFntLBSAsc17

My SSM2007 pics :https://goo.gl/photos/1Fa6GaEom28AZuc57
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Old 04-16-11, 08:24 AM   #88
smithcorp
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Default D4 "It's a Hit!"

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Old 04-28-11, 09:26 PM   #89
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Old 04-29-11, 07:39 AM   #90
Castout
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Quote:
Originally Posted by Matador.es View Post
euhm, ow, i hoped that would not be true, i sure have missed some
I missed your question and just read it today. I'm playing with DWX as other people have mentioned.
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