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Old 06-26-2021, 06:20 PM   #1
EddieLyons
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Default DC - "Set guide"

I've recently recovered my Win 10 computer from a major failure, and took the opportunity to reinstall DC from an old image of the hard drive. I've been enjoying getting back into it after having uninstalled it several years ago. I'm currently playing the single mission to escort Convoy ON.67 to Halifax, NS. When I right click on an escorting destroyer on the CIC map, one of the options in the pop-up menu is "Set guide". I don't recall ever knowing exactly what this does. Can anyone enlighten me?
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Old 06-26-2021, 11:42 PM   #2
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Old 06-27-2021, 08:16 AM   #3
Vox165
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Each group or formation has one ship denoted as a "Guide" . The "Guide" is a group's leader, and each of the other ships in the group will line up on the Guide.

On the CIC the "Guides" are indicated by two solid dots in a diamond icon. A Guide may be AI or player controlled.

The "Flagship" is the ship the player is on , and is denoted by a blue filled diamond . The Flagship may or may not be the Guide for a group.

During a mission the Guide(s) and Flag ship can be moved around by the player allowing some interesting tactical movement.

I think Tutorial 2: Groups Ops. is great practice. Here you can Practice forming and un-forming groups and better understand how to change the Guide for each group. Practice moving your flagship around. Change formation type, speeds, spacing etc. All of this can be done on the Mouse RIght click menu.

The CIC and group OPS can be a bit twitchy at times , patience is needed, but overall IMHO works very well. -Vox
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Old 06-27-2021, 01:39 PM   #4
EddieLyons
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Quote:
Originally Posted by Vox165 View Post
Each group or formation has one ship denoted as a "Guide" . The "Guide" is a group's leader, and each of the other ships in the group will line up on the Guide.

On the CIC the "Guides" are indicated by two solid dots in a diamond icon. A Guide may be AI or player controlled.

The "Flagship" is the ship the player is on , and is denoted by a blue filled diamond . The Flagship may or may not be the Guide for a group.

During a mission the Guide(s) and Flag ship can be moved around by the player allowing some interesting tactical movement.

I think Tutorial 2: Groups Ops. is great practice. Here you can Practice forming and un-forming groups and better understand how to change the Guide for each group. Practice moving your flagship around. Change formation type, speeds, spacing etc. All of this can be done on the Mouse RIght click menu.

The CIC and group OPS can be a bit twitchy at times , patience is needed, but overall IMHO works very well. -Vox

Thanks for the explanation. Makes sense.

Will "set guide" also work for a convoy that I'm escorting? Can I set one of my destroyers to be the guide for the convoy, or is "set guide" only relevant to the destroyers in my group?
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Old 06-27-2021, 05:37 PM   #5
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AFAIK You can move the flag and guide around only to the ship "Group" assigned to "Human Control" in the scenario file (.sdf)

In some scenarios , The human player escorting a AI Group in DC can see and control their waypoints . This would have to be defined in the scenario file.

Let me try to explain. In a scenario file the ships ( and everything else eg land guns, subs, ac) are assigned to Groups. Each Group has it own Guide and Flag.

One Group is assigned to Human Control ( eg Group 1) . All Other Groups ( eg Group 2 ) (eg a merchant convoy will be under AI Control.


To learn how this works navigate to your destroyer command folder:
...\Destroyer Command\Sim\Scenarios\Historic\H06 Convoy 66.sdf

Open the .sdf in Notepad.
In this file is all the scripts used by the game to run and define the scenario. scroll down and you'll see the heading for: ;;; Groups. ;;;;;;

Then scroll down to "Units" Each Group is composed of 1 or more Units . Eg Group 1 specifically Group1.1 , is a destroyer shipdivision of 4 DD with [Unit1] through [Unit4]. Unit 5 starts the long list of convoyed ships. etc.

When done..Close the file ...Do not save any changes you accidentally made to the file while looking at it.

Once you understand how the scenario file works you can have enormous fun modeling and playing around with different scenarios and experiment with "what ifs "of you own. You can also improve the AI and make the game s scenarios dynamic. -Vox
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