SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-02-16, 08:44 AM   #16
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,310
Downloads: 63
Uploads: 13


Default

Rig is back from the repair shop, mail received, will try the demo this weekend.

Welcome to SubSim Kiler
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 08-15-16, 11:00 AM   #17
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
Default Something for Devs to note

I took the demo out for a ride. Great run. However, I noticed the batteries have a total life of less than 10000 seconds, or 167 minutes. That should be adjusted to survive in the Atlantic.
__________________
My stuff:
https://www.authorsden.com/mikeraymond
raymond6751 is offline   Reply With Quote
Old 08-15-16, 11:31 AM   #18
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,276
Downloads: 534
Uploads: 224


Default

Consumables are accelerated, because in a MP game, they have to become a factor quickly enough to have an impact on gameplay decisions.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 08-15-16, 12:32 PM   #19
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
Default Wishlist thoughts

Quote:
Originally Posted by Onkel Neal View Post
Consumables are accelerated, because in a MP game, they have to become a factor quickly enough to have an impact on gameplay decisions.
So how would you run any campaign then? I assume that contact with a group of targets will be set up to happen almost immediately. There could be no prolonged convoy attacks, or any sort of search required.

I guess a MP game would likely take no more than four hours. Could a game be saved on the host PC? Maybe just position, fuel & ammo status, to be continued in a campaign game?

I'm not expecting Silent Hunter, but the "audience" has been enjoying such great gameplay in that series that replay value and continuity is almost expected.
__________________
My stuff:
https://www.authorsden.com/mikeraymond
raymond6751 is offline   Reply With Quote
Reply

Tags
multiplayer, team

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.