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Old 05-06-15, 11:25 PM   #1201
Sailor Steve
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To be more specific, if you had read the documentation for Wolves of Steel you would have seen that it includes this mod, and you wouldn't be dredging up a four-year-old thread to ask a question that has already been answered.
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Old 05-07-15, 12:36 PM   #1202
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Quote:
Now I think you are just taking the piss .
http://www.subsim.com/radioroom/show...20&postcount=1


I don't know what that means, but thanks for the link. I see that it is included.

Quote:
To be more specific, if you had read the documentation for Wolves of Steel you would have seen that it includes this mod, and you wouldn't be dredging up a four-year-old thread to ask a question that has already been answered.
I actually did make it through the 100+ pages of that thread, but obviously I missed that part.

I find it easier to just ask than slog through pages of posts. There's always someone who wants to be helpful.

Steve
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Old 05-07-15, 01:30 PM   #1203
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Hey guys how do you dive underwater in SH5 thanks in advance!
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Old 05-07-15, 01:35 PM   #1204
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Quote:
Originally Posted by mobucks View Post
Hey guys how do you dive underwater in SH5 thanks in advance!
Now your taking the piss
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Old 06-05-15, 03:53 PM   #1205
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Originally Posted by mobucks View Post
Hey guys how do you dive underwater in SH5 thanks in advance!
I'm sorry but this question is funny...LOL....
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Old 01-29-18, 08:45 AM   #1206
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Hi guys,

I have installed this, but it seems to crash the game everytime after destroying a target ship:

- NewUIs_TDC_7_5_0_ByTheDarkWraith
- FX_Update_0_0_22_Stock_Torpedos (modified for torpedo failure patches)
- Accurate German Flags
- DeckGun Friendly Waves
- No Damn Bubbles, No Damn Halo Mod
- NDB, NDH OM#1 - No Dialog Indicator

Should I load the whole FX-Update before loading the torpedo patches?

And especially, what is the difference between these 2:

FX_Update_0_0_22_Torpedos (modified for torpedos failure patches)
FX_Update_0_0_22_Stock_Torpedos (modified for torpedos failure patches)


Thanks very much to clarify!

Last edited by XenonSurf; 01-29-18 at 09:13 AM.
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Old 01-29-18, 12:12 PM   #1207
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Hi XS
Quote:
No Damn Bubbles, No Damn Halo Mod
- NDB, NDH OM#1 - No Dialog Indicator
You do not use both of these mods together, read the documentation will tell you which one to use.

This mod is used when a game is modded (your game)
FX_Update_0_0_22_Torpedos (modified for torpedos failure patches)

This mod is used when no other mods are being used as stated STOCK
FX_Update_0_0_22_Stock_Torpedos (modified for torpedos failure patches)

These are only patches to the main mod which you are missing from your list.
Peter
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Old 01-29-18, 02:39 PM   #1208
XenonSurf
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Thank you very much, Peter! I have also checked that all my DirectX 2010 files are present, they are.
Normally I play TWoS (without any problem) , but currently I'm investigating how to get the stock game with essentials loaded to run stable.

Quote:
Originally Posted by THEBERBSTER View Post
Hi XS
You do not use both of these mods together, read the documentation will tell you which one to use.
Problem is if I use only one, or I get a nasty exclamation mark instead of the bubble, or the halo doesn't go away. Using both gets around of this and is perfect, but it seems to be the reason why my game crashed. I'm using the 'no indicator' one and will accpet the halo.


Cheers,

Last edited by XenonSurf; 01-29-18 at 03:41 PM.
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Old 01-29-18, 06:30 PM   #1209
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Hi XS
Any particular reason why you are interested in the Stock Game?
What do you call essentials as that would not be a Stock Game once it is modded.

Quote:
- NDB, NDH OM#1 - No Dialog Indicator
You should only need this 1 mod.
NDB > No Dam Bubbles
NDH > No Dam Halo
Peter
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Old 01-29-18, 09:01 PM   #1210
XenonSurf
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Quote:
Originally Posted by THEBERBSTER View Post
Hi XS
Any particular reason why you are interested in the Stock Game?
What do you call essentials as that would not be a Stock Game once it is modded.

You should only need this 1 mod.
NDB > No Dam Bubbles
NDH > No Dam Halo
Peter
NDB/NDH: Unfortunately this doesn't work (what you write is also what I thought), it works after taking the cfg file from the other one and *keeping* the grafic file. I will make a entry in the mod threat section, I think the author did a mistake by assembling the files in the folders.

Then, unfortunately the entire FX Update clashes with the crew sound, some just vanish, that's a pity, I'm unable to locate what's wrong in which sound file.

On the bright side, I finally got an overall torpedo fix for the stock game by simply taking the TWoS files and compiling a mod by myself, this was not too difficult, the files are the same 2 ones, only that they really work with those of TWoS.

Very, very, very unfortunately the brilliant Stormy's DBSM mod will crash the stock game, no solution here, I get a Visual C++ error

Oh, and why I am interested in the stock game? 2 reasons; first I want to know if really there are hundreds or dozens or only some few annoyances that would impede players to play the stock game and which 'essential mods' must be applied against that. Knowing this, I can also answer with good confidence if asked: 'Oh Yes, go and play the stock game, but first do this....'
Second, I bought the game years ago and never played it without TWoS mod, so I'm just curious what Ubisoft has published out of the box...and seeing this famous tonnage bar properly in action, don't tell Weco about this...

For the moment , my most stable stock game version with all 'essentials' is:

*******************
Generic Mod Enabler - v2.6.0.157
[C:\Games\SilentHunter5\MODS]

NewUIs_TDC_7_5_0_ByTheDarkWraith (not essential, but never complain about realism, HUD and icons you don't like, also no Teleport)
Torpedo Circle FIX (from TWoS)
DeckGun Friendly Waves (from TWoS)
Shooting Range - Single mission (not essential but have 1 quick training mission at least)
No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED (corrected by me)

Pre-requisites: Version 1.2.0 patched with TDW Generic Patcher

*******************

Still to fix:
Voice: 'Flooding under control...Flooding under control...Flooding under control...Flooding under control...Flooding under control....'
Ship sinking within seconds, ship parts magically disappear (better than constant dud torpedos, but...)
Artefact triangle at center horizon (gosh, it's in SH3 too, maybe HanSolo has a solution; it's rare in SH5 though, AA to max and Fullscreen in the options help a little)
Eliminate these stupid 'ship mark queues' that reveal the heading of an enemy on the map all the time (can be done with 'Real Navigation')
... If the list goes on, in order to correct we get to...yes, TWoS

Last edited by XenonSurf; 01-29-18 at 09:46 PM.
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Old 01-30-18, 04:38 AM   #1211
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Hi XS
Quote:
No_Damn_Bubbles_No_Damn_Halo_Mod_
Works on my rig does what it says.

Stock game is broken and has been seen Ubisoft transferred the game launcher to Uplay 3 years ago.
Tonnage Bar > Campaign Icons > Campaign Transfer all broken unless a cracked exe is used then everything works perfectly as it always should have done.

Any version of SH5 bought today is broken and does not work as it should.
If Uplay removed the game launcher then SH5 would work and modded games would not need a transfer work around.
Peter

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Old 02-25-21, 01:28 AM   #1212
U-190
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"The changes made to the .aix, .dat, .sim, .val, .zon, and .dsd files are the intellectual property of TheDarkWraith and may not be used, modified, or duplicated in whole, or in part, without the express written permission of TheDarkWraith. The changes made to these files may not be used in any commercial application of any form without the express written permission of TheDarkWraith."

If you're so worried about someone using your work , why did you post it here? Just keep it all to yourself and use it yourself.
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Old 02-25-21, 07:23 AM   #1213
gap
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Quote:
Originally Posted by U-190 View Post
"The changes made to the .aix, .dat, .sim, .val, .zon, and .dsd files are the intellectual property of TheDarkWraith and may not be used, modified, or duplicated in whole, or in part, without the express written permission of TheDarkWraith. The changes made to these files may not be used in any commercial application of any form without the express written permission of TheDarkWraith."

If you're so worried about someone using your work , why did you post it here? Just keep it all to yourself and use it yourself.
TDW tended to be a bit too emphatic when it came to defending his intellectual property, but you must understand that, when he wrote those release notes, there was a lot of people borrowing stuff from other's mods and calling it their own mod.

On the other hand I think no one will argue with me if I say that TDW was one of the most brilliant modders of our small community. He gave us mods and tools that very few SH geeks could. Despite his long inactivity period, most of his released work is still used, and up to the par with more recent mods. Had he kept that work for himself, I bet a lot of members here would be whining and demanding for similar stuff, and you might be in their number.
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Old 02-25-21, 11:08 AM   #1214
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Good day
Yes, TDW owes a lot to our community. TDW thank you very much for your work.
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