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Old 11-09-05, 07:44 PM   #16
Fandango
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Quote:
Originally Posted by LuftWolf
We have just changed the active seeker frequencies for torpedoes thus far, and I have put it on my list to do the rest of the active sonars for the next version.
That's cool!

Anything else you've put on the "list"?...
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Old 11-09-05, 07:46 PM   #17
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http://www.subsim.com/phpBB/viewtopic.php?t=44500

I frequently update the first post, it's my working list.
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Old 11-10-05, 02:09 AM   #18
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Work on trying to automate Missile Transient Warnings

And what about eliminating current TIW warnings?...
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Old 11-10-05, 06:30 PM   #19
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That'd be nice... but I'm pretty sure that is a losing cause (read: not possible for modders).

Sorry. I would change that behavior if I could.
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Old 11-11-05, 01:52 AM   #20
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Quote:
Originally Posted by LuftWolf
(read: not possible for modders).
Maybe Jamie is listening...

I assume SCS need only to "block" the command that enables the sound file...or is it more complicated?...
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Old 11-11-05, 02:21 AM   #21
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Quote:
Originally Posted by Fandango
Work on trying to automate Missile Transient Warnings

And what about eliminating current TIW warnings?...
May I know why you'd like to eliminate TIW warning ?
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Old 11-11-05, 03:52 AM   #22
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I would like to see a more realistic implementation if TIWs where they were only received where a torp
is 'registered' on the sonar of properly orientated platform/s.

That is to say where a torp is launched from a bearing which is baffled no TIW would be received unless
and until such bearing was covered by sensor/s.

I suspect that this would be difficult/impossible to mod. :hmm:
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Old 11-11-05, 07:14 AM   #23
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Quote:
Originally Posted by OKO
Quote:
Originally Posted by Fandango
Work on trying to automate Missile Transient Warnings

And what about eliminating current TIW warnings?...
May I know why you'd like to eliminate TIW warning ?
1) As Bellman said, now you get TIW even if a torp is shot outside sonar range. This should be corrected ANYWAY...
2) If SONAR CREW ON is not activated, I would like to find out myself what's going on out there. An automatic TIW is a too big Situation Awareness HELP for somebody who wants to manage sonar stations by himself...

It's not that I want it eliminated completely...a "TIW disable" option would be enough and that would make both newbies and advanced players happy...
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Old 11-11-05, 08:59 AM   #24
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Quote:
Originally Posted by Fandango
Quote:
Originally Posted by OKO
Quote:
Originally Posted by Fandango
Work on trying to automate Missile Transient Warnings

And what about eliminating current TIW warnings?...
May I know why you'd like to eliminate TIW warning ?
1) As Bellman said, now you get TIW even if a torp is shot outside sonar range. This should be corrected ANYWAY...
2) If SONAR CREW ON is not activated, I would like to find out myself what's going on out there. An automatic TIW is a too big Situation Awareness HELP for somebody who wants to manage sonar stations by himself...

It's not that I want it eliminated completely...a "TIW disable" option would be enough and that would make both newbies and advanced players happy...
I disagree. If you leave the station to do something else, those warnings are pretty important. You can't enable the autocrew, because they'll frack up your tracker assignments. I suppose that we could have multiple levels of sonar autocrew, but that's asking for a lot and I don't think we'll get it. In the meantime, just think of the TIW in the same class as the "Chief of the Boat" autocrew for mast warnings.
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Old 11-11-05, 09:32 AM   #25
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Quote:
Originally Posted by Molon Labe
I disagree. If you leave the station to do something else, those warnings are pretty important.
Well, TIW is not the ONLY way to see if a torpedo is dropped...when you are back to sonar, you will find out yourself. HOPEFULLY, it will take some time before the torpedo reaches you...

My idea was limited to a simple TIW warning option which the player can enable or disable; so, in your case, if you think that TIW are important, just keep the TIWs warning turned on. I personally would like to have the possibility to have a COMPLETE control of the sonar without any external aid...that's it. If that's too complicated to do, then AMEN...
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Old 11-11-05, 09:43 AM   #26
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Quote:
Originally Posted by Fandango
Quote:
Originally Posted by Molon Labe
I disagree. If you leave the station to do something else, those warnings are pretty important.
Well, TIW is not the ONLY way to see if a torpedo is dropped...when you are back to sonar, you will find out yourself. HOPEFULLY, it will take some time before the torpedo reaches you...
Evasion needs to begin immediately even if launched from a distance; we also have air and rocket-dropped torps that sometimes don't give us more than a few seconds to react to.

Being able to turn on/off TIW warnings would basicly be a second level of autocrew. I think we're better of having that option than not having it...but, outside of a "standard" sub vs sub match, I don't imagine people ever turning the warning off. With multiple opponents or air threats, there's just too much for you to do without having this level of "autocrew" to help you out.

I think it would be better if the TIW was fixed so that it only occured if an unwashed, unbaffed, in-range sensor can detect it. In fact, even if we get the option to turn the warnings off, this fix won't be needed any less. Kinda like the aTMA fix that we need so badly; even if we can get rid of the problem by turning it off, we should be able to have it on without cheating.
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Old 11-11-05, 10:05 AM   #27
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ML wrote:
Quote:
I think it would be better if the TIW was fixed so that it only occured if an unwashed, unbaffed, in-range sensor can detect it
Exactly.
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Old 11-11-05, 10:16 AM   #28
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Quote:
Originally Posted by Bellman
ML wrote:
Quote:
I think it would be better if the TIW was fixed so that it only occured if an unwashed, unbaffed, in-range sensor can detect it
Exactly.
I second that!!!

But with regards to the fact that nobody would ever disable TIW, there are people who even do MANUAL TMA...isn't that even CRAZIER?!?!
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Old 11-11-05, 10:27 AM   #29
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Not at all. TMA is not the sort of thing that should be automated, it's a thought-intensive process requiring intuition and judgment. It's ideally done by a human. TMA is something that doesn't need to be done constantly too, you do it when you have data and update occasionally.

Scanning the sonar is much more mechanical, aside from classification there isn't too much judgment, it's just about seeing the lines and marking them. In terms of TIW, it needs to be done constantly; even leaving the station for 5 seconds without having a TIW warnings can be fatal. Not so with TMA.
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Old 11-11-05, 11:03 AM   #30
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Tacking slightly on TMA in the Demo-

Jamie wrote 26th Oct.:-
Quote:
Dangerous Waters Update Version 102 Build 3XX (English) 'The way that TMA on submarines handles ''manual solutions" is improved'
Note this was listed after the 'Speed-lock'improvement.

There has been precious little feedback on changes to the way the subs handle manual solutions.
Or has it just skipped my attention ?

Has anyone observed any differences ? Wish Jamie would elaborate. It has a different feel but I cant put my finger on it ? :hmm:
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