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Old 06-26-17, 12:13 PM   #91
Shadow
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Quote:
Originally Posted by Philipp_Thomsen View Post
You're missing the point. We are perfectly aware that no company will make
such a game and we've been working around the issue for the past two decades.

The important thing is moddability, if such word exists.

Stock vanilla SH3 is, for me, unplayable.
But I and many other great modders worked hard on it - and we still do -
and after 12 years of modding the game is better than most AAA studios would dare tackling.

The thing is, we're here working day and night, not for profit, but for passion. You can't compete with that.
A studio has to balance production cost and time frame, has to make compromises. We don't. We strive for perfection at any cost.

Sure we have less tools, but you'd be amazed with some wonders that were achieved from hex-editing files,
improving the game in ways that would otherwise be impossible. Developers are not higher in the food-chain,
we have some extraordinary people modding games for free, doing outstanding work.

So, want your game to sell more and please more people? Make it as moddable as possible.
Mods are the reason why PC games are 1000x more fun than console games.

Build a closed-game that is what it is, and regardless of how good it is, it will eventually die.
Build a platform instead, open to modding, and decades down the line you'll still be selling copies.

A closed-game will never be THE perfect game to anyone.
But when you can mod it to your tastes? It can be THE perfect game to EVERYONE.
I agree, and most likely so does Julhelm and KFG. They are striving to make Cold Waters as moddable as possible, after all.
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Old 06-30-17, 06:29 PM   #92
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Quote:
Originally Posted by keltos01 View Post
could you guys implement stingers ?

you would need to surface the tower at least to fire them... I know some subs had them...

pretty pleaaase ?


keltos
This was a myth. In my 10 1/2 years in the navy, no submarine carried stinger missiles.

1. A stinger launch would automatically reveal your exact position and had less than optimal chance of success.

2. Even a successful stinger launch would reveal your position. A helo is a small price to pay for a submarine, and escort ships usually had several

3. There is no effective way to target an airborne target from a submarine.

Using a stinger mast was fun in RSR but in no way accurate.
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Old 07-03-17, 03:31 AM   #93
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Some sort of friendly activity would be awesome. Gets lonely out there with you against the entire Russian fleet.
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Old 07-03-17, 05:16 AM   #94
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Quote:
Originally Posted by caine007 View Post
Some sort of friendly activity would be awesome. Gets lonely out there with you against the entire Russian fleet.


+1000 for this, neutrals & friendlies would make ID and contact clasification more fun


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Old 07-03-17, 07:31 AM   #95
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A submarine tender for outlying areas. Maybe in the Azores or in Japan for Mediterranean or Northwest PAC OPS. It isn't right to run out of ice cream.
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Old 07-03-17, 12:51 PM   #96
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yup more than one sub base would be fine. i would guess in a ww3 scenario some nato nations would have provided bases for the us fleet.

and yes some allied forces would be cool. i'd love to hear contact reports from norwegian submarines or fishing vessels or cargo ships strawling arround. just some more live would be nice.
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Old 07-03-17, 03:47 PM   #97
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Yeah, Allied reports from Norway or Sweden, maybe. And female!
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Old 07-03-17, 04:01 PM   #98
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Hi-res pack for the SKY !!!!
Pretty please!
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Old 07-03-17, 10:45 PM   #99
Marko_Ramius
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Hi to all of you guys

First, let me say thank you to the dev team to give us a new naval game, ton of thanks for this.

I just bought this game and just began to play for a couple of hours, and the only thing i think about, for now, is the lake of a sonar station. It's a submarine game, isn't it ? To me, this is just weird to not have one, with all the game-play involved.

The missing friendly vessels ; and some kind of generic mission in campaigns would be nice.

Those things have probably been reported before in this thread, but i put my own voice on those things.

And as Philipp_ said, make the game as "moddable" as possible and everyone (or almost..) will be happy !

But the more important thing for the moment is : Thank you for this game
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Old 07-04-17, 04:57 AM   #100
MrBboy
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Hello y'all

Here is my suggestion/question: Is it possible to improve damage models so it would be possible to split ship in half and breaches would be in 3D like in Silent Hunter 5?

(I know SH5 is buggy as hell but damage model is just wow - at least I like it.)
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Old 08-08-17, 11:52 PM   #101
Ruslan
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I'd like to see the company passing over the Soviet Union - (new surface units of the fleet for the United States,specific types of naval weapons for the USSR and USA )

I wrote a review on Steam and voted for
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Old 08-09-17, 06:07 AM   #102
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Default OK, A got a couple

But before I add to your "To Do" list:

THANK YOU
All your long hours working on this sim paid off in the creation of one Hellva sim.

OK, here goes.....

1) The ability to reduce the size of HUD windows, rather than having them disappear when leaving the full screen Tactical Map. Ideally the right hand HUD would show the sub's tubes, while the left would have the same display that shows up when you are in full screen Tact map display, ie boat's info, contact info, weapon info.

2) A TIME EXPANDSION feature, by this I mean a way to slow time down. After all you're trying to run a whole boat by yourself, rather than one set of crew ID'ing sonar contacts, while another set of crew is steering the boat, and so on and so forth, and you're trying to remember which key(s) do which.

Once again, thank you for your hard work and dedication in creating this sim.
This retired systems "nerd" now has something that will keep me well occupied and happy during the coming winter months and beyond.
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Old 08-15-17, 08:41 AM   #103
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For me it would be:

- more Mission types in the campaign
- a soviet Campaign
- more different sub skins

Another thing regarding Sounds. You could ask this guy:
(Jive Turkey) for recording a few sounds. As far as I understood he is an ex submariner and knows how to speak the correct commands and sounds just as you would expect. He is doing a lot of live streams and seems to be dedicated to the game and submarines. Just a thought.

Regards

Sebastian

Last edited by JotDora; 08-15-17 at 09:00 AM.
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Old 08-19-17, 08:13 PM   #104
Ruslan
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Would like to submit a proposal for game developers(Killerfish Games) for Cold Waters.If you deem it useful for the game.

All contacts on the global map for the player should not be classified - (not marked as an enemy or a friend ship or a submarine (it can be as friendly and enemy contacts). And when you are already in contact(submerged) you as the commander of the submarine with the help of signatures(radar or esm antenna and periscope) identify enemy or ally.And after that take a decision about further actions of your submarine.

Of course you can enable the option in the game settings that would be classified low contacts display immediately,but it's not fun and I play really.

Мoreover,during the sinking of the ally you get a penalty (loss of awards),translations into more old and weak submarine.

I think it would be more interesting to play for most oldschool players,and plausible.
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Old 08-19-17, 08:41 PM   #105
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The ones that "appear" on the global map are the ones that are detected by some sort of Intelligence collection. With that in mind I wish there were more 1-2 vessel groups that don't show up via collection that do need to be identified. That would require having the U.S. signatures in the database.

Also, countries in the AO have navies. Would those vessels change allegiance? It might require going to PD to check what flag it is flying.

I also have to say that I wish the occasional juicy capital ship could be found in harbors. Again, a random generational thing. Always good to low-crawl along the bottom of a harbor on a dark and stormy night.

Just having the rare thought...
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