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Old 12-22-17, 09:49 AM   #1
subcritical
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Join Date: Oct 2017
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Default Version 1.09D Beta Now Available

Copying from the steam forum;

Version 1.09d Beta Now Available
Version 1.09d Beta
22 Dec 2017

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.09.

Opting into the beta will likely break any mods or custom content so be sure to disable your override folder.

==============================
Major Changes
- Start of combat sonarman greatly improved. Please check for any issues with initial contact assignment with detected or lost contacts, duplicate "S" contacts etc.

- INSERTION and LAND_STRIKE missions were crashing in previous 1.09 versions. Please verify that these mission types are working and if you have a campaign where they consistently crash on loading, please email us the save game.
Confirmed still crashing: We'll roll out a fix in the next day or so.

- Subsequent missions could crash due to assignment of neutral flags in the previous mission. Please check multiple missions work fine in the same play session.
==============================

General
Fixed all new vessels and radar orientation issues
Added civ_ms_old_freighter
Added civ_ms_old_freighter to norwegian_sea_traffic.txt files
default/language_en/dictionary/dictionary_interface.txt added contact types:
SonarContact=Sierra
RadarContact=Romeo
VisualContact=Victor
ESMContact=Echo
MultipleContact=Master
Added neutral and whale probabilities to config.txt file:
[Miscellaneous]
//Flat % chance for whales
WhaleProbability=0.1
//Probability * pixel value of traffic map (0-1), rolls 2x
NeutralVesselProbability1=0.33
NeutralVesselProbability2=0.25
PeriscopeDepthInFeet variable in vessel txt files now correctly applied to mast usage
Removed deprecated variables from default/language_en/message/briefing.txt (StrengthTypes, ConditionTypes and TextInPort)

Combat
Initial sonar contact callouts corrected and improved for new and lost contacts
Fixed misclassification of contacts and duplicate initial contact names
Fixed a bug where contact names could not get generated correctly leading to blank or duplicate names
Fixed a bug where initial contact had TMA progress calculated when it should not

Campaign
Fixed chance for subsequent mission crash due to assignment of neutral flags in the previous mission
Increased escorts in 68 campaign for some missions where 0 escorts could be generated
Mission orders clarified to be aware of neutrals in the region
Strategic map now moves player sub at flank speed
Strategic map speeds now correctly used at start of combat (max telegraph value 5)
SSBN_PATROL_1 language file, clarified that it is a surface group you are hunting with a boomer below
Disabled event date forwarding as it caused the date to be out of sync at campaign start

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