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Old 01-30-07, 03:41 AM   #106
CptGrayWolf
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I'm sorry, the title of this topic says 'its DONE!' but I can't find a link anywhere. thks.
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Old 01-30-07, 05:03 AM   #107
urfisch
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thats AWESOME! a big shout to my man, divingduck!!!



männer, we all see: its possible. with the experience + the skills of famous divingduck and my models, we will have additional compartments soon! wonderful...


auf gefechtsstationen, männer!

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Old 01-30-07, 05:07 AM   #108
SquareSteelBar
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Quote:
Originally Posted by urfisch
...we will have additional compartments soon!
Mächtig gewaltig, Egon
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Old 01-30-07, 09:59 AM   #109
DivingDuck
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Moin,
Quote:
Originally Posted by privateer
Looking at those pics it seems some faces are reversed?
to reduce the polycount Urfisch chopped the radio room into pieces. So the *.obj I´ve used was, as provided by Urfisch, a dummy model to check out whether this ambitious project may be brought to life or not. That´s why some polys are missing.

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DD
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Old 01-30-07, 10:08 AM   #110
ref
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@ Urfish /DD
Which was the original polycount?
I have okino polytrans at work and it does a good job optimizing object files by removing redundant vertex/texture coordinates, when I was working on the Watch towers I couldn't reimport some objects because my 3d program doesn't optimize the output and generates more vertex than the original object just by importing/exporting it.

Ref
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Old 01-30-07, 10:18 AM   #111
HundertzehnGustav
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you guys are FUNKEH
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Old 01-30-07, 10:35 AM   #112
DivingDuck
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Hi Ref,
Quote:
Originally Posted by ref
@ Urfish /DD
Which was the original polycount?
I have okino polytrans at work and it does a good job optimizing object files by removing redundant vertex/texture coordinates, when I was working on the Watch towers I couldn't reimport some objects because my 3d program doesn't optimize the output and generates more vertex than the original object just by importing/exporting it.

Ref
can´t tell. As I´m skimped by my master, I was given the low budget version only. The world is a disc. Knowing more than that would probably kill me.

Regards,
DD
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Old 01-31-07, 10:10 AM   #113
pierreandre
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Moinsen,

any news from this work?
How works in the moment on this mod? I have lost the overlook! :hmm:
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Old 01-31-07, 12:34 PM   #114
Iron Budokan
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I really hope he can make this work...it's too cool not to have!
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Old 02-01-07, 04:23 PM   #115
urfisch
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na, männer. alles klar?

ill keep you informed. as now the problem how to import the modded room into the game is solved, we can move on to the finetuning. so stay tuned!

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Old 02-01-07, 04:43 PM   #116
Lanzfeld
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You should at least change the name of this thread so as to stop giving me a heart attack everytime I log on!
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Old 02-01-07, 04:54 PM   #117
robbierob2005
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I can't wait... I check this topic more then ones every day. Succes with the finetuning
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Old 02-01-07, 06:15 PM   #118
Myxale
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Quote:
Originally Posted by urfisch
na, männer. alles klar?
Jawolh, Herr Kaleun!
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Old 02-01-07, 06:27 PM   #119
robbierob2005
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Quote:
Originally Posted by Myxale
Quote:
Originally Posted by urfisch
na, männer. alles klar?
Jawolh, Herr Kaleun!
Auf manöver station
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Old 02-01-07, 07:27 PM   #120
JCWolf
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Quote:
Originally Posted by Lanzfeld
You should at least change the name of this thread so as to stop giving me a heart attack everytime I log on!

:rotfl: :rotfl: :rotfl:
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