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Old 01-28-07, 04:35 PM   #91
DivingDuck
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Moin,

check my answer over in the German forum. Hope that´s of any help.

Regards,
DD
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Old 01-29-07, 08:33 AM   #92
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Have any companies ever released code before? What would it take?
Just think of the kind of petition you could accumulate just with this forum (subsim ) alone
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Old 01-29-07, 12:12 PM   #93
urfisch
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PLEASE

come back to topic! any ideas how these errors could happen? still havent found a way...please take a close look at the pics i uploaded. anybody had similar problems? ideas for a solution?

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Old 01-29-07, 04:12 PM   #94
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thanks for your reply - but not really helpful.

tomorrow ill post a link to the modded *.obj files. so anybody can try his best with them. so called multitasking. otherwise im not sure if this "mod" will be ever released. i asked so many people for help and none was able to give me successful hinds. disappointing...

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Old 01-29-07, 04:14 PM   #95
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Hi urfisch,

I know these probs very well.
Try this: compare a copy of the .dat file before inserting the changed .obj file to the .dat file after inserting the changed .obj file in a hex comparer. The changed .obj file sequence should appear as one big block. Reset all non-related changed values outside this block/sequence to their original values.
Sometimes this worked for me.

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Old 01-29-07, 04:21 PM   #96
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Yes Pack3d is well known for turning zones upside down too
Follow SSB advice and check out the differences before and after

Maybe no one could help you as no one knows
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Old 01-29-07, 06:52 PM   #97
Hartmann
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I don´t know very much about modding, and i only know Sh3 files and what they do (more or less) so i can´t help in 3d modelling

some time ago someone tried to add new compartments, but finally the proyect seems death.

http://www.subsim.com/radioroom/show...l+compartments

here a old thread about 3d modelling ...perhaps can help..

http://www.subsim.com/phpBB/viewtopi...d96c9e5bd33821
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Old 01-29-07, 07:21 PM   #98
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From that thread I saw a question I've run into

Quote:
java.lang.NumberFormatException: For input string ""
when working on a new model with no uv map, when exported
the file looks like this

.0009999//.000999

no coords in center.

Pack3d throws up!

I open in Hex, find and replace // with /

Now I can import for testing.
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Old 01-29-07, 09:27 PM   #99
DivingDuck
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Moin Urfisch,

I´ve investigated and hex edited "a little". I´ve avoided the problem of Pack3D mixing up the coordinates/position data by hex editing the new compartment into the *.dat. And this is what I´ve got:







As you see there is some light missing. It´s kind of foggy. Found something already that makes me confident of beeing able to add an ambient light to the additional compartment. I´ll keep you informed.
BTW, actually you may even enter the newly created compartment to a certain degree before the camera "jumps" to the "real" radio room.

Regards,
DD

Last edited by DivingDuck; 01-29-07 at 09:42 PM.
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Old 01-29-07, 09:37 PM   #100
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Your efforts and tenacity are appreciated DD ( and others ), keep at it
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Old 01-29-07, 10:02 PM   #101
Madox58
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DD, Again, you are the guy I look to to show me the way!

I've started importing objs by hex thanks to your posts.
I can't wait to finish some of the stuff I'm doing now to really
get into finish writing my importer tool as pack3d is limited as
we all know.

Don't get me wrong, it's a great tool!!!
But facts being facts, it needs to be updated or replaced.
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Old 01-29-07, 10:05 PM   #102
DivingDuck
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@privateer

I´m always glad if I can help. And if you need some one who´s willing to do some beta testing on your importer I´m your man.

Regards,
DD
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Old 01-29-07, 10:20 PM   #103
Madox58
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That would be great!!!
I have spent the last 2 weeks tearing apart dat files and learning to read them
cause if you can't do it in Hex, you can't write a program to do it!

Any help I can get from others speeds things up. I'm not a group developing things
and I'm a good 2 years behind as far as starting into SH3.

DD, Ref, Anvart, and so many others have posted so much stuff that I rely on as starting points. Many Thanks Guys!! Many Thanks!!!

Last edited by Madox58; 01-29-07 at 11:51 PM.
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Old 01-30-07, 01:15 AM   #104
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Hello

Quote:
Originally Posted by DivingDuck
Moin Urfisch,

I´ve investigated and hex edited "a little". I´ve avoided the problem of Pack3D mixing up the coordinates/position data by hex editing the new compartment into the *.dat. And this is what I´ve got:







As you see there is some light missing. It´s kind of foggy. Found something already that makes me confident of beeing able to add an ambient light to the additional compartment. I´ll keep you informed.
BTW, actually you may even enter the newly created compartment to a certain degree before the camera "jumps" to the "real" radio room.

Regards,
DD
That´s awesome. I hope you´ll get the lights on soon.

Filax
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Old 01-30-07, 01:45 AM   #105
Madox58
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Looking at those pics it seems some faces are reversed?
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