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Old 03-21-11, 10:37 PM   #16
Sailor Steve
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Originally Posted by drakkhen20 View Post
...and i don't like cutting sounds outta movie scenes because of the quality of it.
For your information, the original DBSM for SH2 (which I adapted for SH3 and SH4) was not just "cut" from the movie. It was processed by a professional sound team and tweaked and edited countless times, over a period of months.
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Old 03-21-11, 11:12 PM   #17
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sailor i wasnt refering to your mod. i havent even heard DBSM so i wouldnt know. sorry for that. didn't mean for anyone to have offensive thoughts towards my comments.
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Old 03-22-11, 09:22 AM   #18
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sailor i wasnt refering to your mod. i havent even heard DBSM so i wouldnt know. sorry for that. didn't mean for anyone to have offensive thoughts towards my comments.
Well, I do tend to overreact sometimes, so I'll apologize too.
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Old 03-22-11, 01:21 PM   #19
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Via the work on TSWSM I have a batch of AI subs (VII's and IX's) which most definately fire torpedoes. If someone were prepared to do the capmaign par tto script them in ... we'd have wolfpacks !
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Old 03-22-11, 02:25 PM   #20
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Via the work on TSWSM I have a batch of AI subs (VII's and IX's) which most definately fire torpedoes. If someone were prepared to do the capmaign par tto script them in ... we'd have wolfpacks !
Would be fu***** awesome!
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Old 03-22-11, 05:03 PM   #21
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I believe it would .... just requires someone to offer up to do all the campaign layer work (I don't do that kind of stuff, just units and playable units).
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Old 03-22-11, 10:46 PM   #22
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I wonder if this could be tied into the feature where you could direct recon planes as the Germans? Find a convoy set a marker get a message on when to commence.

Of course if we really did that people would complain that the AI is stealing their kills.
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Old 03-23-11, 05:07 PM   #23
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Hmm. That sounds intresting. Though it also sounds very difficult to do that.
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Old 03-24-11, 01:50 AM   #24
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Would be awesome!
Yes it would, but please know that even psuedo-swearing is a no-no here.
http://www.subsim.com/radioroom/faq...._item_language
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Old 03-24-11, 11:16 AM   #25
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Great that you engage the task drakken

I suppose you are working on the basis of Operation Monsoon, right?

I have some minor stuff lying around incompleted, but I might finish it for your add-on and request the proper permissions if needed. For example, I cleaned a lot of stuff and fixed minor glitches in my previous extension of Karamazovnew's beautiful slide out TDC to the UZO and Observation scope, and I have done a new background for the obs scope that matches the style of the attack scope in Karamazonvnew's mod. It is done from a reworked graphic by Steelviking for Sh5, so I would need to ask him for permissions first.

This is how it looks like:



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I wonder if this could be tied into the feature where you could direct recon planes as the Germans? Find a convoy set a marker get a message on when to commence.
Not only that, you could also vector a surface raider (Normally an armoured cruiser) into them, so I guess if we had working subs that launch torpedoes we could vector a wolfpack into a convoy, as subs are recognized as surface units in SH3/4
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Old 03-28-11, 10:27 AM   #26
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holybagesus hitman, heck yeah your work is always welcome. i was just asking privateer about the backgrounds. heres a question... etheberge made a mod that changes the lighting in the periscope view as i found that it never changed to the nightlights(red) when it was night. so he made it turn red but it stays that color nomatter day or night. what can we do to fix this where it will cycle daytime and night time lights.
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Old 03-28-11, 10:53 AM   #27
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The new background for the obs scope ROCKS Hitman. Great stuff matey..
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Old 03-28-11, 11:45 AM   #28
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i would really like to see actual wolfpacks in the campaign as this was what made the kriegsmarine known around the world and it fits historicly. if you go to uboat.net and search a uboat by her number you'll find that alot were involved in wolfpacks during the war. maybe this can be incorperated as a time and date thing and if your close enough and you can intercept. hhmmmm...
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Old 03-28-11, 01:09 PM   #29
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Quote:
heres a question... etheberge made a mod that changes the lighting in the periscope view as i found that it never changed to the nightlights(red) when it was night. so he made it turn red but it stays that color nomatter day or night. what can we do to fix this where it will cycle daytime and night time lights.
I'm not sure, but I think that is sadly broken in SH4. Note that karamazov couldn't either

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The new background for the obs scope ROCKS Hitman. Great stuff matey..
Thanks but is absolutely NOT my work, it is from a SH5 mod whose author's permissions I must yet obtain
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Old 03-30-11, 02:01 PM   #30
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I've been thinking about this wolfpack idea and radio chatter. Radio chatter prolly wouldn't be that difficult but I'd think we need to run a campaign, stop it every couple of game days, and pick a couple of locations where ships are located (as well as the historical position of a reporting u-boat) and write a radio report that will be broadcast. (quite time consuming)

Or just compile a file with random position reports and let those be reported by the game (basically fill the airwaves with mounds of BS)

Or force the game to run any unselected sub as an AI unit that can report actual convoy traffic generated by the game. (talk about massive overhead)

How are the current map updates/contact reports generated ?

Thoughts ?
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