SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > UBOAT > UBOAT Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-21-19, 01:15 PM   #16
Brillett
Watch
 
Join Date: May 2017
Location: internet
Posts: 16
Downloads: 49
Uploads: 0
Default

thanks

Last edited by Brillett; 05-21-19 at 02:48 PM.
Brillett is offline   Reply With Quote
Old 05-23-19, 03:11 AM   #17
Vostok
Swabbie
 
Join Date: Apr 2009
Posts: 7
Downloads: 144
Uploads: 0
Default

I'am working on the update of the mod for the B120, i have some trouble to update the pack, we will have to be a little patient !

---

Edit1 : I updated the mod with flags only for the moment. Updating UI skin and caps/clothes will take me more time. Enjoy !

---

Edit 2 : Mod with flags and caps/clothes are now available. Still working for the Dark Grey UI Enjoy !


---


Edit 3 : Full texture pack with dark grey ui is now available for B120 !!

Last edited by Vostok; 05-25-19 at 01:38 PM.
Vostok is offline   Reply With Quote
Old 05-29-19, 01:24 AM   #18
Mole HD
Bilge Rat
 
Join Date: Dec 2010
Location: Scotland
Posts: 1
Downloads: 79
Uploads: 0
Default

Cracking job mate, loving it


Nice to see some mods appearing for Uboat...still struggling a bit with the crew micro-management but it's slowly growing on me...
Mole HD is offline   Reply With Quote
Old 05-29-19, 10:17 AM   #19
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

Nice work!
It really adds to the atmosphere and all!
__________________

kapitan_zur_see is offline   Reply With Quote
Old 05-31-19, 08:41 PM   #20
R-T-B
Sparky
 
Join Date: Aug 2008
Posts: 150
Downloads: 324
Uploads: 5


Default

Hello.


Do you have the "source" so to speak for this mod available?


Do you mind if I try updating it to my new modding system mentioned here, as a test run of how resilient it is to updates? (should work with latest preview or any version really)


http://www.subsim.com/radioroom/showthread.php?t=241373


I'd do it for free! Because your mod rocks. And it'd be a better demo than my logo thing. PM me if interested. I wouldn't share beyond what you permit.


PS: I've already tried to look at your mod and extract/figure out what was modified, but I'm start to go crosseyed and my brain hurts!


EDIT: Nevermind. I converted your mod but my brain still kind of hurts. You changed over 400 data files! Real kudos there!



Please do let me know if you ever wish to grant permission for me to redistribute your mod in this new format.

Last edited by R-T-B; 06-01-19 at 02:28 AM.
R-T-B is offline   Reply With Quote
Old 06-09-19, 10:33 AM   #21
Vostok
Swabbie
 
Join Date: Apr 2009
Posts: 7
Downloads: 144
Uploads: 0
Default

Quote:
Originally Posted by R-T-B View Post
Hello.


Do you have the "source" so to speak for this mod available?


Do you mind if I try updating it to my new modding system mentioned here, as a test run of how resilient it is to updates? (should work with latest preview or any version really)


http://www.subsim.com/radioroom/showthread.php?t=241373


I'd do it for free! Because your mod rocks. And it'd be a better demo than my logo thing. PM me if interested. I wouldn't share beyond what you permit.


PS: I've already tried to look at your mod and extract/figure out what was modified, but I'm start to go crosseyed and my brain hurts!


EDIT: Nevermind. I converted your mod but my brain still kind of hurts. You changed over 400 data files! Real kudos there!



Please do let me know if you ever wish to grant permission for me to redistribute your mod in this new format.

Sorry I was on vacation, I'm going to watch all that as soon as I have a little time it seems interesting
Vostok is offline   Reply With Quote
Old 06-09-19, 02:17 PM   #22
Ragtag
Seasoned Skipper
 
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
Default

It is more or less pointless for now as the textures path id are constantly changing in the new builds. This method doesn't make mods more resilient in any way atm.
Secondly, it makes it even a bigger pain to pack and merge mods that are already done for us modders. By adding resource files these asset files must be distributed along with the rest and the user has to refer to those assets when installing.

And third, all the mods out now are already merged into one.
__________________
Intel I7-7800x CPU.
16Gb G.skill DDR4 3600MHz.
Asrock Taichi X299 mb
Palit RTX 2080Ti.
Fortron 1000W PSU.
BenQ XR3501R LCD.

Last edited by Ragtag; 06-09-19 at 09:50 PM.
Ragtag is offline   Reply With Quote
Old 06-13-19, 07:17 PM   #23
nycoroner05
Soundman
 
Join Date: Jun 2006
Location: NY
Posts: 149
Downloads: 142
Uploads: 0
Default

Awesome, ty.
__________________
nycoroner05 is offline   Reply With Quote
Old 06-14-19, 02:06 AM   #24
GibClaret1980
Watch
 
Join Date: Jun 2019
Posts: 26
Downloads: 1
Uploads: 0
Default

Looks brilliant thank you
GibClaret1980 is offline   Reply With Quote
Old 06-19-19, 09:43 PM   #25
J0313
Grey Wolf
 
Join Date: Nov 2010
Location: Texas
Posts: 866
Downloads: 1755
Uploads: 0
Default No joy...

Cant download because my browser version isn't supported. Could you upload it to some other place. Thanks.
J0313 is offline   Reply With Quote
Old 07-03-19, 03:48 PM   #26
Dmitrysh
Watch
 
Join Date: Feb 2017
Posts: 18
Downloads: 50
Uploads: 0
Default

Nice work, thank you very much, Great mod. Hope it will be updated for newer game versions.
Dmitrysh is offline   Reply With Quote
Old 07-11-19, 08:16 AM   #27
skin-nl
KapitainLeutnant
 
skin-nl's Avatar
 
Join Date: May 2010
Location: GlanerBrucke
Posts: 400
Downloads: 242
Uploads: 0
Default

Hello Vostok

Could you update it for version 122

Thanks
__________________

Last edited by skin-nl; 07-16-19 at 11:48 AM.
skin-nl is offline   Reply With Quote
Old 07-15-19, 04:48 PM   #28
Der_TRX
Nub
 
Join Date: Oct 2013
Posts: 2
Downloads: 84
Uploads: 0
Default

Quote:
Originally Posted by skin-nl View Post
Hello Vostok

Could you update it for version 121

Thanks
+1 can't wait for the update
Der_TRX is offline   Reply With Quote
Old 07-16-19, 02:36 PM   #29
Kipparikalle
Samurai Navy
 
Join Date: Aug 2007
Location: Finland
Posts: 579
Downloads: 2
Uploads: 0
Default

121B's update log contains this;

Quote:
Improvements:
  • It's now possible to add custom music to the game. Please read README file in "(GAME_FOLDER)\UBOAT_Data\StreamingAssets\Packages \custom-music" to learn where to place your music files.
  • Various modding improvements for summer's modding SDK introduction. Added support for raw audio and texture files and support for datasheet overrides in mods.
  • U-boat fuel capacity is now set to a historical value and usage is expressed in UI as liters per km and per minute. Diesel compressor and engines have historical consumption rates.
  • Item's mass and stack limit are now displayed in the storage UI.
Kipparikalle is offline   Reply With Quote
Old 07-16-19, 03:40 PM   #30
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default Welcome aboard!

Der_TRX,
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.