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Old 10-24-20, 11:51 AM   #661
FUBAR295
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Adm. von Spee won a naval sea Battle of Coronel against the British during WWI.

https://www.bbc.com/news/world-latin-america-29857302

Make sense???

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Old 10-24-20, 06:54 PM   #662
VonDos
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Yep, it was a reference to a major Admiral von Spee's (namesake of Graf Spee) 1914 victory.
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Old 10-25-20, 05:41 AM   #663
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Quote:
Originally Posted by ArnoldR View Post
C o r o n e l ??? What does that mean???


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Old 10-26-20, 08:27 AM   #664
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Thank you every one!

This banner (Coronel) was removed after august 1939: https://www.39-45.org/viewtopic.php?...=45172#p595985

Last edited by ArnoldR; 10-26-20 at 08:43 AM.
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Old 10-26-20, 09:19 AM   #665
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Quote:
Originally Posted by ArnoldR View Post
This banner (Coronel) was removed after august 1939: https://www.39-45.org/viewtopic.php?...=45172#p595985
Thank you ArnoldR. I'll delete it on the camo version scheme.
Let be the most accurate possible
I need to update this paint as the camo was in dark blue and not in green like showing in the S3D pict. I find a new source..

Ok, let's go on with the Lützow.

[IMG][/IMG]
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Last edited by flush deck; 10-28-20 at 05:40 PM.
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Old 10-28-20, 06:13 PM   #666
VonDos
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After first tests at sea:

GrafSpee




Scheer




Deutschland



Lutzow






Every unit has been converted to multiskin in order to use all those skins.



Best regards,
Vd
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Old 10-28-20, 08:50 PM   #667
CapZap1970
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VD:


Are they already available?
Or still in test phase?


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Old 10-29-20, 01:14 AM   #668
VonDos
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Quote:
Originally Posted by CapZap1970 View Post
VD:


Are they already available?
Or still in test phase?


CapZap
Hi CapZap1970!
At moment, they're classified as "advanced WIPs".
Near to release...

Best regards,
Vd
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Old 10-29-20, 01:31 AM   #669
CapZap1970
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Quote:
Originally Posted by VonDos View Post
Hi CapZap1970!
At moment, they're classified as "advanced WIPs".
Near to release...

Best regards,
Vd



Thanks for the update VD!!!


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Old 10-29-20, 06:53 AM   #670
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Great work
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Old 10-29-20, 01:50 PM   #671
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Any of them drivable by any chance, they look great?
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Old 10-29-20, 07:20 PM   #672
VonDos
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Quote:
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Any of them drivable by any chance, they look great?
If someone would be interested in do the playable conversion, yes

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Old 10-30-20, 07:13 AM   #673
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I wish I had the skills to do it.
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Old 11-18-20, 10:02 AM   #674
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VonDos - amazing to see you are still active on here and working on your amazing models. I've just returned to working on the total surface warfare mod and I used to know how to resize a ship .... but I've complete forgotten. I need to reduce the size of the Ops Monsoon Richleiu class (because the model is actually a DunkerQue ... just it's too big. I did this to some other models in the past (probably 8 years ago, maybe longer) ... I cant for the life of me remember how.
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Old 11-18-20, 01:01 PM   #675
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Hi polyfiller, and thanks for your words =)
Well, i've rescaled a single unit, Zara, times ago, maybe someone can do the process faster and faster, but those are my notes, step by step:

- Phase 1 - easy -

0) Backup the original ship. All the folder. Always.
1) Open .dat file with 3ditor and export ALL 3D models in a new folder (inside ship's folder, or on your desktop, you can choose).
You can use "list" button and "3d model" for identify all of them in less time.
2) Open a 3d model, for example the main hull, with a 3d modelling software (wings3d, milkshape3d, maya... again, you can use your favorite one), and rescale it on all 3 axis (for example, if you've on scale axis "X=1.0, Y=1.0, Z=1.0", and you need to reduce to half the dimension, you'll insert "X=0.5, Y=0.5, Z=0.5").
3) Repeat this for every single model in your folder!
4) Import them into original dat with 3ditor; you'll found every object smaller but out of place, with, for example, rudder and propellers far from the ship,
floating into nothing! Why?

- Phase 2 - boring -

5) Why you say? Because you need to rescale also every "translation" coordinate (X, Y and Z) of every single node of the ship.
You can use "list" button and "nodes" for identify all of them in less time.
For example, if you had "Traslation: X:1 , Y:2, Z:4", you should insert "Translation: X:05, Y=1, Z=2". Don't change rotation data!
6) Test the ship ingame! If something appear in wrong place, verify the previous step for object out of place. If all is ok, you can sing "i've finished, all is done?" No .-.

- Phase 3 - why i'm really doing this? -

7) Open ship's .zon file also with 3ditor.
8) From ship's .dat file in 3ditor click on a node, go where you can see the model of the ship and push "toggle zones editor"(the green and blue button with a circle and a rectangle).
9) On the right, a "property tree" box will appear. Click on the main hull,open every sphere and every box. Have a good work rescaling all the coordinates of spheres and boxes. One by one.
10) Repeat step 9 for every other 3d object (funnels, masts, lifeboats... all of them!)
11) Test the ship. Try her in combat situations. Shoot her, verify if the fires are floating over the ship or come from inside her, for example. All is ok?

- Phase 4 - Enjoy yourself!

12) You've finished. Take a nap, a beer, or whatever you want!

Hope this will help!
If you've answers, i'm here
Best regards,
Vd


Quote:
Originally Posted by polyfiller View Post
VonDos - amazing to see you are still active on here and working on your amazing models. I've just returned to working on the total surface warfare mod and I used to know how to resize a ship .... but I've complete forgotten. I need to reduce the size of the Ops Monsoon Richleiu class (because the model is actually a DunkerQue ... just it's too big. I did this to some other models in the past (probably 8 years ago, maybe longer) ... I cant for the life of me remember how.
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