SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-05-13, 09:23 AM   #1
MadMac44
Watch
 
Join Date: Dec 2012
Location: Poland
Posts: 28
Downloads: 24
Uploads: 0
WARSHIP CLOSING VERY FAST SHORT RANGE !1!1!1! (your tactics for DD's)

Hi all !
I want to start a new thread about escaping from destroyers.
Let's get started !

One DD isn't a problem for me (for you too i think). He will drop few bombs, ping few times and go away(if you are close to enemy's land, then it wil calling another DD's)
The real problem is when a two (or more) destroyers appears. One will drop depth charges and the second will inform the second about your new (if you will change of course) position.
What to do ?
The anserw shoudl be placed in this thread !

PS. If there is a thread like this, then sorry i didin't know.
MadMac44 is offline   Reply With Quote
Old 01-05-13, 09:43 AM   #2
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
Default

Why do we need a new thread on this topic? We already have dozens...

Dive deep, slow, quiet, and weave.

/thread
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 01-05-13, 10:27 AM   #3
MadMac44
Watch
 
Join Date: Dec 2012
Location: Poland
Posts: 28
Downloads: 24
Uploads: 0
Default

I know that there are thread's about it BUT WE NEED A SINGLE THREAD WHERE WE WILL GATHER ALL INFORMATION ABOUT ESCAPING DESTROYERS !!

but if there is already a BIG THREAD about this then my fault
MadMac44 is offline   Reply With Quote
Old 01-05-13, 10:52 AM   #4
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,660
Downloads: 783
Uploads: 4
Default

Crash dive at full speed, and get to around 150-200m depth asap.
As the destroyer passes overhead keep speed up and turn left or right 'into the attack'. Then go silent running at 2 knots.

Everytime a DC explodes, max speed for 30-45 secs, then back to 2 knots.
Keep the attacker at a bearing of 0 or 180 to minimise your asdic signature.
vanjast is offline   Reply With Quote
Old 01-05-13, 11:23 AM   #5
MadMac44
Watch
 
Join Date: Dec 2012
Location: Poland
Posts: 28
Downloads: 24
Uploads: 0
Default

THE SHOW MUST GO ooooOOOOOooonnn !!!

But what if i've got 120 m under keel ?
In the most of my patrols i've got this situation:
120 m under the keel
2 or 3 destroyers over my head
and the creepy noise of asdic ping in my ears...

What's the solution for that ?
MadMac44 is offline   Reply With Quote
Old 01-05-13, 11:42 AM   #6
HundertzehnGustav
Sea Lord
 
Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
Default

Quote:
Originally Posted by MadMac44 View Post
THE SHOW MUST GO ooooOOOOOooonnn !!!

But what if i've got 120 m under keel ?
In the most of my patrols i've got this situation:
120 m under the keel
2 or 3 destroyers over my head
and the creepy noise of asdic ping in my ears...

What's the solution for that ?
There is none.
There are, ARE situations where there is no solution.
remember, 75% of the Submariners Got killed or sunk.

The game is not to attack a maximum.
The game is to survive at all!

1939: 100metres under keel before having fun with the tommies.
1940 - 42: 150metres.
1942 - 45: 200 metres.

during the entire war:

run silent!
2 kts can still be heard, try 1 kt!

run deep!
your sonarman should say "more than 300 metres, herr kaleun" before even thinking of playing with a convoy.
If he does not, do not play!

1941+
keep away (200 miles and more) from any british or other allied shore.

1942+
see warship, dive, sit still and listen.
warship closing directly on you, dive to safe depth 150+ meteres, listen.
do not surface until he is gone.

1943+
see plane, dive for at least two hours. avoid Bay of Biscay (cross quickly)
see warship, dive 150 metres immediately and listen. if he comes close, dive 200 and pray.

BUT BUT BUT... if my situation if 20 metres and 3DDs?

You will die.

Like 75% of the real ones back then.
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
HundertzehnGustav is offline   Reply With Quote
Old 01-05-13, 12:18 PM   #7
MadMac44
Watch
 
Join Date: Dec 2012
Location: Poland
Posts: 28
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by HundertzehnGustav View Post

BUT BUT BUT... if my situation if 20 metres and 3DDs?

You will die.
That's true .....
But sometimes it's possible to sink DD shoting torpedo on bearning. Sometimes when i'm really tired of running away I go to the periscope depth and fire a fast magnetic torpedo with 4,5 m of depth. For target i choose destroyer waitng for his turn in depth charging.

Question :
How can i know that i was detected by asdic
if i hear pinging it means that i was detected ??
MadMac44 is offline   Reply With Quote
Old 01-05-13, 02:03 PM   #8
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
Default

If you heard dc explosions you were detected.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 01-05-13, 02:34 PM   #9
MadMac44
Watch
 
Join Date: Dec 2012
Location: Poland
Posts: 28
Downloads: 24
Uploads: 0
Default

cool
i thought that there is a other sound when the sonar sound wave hits you boat

now the game is harder !!
MadMac44 is offline   Reply With Quote
Old 01-05-13, 10:50 PM   #10
mafansiwo
Watch
 
Join Date: Apr 2010
Posts: 15
Downloads: 86
Uploads: 0
Default

I usually wait for the dd to about 800 meters,and then shoot torpedo towards the dd .and usually the dd will be destroyed
mafansiwo is offline   Reply With Quote
Old 01-06-13, 03:34 AM   #11
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

BLOW THEM ALL TO HELL.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 01-06-13, 04:01 AM   #12
MadMac44
Watch
 
Join Date: Dec 2012
Location: Poland
Posts: 28
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by mafansiwo View Post
,and then shoot torpedo towards the dd .and usually the dd will be destroyed
What realism are you using ?

To destroy dd from front you must set magnetic torpedo depth cause torpedoes only sometimes working when hitting from front.

Sorry for it but it smells for for me like automatic targeting or dud torpedoes off.......
__________________
WARSHIP BEARNING 180 VERY FAST SHORT RANGE CLOSING !!!!!

PS 1. in short behind you..........
PS 2. I don't know why did i write this (read my description)
PS 3. If you don't want to see my description it cause you are lazy it's a single word MAD
PS 4. BUAHAHAHAHAHAHAHAH !!!!!!!!!!!!!!!!!!!!!!!!!!!!111111
PS 5.!! NO IDIOT !! I'm not an idiot !!!
PS 6.(read description.......)
MadMac44 is offline   Reply With Quote
Old 01-06-13, 05:27 AM   #13
Ancient Mariner
Torpedoman
 
Join Date: May 2009
Location: Somewhere north of Auckland
Posts: 114
Downloads: 80
Uploads: 0
Default

Must be running without duds? After last nights miserable patrol I'll be writing Herr Donitz about those eels I was supplied.
Ancient Mariner is offline   Reply With Quote
Old 01-06-13, 05:33 AM   #14
MadMac44
Watch
 
Join Date: Dec 2012
Location: Poland
Posts: 28
Downloads: 24
Uploads: 0
Default

Ok but really what realism are you playing at mafansiwo ?
__________________
WARSHIP BEARNING 180 VERY FAST SHORT RANGE CLOSING !!!!!

PS 1. in short behind you..........
PS 2. I don't know why did i write this (read my description)
PS 3. If you don't want to see my description it cause you are lazy it's a single word MAD
PS 4. BUAHAHAHAHAHAHAHAH !!!!!!!!!!!!!!!!!!!!!!!!!!!!111111
PS 5.!! NO IDIOT !! I'm not an idiot !!!
PS 6.(read description.......)
MadMac44 is offline   Reply With Quote
Old 01-06-13, 10:50 AM   #15
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by vanjast View Post
Everytime a DC explodes, max speed for 30-45 secs, then back to 2 knots.
I have to disagree with this one point. If you wait for the depth charge to explode it may already be too late. Go to full speed when you can hear the destroyer's propellors accelerate for his attack run. Turn hard either way and change your depth by 20 meters. Keep your speed up until you hear the depth charges explode, then go back to silent speed.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply

Tags
destroyer, escape, problem, solution, warship


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.