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Old 10-26-2020, 11:09 AM   #76
Boris-Barboris
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Quote:
Originally Posted by xnonix View Post
Testing 0.2.3.

Can you see single player games played by other players?

No, and currently no replays for them.
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Old 10-26-2020, 11:20 AM   #77
xnonix
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Just wanted to know what happened here:
https://ibb.co/qC29YGq

No crashes on a 2 hours game. Everything goes smooth.

Plz, comment on SP scenarios I propose? Thx in advance.
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Old 10-26-2020, 11:37 AM   #78
Boris-Barboris
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Quote:
Originally Posted by xnonix View Post
Just wanted to know what happened here:
https://ibb.co/qC29YGq

No crashes on a 2 hours game. Everything goes smooth.

Plz, comment on SP scenarios I propose? Thx in advance.

Good to know, the bug was nasty, I will not miss him.


I like a) and c) ideas. Campaign is a good place to roleplay the escape and "not killing civilians", and an infinite scenario that does not allow to touch neutrals is doable as well. b) sounds like wasting player's time, don't think I like it. I think there are more intense ways to test player's ability to dodge torps.
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Old 10-27-2020, 02:49 PM   #79
xnonix
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A pair of cuestions came to my mind today:

1.Do a torpedo door opened affect the sound emmited by the submarine because some kind of drag? Is implemented on dsubs?

2. Can we have a discord channel for doing multistation sessions as well as changing ideas about the sim?

Thank you.

Last edited by xnonix; 10-27-2020 at 03:07 PM.
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Old 10-27-2020, 03:18 PM   #80
Boris-Barboris
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Quote:
Originally Posted by xnonix View Post
A pair of cuestions came to my mind today:

1.Do a torpedo door opened affect the sound emmited by the submarine because some kind of drag? Is implemented on dsubs?

2. Can we have a discord channel for doing multistation sessions as well as changing ideas about the sim?

Thank you.



1. No, only flow-induced interference for bow hydrophone and active sonar. Emitted noise does not change.


2. Sure, let's try https://discord.gg/7TFS98f
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