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Old 06-23-08, 01:59 PM   #31
Ishigami
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Hhmm I would maybe make the stripes a bit broader and not so jagged. But looking good anway!
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Old 06-23-08, 02:05 PM   #32
Xantrokoles
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Quote:
Originally Posted by Ishigami
Hhmm I would maybe make the stripes a bit broader and not so jagged. But looking good anway!
http://hsfeatures.com/uboattypeixabg_1.htm

This is a model out of real pictures.
OakGroove isn't a designer, he copies the real skins as good as possible
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Old 07-08-08, 02:41 PM   #33
OakGroove
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Sorry for the delay, it took a while longer to reach "Frontreif" status.
The Package has been reworked, it now contains textures w/ and w/o emblems, as well as 2 camouflage patterns.



http://files.filefront.com/Type+IX+D.../fileinfo.html


Next:
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Old 07-08-08, 03:28 PM   #34
Herr_Pete
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i have a problem! i just added this mod and i enabled it in the jsgme. When i go to play the game the u-boat looks exactly the same :S is there anything else i must do before it works?
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Old 07-08-08, 03:58 PM   #35
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Herr_Pete,

after extracting Type IX D2 Exterior Replacement Textures.rar, just copy the *ERT* Folders to your mods folder (i.e. Typ IX D2 ERT Base Package, Typ IX D2 ERT Camouflage Package, Typ IX D2 ERT Emblem Package). The base package needs to be installed in any case, as the Camo and Emblem are not stand-alone, else the archive would have grown too big.

Hope this helps.

@ Mikhayl,

thanks!
Are you by any chance firm wih normal maps as utilized by SH4? I´m having some issues with the 'Spee normals. The method i've used until now is to save a tangent space normal map using Nvidia's .dds plugin, reload the texture in PS and swap the green and blue channels, saving as DXT1. Apart from that the plugin runs like **** on CS2 and Vista, the results ingame leave alot to be desired, no matter the settings i use - it just doesn't look right.
Is there a way to produce quality maps using other methods/ tools?
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Old 07-08-08, 04:04 PM   #36
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Hi, thanks for the help m8! working perfectly and looking amazing! cheers
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Old 07-08-08, 05:37 PM   #37
Xantrokoles
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Quote:
Originally Posted by OakGroove
Are you by any chance firm wih normal maps as utilized by SH4? I´m having some issues with the 'Spee normals. The method i've used until now is to save a tangent space normal map using Nvidia's .dds plugin, reload the texture in PS and swap the green and blue channels, saving as DXT1. Apart from that the plugin runs like **** on CS2 and Vista, the results ingame leave alot to be desired, no matter the settings i use - it just doesn't look right.
Is there a way to produce quality maps using other methods/ tools?
Great Textures again from you!
But I don't like your dark deck...Thats no problem, I can use other ones :-)
Have you looked at DXT BMP?

It is a nice tool for textures converting and editing

In my oppinion the game works best with DXT3. It gives the smallest files, too.
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Old 07-08-08, 06:10 PM   #38
LukeFF
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Quote:
Originally Posted by OakGroove
Sorry for the delay, it took a while longer to reach "Frontreif" status.
The Package has been reworked, it now contains textures w/ and w/o emblems, as well as 2 camouflage patterns.
Nice job!
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Old 07-12-08, 04:11 PM   #39
Ishigami
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I somehow missed the release of your update. Thanks for effort! Nice work!
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Old 07-12-08, 04:39 PM   #40
Herr_Pete
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Will there be any high res skins comming out for the VIIC?
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Old 07-14-08, 08:03 AM   #41
Stary Wuj
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Quote:
Originally Posted by Herr_Pete
Will there be any high res skins comming out for the VIIC?
Good question

Great skins! Thank You

With Best Regards

Stary Wuj
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Old 07-14-08, 02:32 PM   #42
OakGroove
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@ Herr_Pete & Stary Wuj
providing everything works out as planned i`d like to keep this schedule:

- BB-61 in Measure 31/1B.
- Fletcher Class Measure 22
- UBM Artwork& Interface
- Update to Submarine Instruments

There are some quite good skins for Tomi's VII in the making - or out already, so this is rather low priority atm.
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Old 07-14-08, 02:38 PM   #43
Xantrokoles
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Quote:
Originally Posted by OakGroove
@ Herr_Pete & Stary Wuj
providing everything works out as planned i`d like to keep this schedule:

- BB-61 in Measure 31/1B.
- Fletcher Class Measure 22
- UBM Artwork& Interface
- Update to Submarine Instruments

There are some quite good skins for Tomi's VII in the making - or out already, so this is rather low priority atm.
Great
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Old 07-15-08, 12:45 AM   #44
LukeFF
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Quote:
Originally Posted by OakGroove
@ Herr_Pete & Stary Wuj
providing everything works out as planned i`d like to keep this schedule:

- BB-61 in Measure 31/1B.
- Fletcher Class Measure 22
- UBM Artwork& Interface
- Update to Submarine Instruments
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Old 07-15-08, 04:08 AM   #45
Herr_Pete
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Is that emblem on the side standard with the skin or do you have to place it yourself?

if so could you send me a file and we explanation on how to apply it! i really like it.

Cheers


HerrPete U-13
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