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Old 06-22-2011, 09:35 AM   #16
Takeda Shingen
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Works here. Looking forward to it!
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Old 06-22-2011, 10:10 AM   #17
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Quote:
Originally Posted by AVGWarhawk View Post
Super werewolf?
The first and second hunts had one special werewolf/beast capable of murdering targets even when they're protected by a Guardian.
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Old 06-22-2011, 11:01 AM   #18
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Sounds cool.
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Old 06-22-2011, 11:09 AM   #19
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Quote:
Originally Posted by jimbuna View Post
I'm fine with the times Neal but wasn't there some mention earlier of some kind of super werewolf?
Yes, the Hell Hound. I removed that, thinking the game was already complicated enough.

Quote:
Hellhound - The Hellhound is a particularly nasty breed of werewolf, capable of overpowering even a human Guardian. These choose one person to attack each night, just as a normal werewolf does. However, if that person is a Guardian, they are killed just as if they were a normal human. Or if that person is being protected by a Guardian, BOTH players are killed. If, by chance, the Hellhound attacks someone defended by TWO Guardians, the Hellhound randomly kills one of the three players (The attackee, or one of the two Guardians).
If I recall, that really was troublesome. I can add it back in, if people want, though.


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Originally Posted by Oberon View Post
2pm GMT could be problematic for me, if you could do 3 or 4pm that would be awesome. I don't get back from work until about 2pm GMT-ish so if I was a wolf, seer or guardian I wouldn't be able to put in my actions.
Ok, how about 3GMT, everyone?

New proposed schedule, please review and sign off.

GMT
4pm to 4am: Day begins, discovery of the werewolf victims, discussion for 12 hours, role-playing, then votes for lynching must be submitted by 4am.
4am to 5am lynch vote counted, execution carried out.
5am to 4pm Night begins, seers, guardians, wolves PM their actions to me.

CST

11am to 11pm: Day begins, discovery of the werewolf victims, discussion for 12 hours, role-playing, then votes for lynching must be submitted by 11pm.
11pm to midnight: Lynch vote counted, execution carried out.
Midnight to 11am: Night begins, seers, guardians, wolves PM their actions to me.


Werewolf Hunt clock: http://www.timeanddate.com/worldclock/personalapplet.html?cities=152,37,136,1440,198,104 ,224
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Old 06-22-2011, 11:13 AM   #20
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Just about any time is good for me. Have smart phone, will travel.
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Old 06-22-2011, 11:16 AM   #21
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So what would that be for us easterners? EST?
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Old 06-22-2011, 11:30 AM   #22
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Quote:
Originally Posted by Neal Stevens View Post
Yes, the Hell Hound. I removed that, thinking the game was already complicated enough.
If I recall, that really was troublesome. I can add it back in, if people want, though.
Meh, I don't think it will add anything to the game. And it's complicated enough as it is indeed.
Btw, I like that werewolves won't be able to kill eachother anymore. If that happens only once, the odds shift way too much to the humans imo.

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Originally Posted by Neal Stevens View Post
New proposed schedule, please review and sign off.
Still no problem. Although some of us across the pond will be putting in the lynch votes some hours before the deadline I imagine. I'm not awake every night at 4 a.m.
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Old 06-22-2011, 11:30 AM   #23
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U
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Originally Posted by AVGWarhawk View Post
Just about any time is good for me. Have smart phone, will travel.
Ditto for me aswell
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Old 06-22-2011, 11:39 AM   #24
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Quote:
Originally Posted by Task Force View Post
So what would that be for us easterners? EST?
Check the clock. East coast is one hour ahead of the great state of Texas.

EST

12Noon to Midnight: Day begins, discovery of the werewolf victims, discussion for 12 hours, role-playing, then votes for lynching must be submitted by 11pm.
Midnight to 1am: Lynch vote counted, execution carried out.
1am to Noon: Night begins, seers, guardians, wolves PM their actions to me.



And the proposed schedule has to fit within the Narrator's work schedule as well


Quote:
Originally Posted by Bakkels View Post
Meh, I don't think it will add anything to the game. And it's complicated enough as it is indeed.
Btw, I like that werewolves won't be able to kill eachother anymore. If that happens only once, the odds shift way too much to the humans imo.



Still no problem. Although some of us across the pond will be putting in the lynch votes some hours before the deadline I imagine. I'm not awake every night at 4 a.m.

Agreed, if wolves can kill each other, one fluke could end the game.

Yes, you are allowed to put in your lynch vote any time withing the 11 hour window.
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Old 06-22-2011, 11:44 AM   #25
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Quote:
Originally Posted by Neal Stevens View Post
Yes, the Hell Hound. I removed that, thinking the game was already complicated enough.



If I recall, that really was troublesome. I can add it back in, if people want, though.




Ok, how about 3GMT, everyone?

New proposed schedule, please review and sign off.

GMT
4pm to 4am: Day begins, discovery of the werewolf victims, discussion for 12 hours, role-playing, then votes for lynching must be submitted by 4am.
4am to 5am lynch vote counted, execution carried out.
5am to 4pm Night begins, seers, guardians, wolves PM their actions to me.

CST

11am to 11pm: Day begins, discovery of the werewolf victims, discussion for 12 hours, role-playing, then votes for lynching must be submitted by 11pm.
11pm to midnight: Lynch vote counted, execution carried out.
Midnight to 11am: Night begins, seers, guardians, wolves PM their actions to me.


Werewolf Hunt clock: http://www.timeanddate.com/worldclock/personalapplet.html?cities=152,37,136,1440,198,104 ,224
Rgr that Neal...cheers.

One more thing (and I'm simply asking because some of the older hands may yet)...the second game like this we played was beset by people witholding their votes for fear of reprisals I suspect and Letum had a bit of a job sorting out some of the daily outcomes if you recall.

Any more information/guidelinws regarding the matter?
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Old 06-22-2011, 12:16 PM   #26
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Yeah, we had that problem with the original WW hunt. There's only so much we can do with players who cannot stay with the game. I don't want to impose a militant "vote or else" policy, that takes away from the fun atmosphere.

Maybe this time people will adhere to the game structure and play. If they withold their vote for fear of reprisals, then the dominant players can weed them out.

Also, I remember it was a problem for some, when some players changed their votes. We allowed it last time--this time, when you vote, it is written in stone! Too much work for the Narrator, refiguring things, and too chaotic for the other players, refiguring strategies.

When you vote, it is done.
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Old 06-22-2011, 12:38 PM   #27
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New times still fine.
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Old 06-22-2011, 02:19 PM   #28
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Quote:
Originally Posted by Neal Stevens View Post
Yeah, we had that problem with the original WW hunt. There's only so much we can do with players who cannot stay with the game. I don't want to impose a militant "vote or else" policy, that takes away from the fun atmosphere.

Maybe this time people will adhere to the game structure and play. If they withold their vote for fear of reprisals, then the dominant players can weed them out.

Also, I remember it was a problem for some, when some players changed their votes. We allowed it last time--this time, when you vote, it is written in stone! Too much work for the Narrator, refiguring things, and too chaotic for the other players, refiguring strategies.

When you vote, it is done.
Rgr that
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Old 06-22-2011, 02:24 PM   #29
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Quote:
Originally Posted by Neal Stevens View Post
If I recall, that really was troublesome. I can add it back in, if people want, though.
Having a think through many possible scenarios, each with different openings and mid games it all boils down to who plays what character as to whether it's a good thing or not.

But I think it's great to try new rules so I say let's see what happens with no super werewolf.

EDIT: A quick question: If a werewolf attacks a guardian (or protectee), will the guardian recognise the werewolf?
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Old 06-22-2011, 02:56 PM   #30
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Ok..so when does the first mauling of a victim commence?

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