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Old 02-02-16, 05:48 AM   #271
ericlea
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Quote:
Originally Posted by siege00 View Post
it runs perfectly over LSH15
Siege

and it runs perfectly over CCoM.11 too
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Old 02-02-16, 08:13 AM   #272
torpille
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and wac 4.1 too
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Old 02-05-16, 02:31 AM   #273
siege00
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Fellow Kaleuns... hopefully someone can help me.

I seem to remember from some years ago when I was attempting to create an Angriffscheibe (or edit one) that SH3 has a limited number of controls so things like the whizz wheel are bound to other spinners within the stock game (ie. TDC items like target bearing and AOB).

I've run into an issue with this mod in that the front and backside of the whiz wheel uses some of the same base controls so if I rotate the distance / speed wheel on the backside, the front bearing pointer moves. Can these be bound to separate 360 degree controls so that the front and back remain unique to each other? If so, is there a list somewhere of the controls that they can be bound to and what field in menu.ini controls the bindings?

This mod is awesome, I'm just trying to eek a little more functionality out of it.
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Old 02-05-16, 01:45 PM   #274
siege00
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Quote:
Originally Posted by siege00 View Post
Fellow Kaleuns... hopefully someone can help me.

I seem to remember from some years ago when I was attempting to create an Angriffscheibe (or edit one) that SH3 has a limited number of controls so things like the whizz wheel are bound to other spinners within the stock game (ie. TDC items like target bearing and AOB).

I've run into an issue with this mod in that the front and backside of the whiz wheel uses some of the same base controls so if I rotate the distance / speed wheel on the backside, the front bearing pointer moves. Can these be bound to separate 360 degree controls so that the front and back remain unique to each other? If so, is there a list somewhere of the controls that they can be bound to and what field in menu.ini controls the bindings?

This mod is awesome, I'm just trying to eek a little more functionality out of it.
Figured it out after some experimentation and wracking my memory and each control on the Attack Disc (front and back) is now independent. If anyone is interested or if Ahnenerbe wants to incorporate it at some point, I've including the modified Dials.cfg file in the spoiler tag below. Please make sure you back up your original before making any changes, as always. If you want to know exactly what changed, just do a find on ;CDEdit; - 2 changes were made to dial controls (originals commented out, not removed). Now I just need to figure out how to get a TDC Autoupdate button on the Attack Scope.

*** Remember to backup your original, I'm not responsible for breakage ***
 


[DIALS]
DialsNo=108

[Dial0]
Name=Torp_Depth
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x3B0600FF
CrtVal=0x3B060001
NewVal=0x0
DialVal=30,330
RealVal=0,25; meters
Circular=Yes
CmdOnDrag=Yes

[Dial1]
Name=Torp_Speed
Type=18; DIAL_TORP_SPEED_IDX
Cmd=Set_torpedo_speed
Dial=0x3B0700FF
CrtVal=0x3B070001
NewVal=0x0
DialVal=-45,45
RealVal=0,2; 0,1 or 2
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=3,Menu.TDC.Speed_S,0.1,Menu.TDC.Speed_M,1. 1,Menu.TDC.Speed_F,2

[Dial2]
Name=Torp_Pistol
Type=19; DIAL_TORP_PISTOL
Cmd=Set_torpedo_pistol
Dial=0x3B0800FF
CrtVal=0x3B080001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-impact or 1-magnetic
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.Pistol_I,0.1,Menu.TDC.Pistol_M, 1,

[Dial3]
Name=Torp_Str_run
Type=20; DIAL_TORP_STR_RUN
Cmd=Set_torpedo_straight_run
Dial=0x3B0900FF
CrtVal=0x3B090001
NewVal=0x0
DialVal=20,340
RealVal=0,12500; meters
Circular=Yes
CmdOnDrag=Yes

[Dial4]
Name=Torp_First_turn
Type=21; DIAL_TORP_2ND_GYROANGLE
Cmd=Set_torpedo_2nd_gyroangle
Dial=0x3B0A00FF
CrtVal=0x3B0A0001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial5]
Name=Torp_Leg
Type=22; DIAL_TORP_LEG
Cmd=Set_torpedo_leg_length
Dial=0x3B0B00FF
CrtVal=0x3B0B0001
NewVal=0x0
DialVal=20,340
RealVal=0,1600; meters
Circular=Yes
CmdOnDrag=Yes

[Dial6]
Name=Torp_PatternAngle
Type=23; DIAL_TORP_PATTERN_ANGLE
Cmd=Set_torpedo_pattern_angle
Dial=0x3B1900FF
CrtVal=0x3B190001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial7]
Name=Salvo_mode
Type=15; DIAL_SALVO_MODE
Cmd=Set_salvo_mode
Dial=0x3B0C00FF
CrtVal=0x3B0C0001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-singleor1-salvo
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.Tor pedoSalvo_S,1,

[Dial8]
Name=Tube_Single_Sel
Type=31; DIAL_TUBES_SINGLE_SEL
Cmd=Select_single_tube_index
Dial=0x3B1600FF
CrtVal=0x3B160001
NewVal=0x0
DialVal=-202.5,158.5
RealVal=0.5,8.5; 1 to 8
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.Periscope.RotClickTorp,8

[Dial9]
Name=Tube_Salvo_Sel
Type=32; DIAL_TUBES_SALVO_SEL
Cmd=Select_salvo_tube_index
Dial=0x3B1C00FF
CrtVal=0x3B1C0001
NewVal=0x0
DialVal=-202.5,158.5
RealVal=0.5,8.5; 1 to 8
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.Periscope.RotClickTorp,8

[Dial10]
Name=Spread_angle
Type=33; DIAL_SPREAD_ANGLE
Cmd=Set_spread_angle
Dial=0x3B1700FF
CrtVal=0x3B170001
NewVal=0x0
DialVal=0,180
RealVal=0,20; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial11]
Name=Sol_Bearing
Type=24; DIAL_SOL_BEARING
Cmd=Set_TDC_bearing
Dial=0x3B0D00FF
CrtVal=0x3B0D0001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.Bearing,360

[Dial12]
Name=Sol_Bearing10ths
Type=25; DIAL_SOL_BEARING_10THS
Dial=0x0
CrtVal=0x3B0D0077
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

[Dial13]
Name=Sol_Range
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x3B0E00FF
CrtVal=0x3B0E0001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000

[Dial14]
Name=Sol_Angonbow
Type=27; DIAL_SOL_ANGONBOW
Cmd=Set_TDC_angle_on_bow
Dial=0x3B0F00FF
CrtVal=0x3B0F0001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.AngleOnBow,360

[Dial15]
Name=Sol_Speed
Type=28; DIAL_SOL_SPEED
Cmd=Set_TDC_target_speed
Dial=0x3B1000FF
CrtVal=0x3B100001
NewVal=0x0
DialVal=15,345
RealVal=0,55; knots
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.TDC.Speed,55

[Dial16]
Name=Sol_Torp_Speed
Type=17; DIAL_TORP_SPEED
Dial=0x0
CrtVal=0x3B100077
NewVal=0x0
DialVal=0,360
RealVal=0,60; knots
Circular=Yes

[Dial17]
Name=Sol_Gyroangle
Type=29; DIAL_SOL_GYROANGLE
Dial=0x3B0500FF
CrtVal=0x3B050001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes

[Dial18]
Name=Sol_Gyroangle10ths
Type=30; DIAL_SOL_GYROANGLE_10THS
Dial=0x3B1500FF
CrtVal=0x3B150001
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

[Dial19]
Name=ThrottleFdbk
Type=4; DIAL_THROTTLE
Cmd=Set_telegraph_by_off,Crew
Dial=0x3F1A0001
CrtVal=0x3F1A0002
NewVal=0x3F1A0003
DialVal=45,-15
RealVal=0,10; from 0 to 10
Circular=Yes

[Dial20]
Name=SpeedFdbk
Type=1; DIAL_SPEED
Cmd=Set_speed,Crew
Dial=0x3F1B0001
CrtVal=0x3F1B0002
NewVal=0x3F1B0003
DialVal=-150,150
RealVal=0,10.3; knots
Circular=Yes

[Dial21]
Name=RudderFdbk
Type=5; DIAL_RUDDER
Cmd=Set_rudder,Crew
Dial=0x3F1C0001
CrtVal=0x3F1C0002
NewVal=0x3F1C0003
DialVal=-100,100
RealVal=35,-35; degrees
Circular=Yes

[Dial22]
Name=CompassFdbk
Type=12; DIAL_GYROCOMPASS
Cmd=Set_course,Crew
Dial=0x3F1D0001 ;Heading.tga
CrtVal=0x3F1D0002 ;Kompass.tga
NewVal=0x3F1D0003 ;gcompass.tga
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
Dynamic=Yes

[Dial23]
Name=ShallowDepthFdbk
Type=0; DIAL_DEPTH
Cmd=Set_depth,Crew
Dial=0x3F1E0001
CrtVal=0x3F1E0002
NewVal=0x3F1E0003
DialVal=-133,133
RealVal=0,25; meters
Circular=Yes

[Dial24]
Name=DeepDepthFdbk
Type=0; DIAL_DEPTH
Cmd=Set_depth,Crew
Dial=0x3F1F0001
CrtVal=0x3F1F0002
NewVal=0x3F1F0003
DialVal=-145,145
RealVal=0,260; meters
Circular=Yes

[Dial25]
Name=PerChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x26020002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial26]
Name=PerChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x26020003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial27]
Name=PerChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x26020004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial28]
Name=PerChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x26020005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial29]
Name=PerAngleOnBow
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x260E0002
CrtVal=0x260E0001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial30]
Name=ObsPerChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x2B020002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial31]
Name=ObsPerChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x2B020003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial32]
Name=ObsPerChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x2B020004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial33]
Name=ObsPerChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x2B020005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial34]
Name=ObsPerAngleOnBow
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x2B0E0002
CrtVal=0x2B0E0001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial35]
Name=UZOChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x28020002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial36]
Name=UZOChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x28020003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial37]
Name=UZOChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x28020004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial38]
Name=UZOChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x28020005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial39]
Name=UZOAngleOnBow
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x280E0002
CrtVal=0x280E0001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial40]
Name=Fuel level
Type=34; DIAL_FUEL
Dial=0x0
CrtVal=0x3F300001
NewVal=0x0
DialVal=195,17
RealVal=0,1; normalized
Circular=No

[Dial41]
Name=Battery level
Type=36; DIAL_BATTERIES
Dial=0x0
CrtVal=0x3F300002
NewVal=0x0
DialVal=-75,75
RealVal=0,1; normalized
Circular=Yes

[Dial42]
Name=Compr air level
Type=35; DIAL_COMPR_AIR
Dial=0x0
CrtVal=0x3F300003
NewVal=0x0
DialVal=-150,150
RealVal=0,200; Kg/cm2
Circular=Yes

[Dial43]
Name=CO2 level
Type=39; DIAL_CO2
Dial=0x0
CrtVal=0x3F300004
NewVal=0x0
DialVal=-90,90
RealVal=0,1; normalized
Circular=Yes

[Dial44]
Name=Fuel level
Type=34; DIAL_FUEL
Dial=0x0
CrtVal=0x3F420004
NewVal=0x0
DialVal=135,17
RealVal=0,1; normalized
Circular=No

[Dial45]
Name=Battery level
Type=36; DIAL_BATTERIES
Dial=0x0
CrtVal=0x3F420003
NewVal=0x0
DialVal=-75,75
RealVal=0,1; normalized
Circular=Yes

[Dial46]
Name=Compr air level
Type=35; DIAL_COMPR_AIR
Dial=0x0
CrtVal=0x3F420002
NewVal=0x0
DialVal=-150,150
RealVal=0,200; Kg/cm2
Circular=Yes

[Dial47]
Name=CO2 level
Type=39; DIAL_CO2
Dial=0x0
CrtVal=0x3F420001
NewVal=0x0
DialVal=-90,90
RealVal=0,1; normalized
Circular=Yes

;;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;;;;

[Dial48]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial49]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial50]
Name=Add_ChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x3FF00004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial51]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial52]
Name=CompassFdbk
Type=12; DIAL_GYROCOMPASS
Cmd=Set_course,Crew
Dial=0x3F010022 ;com_direction.tga
CrtVal=0x3F010026 ;Richtung.tga
NewVal=0x3F010025 ;ZeigerKompass.tga
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
Dynamic=Yes

;----------------- Attack Peri Sliding Target Solution Mod----------------

[Dial53]
Name=Sol_Speed
Type=28; DIAL_SOL_SPEED
Cmd=Set_TDC_target_speed
Dial=0x3F4600FF
CrtVal=0x3F460001
NewVal=0x0
DialVal=15,345
RealVal=0,55; knots
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.TDC.Speed,55

[Dial54]
Name=Sol_Range
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x3F4800FF
CrtVal=0x3F480001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000

[Dial55]
Name=Sol_Angonbow
Type=27; DIAL_SOL_ANGONBOW
Cmd=Set_TDC_angle_on_bow
Dial=0x3F4700FF
CrtVal=0x3F470001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.AngleOnBow,360

[Dial56]
Name=Sol_Bearing
Type=24; DIAL_SOL_BEARING
Cmd=Set_TDC_bearing
Dial=0x3F4900FF
CrtVal=0x3F490001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.Bearing,360

;-------------------Attack Periscope Torpedo Settings Mod---------------------

[Dial57]
Name=Tube_Salvo_Sel
Type=32; DIAL_TUBES_SALVO_SEL
Cmd=Select_salvo_tube_index
Dial=0x2615A002
CrtVal=0x2615A009
NewVal=0x0
DialVal=-202.5,158.5
RealVal=0.5,8.5; 1 to 8
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.Periscope.RotClickTorp,8

[Dial58]
Name=Spread_angle
Type=33; DIAL_SPREAD_ANGLE
Cmd=Set_spread_angle
Dial=0x2615D002
CrtVal=0x2615D001
NewVal=0x0
DialVal=0,180
RealVal=0,20; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial59]
Name=Torp_Depth
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x2616A002
CrtVal=0x2616A001
NewVal=0x0
DialVal=30,330
RealVal=0,25; meters
Circular=Yes
CmdOnDrag=Yes

[Dial60]
Name=Torp_Speed
Type=18; DIAL_TORP_SPEED_IDX
Cmd=Set_torpedo_speed
Dial=0x2616B002
CrtVal=0x2616B001
NewVal=0x0
DialVal=-45,45
RealVal=0,2; 0,1 or 2
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=3,Menu.TDC.Speed_S,0.1,Menu.TDC.Speed_M,1. 1,Menu.TDC.Speed_F,2

[Dial61]
Name=Torp_Pistol
Type=19; DIAL_TORP_PISTOL
Cmd=Set_torpedo_pistol
Dial=0x2616C002
CrtVal=0x2616C001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-impact or 1-magnetic
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.Pistol_I,0.1,Menu.TDC.Pistol_M, 1,

[Dial62]
Name=Salvo_mode
Type=15; DIAL_SALVO_MODE
Cmd=Set_salvo_mode
Dial=0x2616D002
CrtVal=0x2616D001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-single or 1-salvo
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.Tor pedoSalvo_S,1,

;-------------------UZO Torpedo Settings Mod---------------------

[Dial63]
Name=Tube_Salvo_Sel
Type=32; DIAL_TUBES_SALVO_SEL
Cmd=Select_salvo_tube_index
Dial=0x2815A002
CrtVal=0x2815A009
NewVal=0x0
DialVal=-202.5,158.5
RealVal=0.5,8.5; 1 to 8
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.Periscope.RotClickTorp,8

[Dial64]
Name=Spread_angle
Type=33; DIAL_SPREAD_ANGLE
Cmd=Set_spread_angle
Dial=0x2815D002
CrtVal=0x2815D001
NewVal=0x0
DialVal=0,180
RealVal=0,20; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial65]
Name=Torp_Depth
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x2816A002
CrtVal=0x2816A001
NewVal=0x0
DialVal=30,330
RealVal=0,25; meters
Circular=Yes
CmdOnDrag=Yes

[Dial66]
Name=Torp_Speed
Type=18; DIAL_TORP_SPEED_IDX
Cmd=Set_torpedo_speed
Dial=0x2816B002
CrtVal=0x2816B001
NewVal=0x0
DialVal=-45,45
RealVal=0,2; 0,1 or 2
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=3,Menu.TDC.Speed_S,0.1,Menu.TDC.Speed_M,1. 1,Menu.TDC.Speed_F,2

[Dial67]
Name=Torp_Pistol
Type=19; DIAL_TORP_PISTOL
Cmd=Set_torpedo_pistol
Dial=0x2816C002
CrtVal=0x2816C001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-impact or 1-magnetic
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.Pistol_I,0.1,Menu.TDC.Pistol_M, 1,

[Dial68]
Name=Salvo_mode
Type=15; DIAL_SALVO_MODE
Cmd=Set_salvo_mode
Dial=0x2816D002
CrtVal=0x2816D001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-singleor1-salvo
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.Tor pedoSalvo_S,1,

;------------ UZO Sliding Target Solution Mod--------------------

[Dial69]
Name=Sol_Speed
Type=28; DIAL_SOL_SPEED
Cmd=Set_TDC_target_speed
Dial=0x284600FF
CrtVal=0x28460001
NewVal=0x0
DialVal=15,345
RealVal=0,55; knots
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.TDC.Speed,55

[Dial70]
Name=Sol_Range
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x284800FF
CrtVal=0x28480001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000

[Dial71]
Name=Sol_Angonbow
Type=27; DIAL_SOL_ANGONBOW
Cmd=Set_TDC_angle_on_bow
Dial=0x284700FF
CrtVal=0x28470001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.AngleOnBow,360

[Dial72]
Name=Sol_Bearing
Type=24; DIAL_SOL_BEARING
Cmd=Set_TDC_bearing
Dial=0x284900FF
CrtVal=0x28490001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.Bearing,360

;---------------Observation Periscope Torpedo Settings Mod----------------

[Dial73]
Name=Tube_Salvo_Sel
Type=32; DIAL_TUBES_SALVO_SEL
Cmd=Select_salvo_tube_index
Dial=0x2B15A002
CrtVal=0x2B15A009
NewVal=0x0
DialVal=-202.5,158.5
RealVal=0.5,8.5; 1 to 8
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.Periscope.RotClickTorp,8

[Dial74]
Name=Spread_angle
Type=33; DIAL_SPREAD_ANGLE
Cmd=Set_spread_angle
Dial=0x2B15D002
CrtVal=0x2B15D001
NewVal=0x0
DialVal=0,180
RealVal=0,20; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial75]
Name=Torp_Depth
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x2B16A002
CrtVal=0x2B16A001
NewVal=0x0
DialVal=30,330
RealVal=0,25; meters
Circular=Yes
CmdOnDrag=Yes

[Dial76]
Name=Torp_Speed
Type=18; DIAL_TORP_SPEED_IDX
Cmd=Set_torpedo_speed
Dial=0x2B16B002
CrtVal=0x2B16B001
NewVal=0x0
DialVal=-45,45
RealVal=0,2; 0,1 or 2
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=3,Menu.TDC.Speed_S,0.1,Menu.TDC.Speed_M,1. 1,Menu.TDC.Speed_F,2

[Dial77]
Name=Torp_Pistol
Type=19; DIAL_TORP_PISTOL
Cmd=Set_torpedo_pistol
Dial=0x2B16C002
CrtVal=0x2B16C001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-impact or 1-magnetic
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.Pistol_I,0.1,Menu.TDC.Pistol_M, 1,

[Dial78]
Name=Salvo_mode
Type=15; DIAL_SALVO_MODE
Cmd=Set_salvo_mode
Dial=0x2B16D002
CrtVal=0x2B16D001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-single or 1-salvo
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.Tor pedoSalvo_S,1,

[Dial79]
Name=TDC_autoupdate
Type=43; (???, wolny)
Cmd=Toggle_TDC_autoupdate
Dial=0x261B0011
CrtVal=0x261B0011
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-off or 1-on
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.Tor pedoSalvo_S,1,

;---------------------Clock--------------------

[Dial80]
Name=Clock minutes
Type=9; DIAL_CLOCK_MINUTE
Dial=0x0
CrtVal=0x3FE00001
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial81]
Name=Clock hours
Type=8; DIAL_CLOCK_HOUR
Dial=0x0
CrtVal=0x3FE00002
NewVal=0x0
DialVal=0,720
RealVal=0,24; hours
Circular=Yes

[Dial82]
Name=Clock seconds
Type=9; DIAL_CLOCK_SECONDS
Dial=0x0
CrtVal=0x3FE00003
NewVal=0x0
DialVal=0,21600
RealVal=0,60; seconds
Circular=Yes

;---------------------AOB Attack Disc--------------------

[Dial83]
Name=Angriffsscheibe
Type=12; DIAL_GYROCOMPASS
Dial=0x3F4E10FE
CrtVal=0x3F4E1001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
Dynamic=Yes

[Dial84]
Name=Indicator
Type=24; DIAL_SOL_BEARING
Cmd=Set_TDC_bearing
Dial=0x3F4E10FF
CrtVal=0x3F4E1005
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes
SndStep=5
SndList=1,Menu.TDC.Bearing,360

[Dial85]
Name=LageRad
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x3F4E1003
CrtVal=0x3F4E1002
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

[Dial86]
Name=Vorhalt
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x0x3F4E1008
CrtVal=0x0x3F4E1006
NewVal=0x0
DialVal=0,360
RealVal=5,5.2; meters
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

;---------------Circular Sliderule---------------

[Dial87]
Name=ZeitRad
Type=28; DIAL_SOL_SPEED
Cmd=Set_TDC_target_speed
Dial=0x3F070012;3B200002
CrtVal=0x3F070011;3B200001
NewVal=0x0
DialVal=0,360
RealVal=0,0.1; knots
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

;CDEdit;
;[Dial87]
;Name=ZeitRad
;Type=42; DIAL_TGT_ANG_ON_BOW
;Cmd=Set_tgt_sel_value
;Dial=0x3F070012;3B200002
;CrtVal=0x3F070011;3B200001
;NewVal=0x0
;DialVal=-180,180
;RealVal=-180,180; degrees
;Circular=Yes
;CmdOnDrag=Yes
;RelativeDrag=Yes

[Dial88]
Name=Circular Sliderule
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x3F070015
CrtVal=0x3F070014
NewVal=0x0
DialVal=0,360
RealVal=300,301; meters
CmdOnDrag=Yes
Circular=Yes
RelativeDrag=Yes

;CDEdit;
;[Dial88]
;Name=Circular Sliderule
;Type=16; DIAL_TORP_DEPTH
;Cmd=Set_torpedo_depth
;Dial=0x3F070015
;CrtVal=0x3F070014
;NewVal=0x0
;DialVal=0,360
;RealVal=5,5.2; meters
;Circular=Yes
;CmdOnDrag=Yes
;RelativeDrag=Yes

;---------------AOB---------------

[Dial89]
Name=AOB
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x3F070092
CrtVal=0x3F070091
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

;---------------Attack Periscope AOB Finder---------------

[Dial90]
Name=AOB_Finder
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x26030013
CrtVal=0x26030012
NewVal=0x0
DialVal=-83,277
RealVal=-83,277
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

;---------------Observation Periscope AOB Finder---------------

[Dial91]
Name=AOB_Finder
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x2B030013
CrtVal=0x2B030012
NewVal=0x0
DialVal=-83,277
RealVal=-83,277
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

[Dial92]
Name=Add_CompassVernier
Type=12; DIAL_GYROCOMPASS
Dial=0x3F010022 ;0x3F1D0001: verweist auf G3F I333: "Dial" (Kompass) ;com_direction.tga
CrtVal=0x3F010024 ;0x3F1D0004: verweist auf G3F I335: "Center" (10° Anzeige) ;Lage.tga
NewVal=0x0 ;neu eingefuegt
DialVal=-6480,6480
RealVal=-180,180 ;degrees original
Circular=Yes
Dynamic=Yes

;---------------------Lagewinkelscheibe--------------------

[Dial93]
Name=Angriffsscheibe
Type=12; DIAL_GYROCOMPASS
Dial=0x3F4E10FE
CrtVal=0x3F4E1012
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
Dynamic=Yes

[Dial94]
Name=LageRad
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x3F4E10FE
CrtVal=0x3F4E1011
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

[Dial95]
Name=Indicator
Type=24; DIAL_SOL_BEARING
Dial=0x3F4E10FF
CrtVal=0x3F4E1010
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.Bearing,360

;---------------------DeepDepth 260 Meter---------------------

[Dial96]
Name=DeepDepthFdbk; FLB Sale`s Slideout Anzeigen, 260 Meter!
Type=0; DIAL_DEPTH
Cmd=Set_depth,Crew
Dial=0x3F510001
CrtVal=0x3F510002
NewVal=0x3F510003
DialVal=-145,211
RealVal=0,315; meters
Circular=Yes

;---------------------Rudder---------------------

[Dial97]
Name=RudderFdbk; FLB Sale`s Slideout Anzeigen, Ruder
Type=5; DIAL_RUDDER
Cmd=Set_rudder,Crew
Dial=0x3F520001
CrtVal=0x3F520002
NewVal=0x3F520003
DialVal=-100,100
RealVal=35,-35; degrees
Circular=Yes

;---------------------Sol Gyroangle Att Peri---------------------

[Dial98]
Name=Sol_Gyroangle10ths; FLB Sale`s Torpedo Anzeigen, Schusswinkel10 Peri
Type=30; DIAL_SOL_GYROANGLE_10THS
Dial=0x0
CrtVal=0x2620E001
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

[Dial99]
Name=Sol_Gyroangle; FLB Sale`s Torpedo Anzeigen, Schusswinkel360 Peri
Type=29; DIAL_SOL_GYROANGLE
Dial=0x0
CrtVal=0x2620F001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes

;---------------------Sol Gyroangle Obs Peri---------------------

[Dial100]
Name=Sol_Gyroangle10ths; FLB Sale`s Torpedo Anzeigen, Schusswinkel10 Peri
Type=30; DIAL_SOL_GYROANGLE_10THS
Dial=0x0
CrtVal=0x2B20E001
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

[Dial101]
Name=Sol_Gyroangle; FLB Sale`s Torpedo Anzeigen, Schusswinkel360 Peri
Type=29; DIAL_SOL_GYROANGLE
Dial=0x0
CrtVal=0x2B20F001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes

;---------------------Sol Gyroangle UZO---------------------

[Dial102]
Name=Sol_Gyroangle10ths; FLB Sale`s Torpedo Anzeigen, Schusswinkel10 Peri
Type=30; DIAL_SOL_GYROANGLE_10THS
Dial=0x0
CrtVal=0x2820E001
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

[Dial103]
Name=Sol_Gyroangle; FLB Sale`s Torpedo Anzeigen, Schusswinkel360 Peri
Type=29; DIAL_SOL_GYROANGLE
Dial=0x0
CrtVal=0x2820F001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes

;---------------------AttPeri & UZO Sol_Bearing10ths---------------------

[Dial104]
Name=Sol_Bearing10ths
Type=25; DIAL_SOL_BEARING_10THS
Dial=0x0
CrtVal=0x3F490077
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

[Dial105]
Name=Sol_Bearing10ths
Type=25; DIAL_SOL_BEARING_10THS
Dial=0x0
CrtVal=0x28490077
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

;---------------------Compass---------------------

[Dial106]
Name=Compass
Type=12; DIAL_GYROCOMPASS
Cmd=Set_course,Crew
Dial=0x3FABCD01
CrtVal=0x3FABCD02
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
Dynamic=Yes

;---------------------Compass Peilung---------------------

[Dial107]
Name=Compass Peilung
Type=24; DIAL_SOL_BEARING
Dial=0x3F1D0007
CrtVal=0x3F1D0006
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes

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Old 02-10-16, 09:54 PM   #275
slavibaum
Bilge Rat
 
Join Date: Jul 2013
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I am really excited to use this mod, but I cannot seem to make it work. I am running NYGM, and no matter what I do, the resolution does not change. Does this mod have a problem with 2-monitor systems? I disabled the second, but that did not seem to help.
Mod list:
nygm_tonnage_war_v2.15_full_version
NYGM3_new
NYGM3_6F
IABLShipsforNYGM
3rd_Flotilla_mod
nygm_hires_submarines
supplement to V16B1 (JSGME)
Stiebler4C_addon_for_v16B1
Ahnenerbe WideGui 1920x1080 Final
Ahnenerbe WideGui 1920x1080 Final - FILES for NYGM v3.6D

I'm also starting the game with the main .exe in the silent hunter directory.

Thank you!

Last edited by slavibaum; 02-10-16 at 10:03 PM.
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Old 02-11-16, 12:53 AM   #276
siege00
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I can only answer part of your question since I'm not running NYGM. I have 2 monitors though and no problems with the mod rendering (of course SH3 only runs on the main monitor).

I've also run it from the main SH3.exe and from SH3C. No problems with it.

I'm using it on top of LSH2015 right now. Sorry I couldn't be of more help.
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Old 02-28-16, 11:17 PM   #277
jonmar
Bosun
 
Join Date: Sep 2012
Posts: 61
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Is there a guide anywhere on how to use the AOB range finder ring properly? I'm getting really weird results. And it looks different than the tool in MaGUI.

All of my measurements are off by a lot. Are the tic marks in the scopes calibrated properly for this resolution? Are the optics adjusted? Am I supposed to take the measurements at max zoom or min zoom?

When I take a range with the wheel, it's always about half of what the stadimeter on the notepad gives me. So I counted started dividing the tic marks by 2 which got my range close enough... still my AOB and Speed readings are way off.

Can anyone help?

Oh and the flag reference isn't showing up for me either.

Last edited by jonmar; 02-28-16 at 11:31 PM.
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Old 02-29-16, 02:14 AM   #278
siege00
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Quote:
Originally Posted by jonmar View Post
Is there a guide anywhere on how to use the AOB range finder ring properly? I'm getting really weird results. And it looks different than the tool in MaGUI.

All of my measurements are off by a lot. Are the tic marks in the scopes calibrated properly for this resolution? Are the optics adjusted? Am I supposed to take the measurements at max zoom or min zoom?

When I take a range with the wheel, it's always about half of what the stadimeter on the notepad gives me. So I counted started dividing the tic marks by 2 which got my range close enough... still my AOB and Speed readings are way off.

Can anyone help?
For the range readings, you must multiply the mast height x2 when using the AOB rings. This is how it was in the beginning until some mods started doing the multiplication within the recognition manual itself. This is not the case here. So Mast Height *2, then read the range from the middle disk, and 'yes', measurements are at max zoom.

For speed, I believe the mark is in the wrong spot. Try reading the speed at about 57° on the inner ring. I believe that the lines are not calibrated correctly. - I noted this a couple posts earlier.

Quote:
Oh and the flag reference isn't showing up for me either.
Flag reference is drag not hover IIRC. Did you try dragging it onto the screen from the Flaggen tab? It's possible I'm mistaken since I can't check the UI right now. <- confirmed, didn't want to fire it up since now I won't be sleeping for the next few hours. lol.

Last edited by siege00; 02-29-16 at 10:29 AM. Reason: For confirmation
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Old 02-29-16, 12:19 PM   #279
jonmar
Bosun
 
Join Date: Sep 2012
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Thanks for the tips!

I feel like a retard not attempting to drag the flag reference :/.

When calculating speed, do I double the ship's length also? And when calculating AOB, do I count the tic marks through the entire length of the ship, or only on one side of the scope? I remember this varied depending on the mod.
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Old 02-29-16, 04:22 PM   #280
siege00
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Quote:
Originally Posted by jonmar View Post
Thanks for the tips!

I feel like a retard not attempting to drag the flag reference :/.

When calculating speed, do I double the ship's length also?
Oh don't feel bad, we've all done something like that. Do not double ship's length when calculating speed. Just use the 57 degree mark to read it and you should be good.

Quote:
And when calculating AOB, do I count the tic marks through the entire length of the ship, or only on one side of the scope? I remember this varied depending on the mod.
IIRC, you have to use the whole ships length, so all tick marks. It does vary by mod (well how they have the degree scale set up). This one is 1:1 (height and width) so use the full length of the ship when counting tick marks.

Glad to be of help and good hunting!
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- SH3 GWX + MaGui and more
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Old 02-29-16, 09:45 PM   #281
jonmar
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I'm still getting weird AOB results. Here is what I do.

First I measure range by counting the tic marks to the reference point on the ship. Then I align that value on the mid inner dial to the 90 degree mark on the inner ring. Then I look up the ship's mast height * 2 on the outer ring and check the range corresponding to it on the mid outer dial.

Then to get the AOB, I align the range value on the mid outer dial with the ship's length on the outer ring... then I count the horizontal tics along the ship's entire length. Then I find that value on the mid inner dial and look up the AOB corresponding to it on the inner ring.

The problem is that the tic mark value is always above the 90 degree mark so there is nothing to read there.

I must be doing something wrong here.
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Old 02-29-16, 11:11 PM   #282
siege00
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Quote:
Originally Posted by jonmar View Post
I'm still getting weird AOB results. Here is what I do.

First I measure range by counting the tic marks to the reference point on the ship. Then I align that value on the mid inner dial to the 90 degree mark on the inner ring. Then I look up the ship's mast height * 2 on the outer ring and check the range corresponding to it on the mid outer dial.

Then to get the AOB, I align the range value on the mid outer dial with the ship's length on the outer ring... then I count the horizontal tics along the ship's entire length. Then I find that value on the mid inner dial and look up the AOB corresponding to it on the inner ring.

The problem is that the tic mark value is always above the 90 degree mark so there is nothing to read there.

I must be doing something wrong here.
That one is my fault, trying to do it from memory. I just checked and it's half the length tics. So I used the tics on the right hand side with the ship locked.

I use the Naval Academy > Torpedo mission to check my calculations. I know the stationary ship is around 800m away and around 36 degrees starboard (green) AOB.

So whenever I'm checking a UI and the rings, that's where I go with it.

Sorry about that.
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Currently - SH5 TWoS
- SH3 GWX + MaGui and more
- SH3 LSH 2015 + Ahnenerbe's Gui
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Old 03-01-16, 01:07 PM   #283
jonmar
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No problem. I've been using that same mission to test. I always turn 90 degrees to east and attack the small tanker because I know his speed and heading.

BTW is it just me or do the ships despawn after a while? I've had this happen many times when I'm tracking one of the ships and trying to get ahead of them to establish a good attack position, after a while they just aren't there anymore. Especially if I use time compression.
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Old 03-01-16, 09:28 PM   #284
Kumando
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Is it possible to adjust it for 1680x1050 resolution?
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Old 03-10-16, 05:04 AM   #285
szolnok95
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In this mod, how can i calculate with this:

http://i44.tinypic.com/rhq491.png

This from SH 5 but, i have the same in this mod.(different colour, but same 10-10 degree at hor and ver)
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