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Old 04-19-09, 07:04 PM   #16
MacHine13of13
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I hope that I've made a mistake; however, neither MSIE nor Firefox was able to help me find this mouthwatering mod on Filefront.

Help, please?
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Old 04-19-09, 07:10 PM   #17
Task Force
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Im sure they are on the downloads section if you look.
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Old 04-20-09, 04:42 PM   #18
keltos01
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Quote:
Originally Posted by MacHine13of13 View Post
I hope that I've made a mistake; however, neither MSIE nor Firefox was able to help me find this mouthwatering mod on Filefront.

Help, please?
version 3.4 found on my FF page :

http://files.filefront.com/V+34+IJN+.../fileinfo.html

next version should come with Peabody's IJN campaign

keltos
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Old 04-20-09, 05:43 PM   #19
MacHine13of13
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Thank you, sir, for your prompt and encouraging answer (drooling like the kid at the candy store)... I am looking forward to some IJN campaigns.

Who's to be first to actually raid Pearl?

Just one other naive question, any knowledge of anyone working on bettering the aircraft types above what is provided w/ v1.5, such as time-lining the American and German "dive bomber" and "fighter" (I think I have seen an upping of the Japanese fighters to "Zeroes" and the "Kate" bomber.) Admittedly, it's a submariner simulation; however, I would think that having any attacking/defending aircraft behave a bit more as they might on any given day would only add to the quality.

Again, many kudos!

~Mac
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Old 04-21-09, 03:48 AM   #20
keltos01
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Quote:
Originally Posted by MacHine13of13 View Post
Thank you, sir, for your prompt and encouraging answer (drooling like the kid at the candy store)... I am looking forward to some IJN campaigns.

Who's to be first to actually raid Pearl?

Just one other naive question, any knowledge of anyone working on bettering the aircraft types above what is provided w/ v1.5, such as time-lining the American and German "dive bomber" and "fighter" (I think I have seen an upping of the Japanese fighters to "Zeroes" and the "Kate" bomber.) Admittedly, it's a submariner simulation; however, I would think that having any attacking/defending aircraft behave a bit more as they might on any given day would only add to the quality.

Again, many kudos!

~Mac
btw this is an old thread, the current one for the Jyunsen B mod is :

http://www.subsim.com/radioroom/show...137761&page=24

and for the Japanese Campaign "Climb Mount Niitaka" :

http://www.subsim.com/radioroom/show...141869&page=20


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Old 09-10-14, 12:42 PM   #21
moha14881
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Quote:
Originally Posted by peabody View Post
Kelto's Jyunsen_B at Yokosuka Naval Base



With it's first mission to US coast:



Now we have to figure out how to get enough fuel for it to get there. The mission was originally written for the Sen Toku (range: 37000 miles). I guess it would be easier to redo the missions.:rotfl:. Anyway, we are rolling. Need to convert several files.

You will notice the Japanese bases are blue and Allied are red. As soon as the Japanese capture them, there will be a refit at Wake and another base at Rabaul. Then it's one step at a time.

Peabody
So, Jyunseb v3.7 has already a full Japanese campaign???
Cool!!
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Old 08-26-20, 07:34 PM   #22
whecsailor
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Default Is this Mod still availible somewhere?

Hi all

Trying to find this mod but all of the links seem dead.
Is it still somewhere out there??/
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