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Old 05-22-20, 03:02 PM   #1
Hylkuh
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Default Watch Officer Camera Bug

Hello everyone,

I have a very strange bug (i suppose). When i click on my watch officer while standing on the bridge, the camera immediately hovers above my uboot. I can change the position of the camera, but i don't know how to get the bridge view back. Any ideas?

Mod list:

GWX - 16km Atmosphere
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Evan82's Uniforms II
M.E.P v6
M.E.P v6- VisualSensors for GWX3
Optional - FSF for MEP v6
Sh3_volumetric_clouds&fog_V2.2
SHIV U-Boat Missions-Flaggen für SHIII
Low RPM
Radio England
Radio Deutschland
ARB WideGui 1920x1080
Adaptation for English & Deutsch
Supplement to V16B1 (JSGME)[/SIZE]
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Old 05-22-20, 03:57 PM   #2
John Pancoast
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Quote:
Originally Posted by Hylkuh View Post
Hello everyone,

I have a very strange bug (i suppose). When i click on my watch officer while standing on the bridge, the camera immediately hovers above my uboot. I can change the position of the camera, but i don't know how to get the bridge view back. Any ideas?

Mod list:

GWX - 16km Atmosphere
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Evan82's Uniforms II
M.E.P v6
M.E.P v6- VisualSensors for GWX3
Optional - FSF for MEP v6
Sh3_volumetric_clouds&fog_V2.2
SHIV U-Boat Missions-Flaggen für SHIII
Low RPM
Radio England
Radio Deutschland
ARB WideGui 1920x1080
Adaptation for English & Deutsch
Supplement to V16B1 (JSGME)[/SIZE]

Sometimes the Open hatch mod camera file can do that, did for me anyway. Swap your stock cameras.dat file into your game and that should tell you.
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Old 05-25-20, 06:34 AM   #3
Hylkuh
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Quote:
Originally Posted by John Pancoast View Post
Sometimes the Open hatch mod camera file can do that, did for me anyway. Swap your stock cameras.dat file into your game and that should tell you.

I tried but it didn't work. I addition i removed the open hatch mod, but that didn't solve the problem either... Thanks for answering though
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Old 05-25-20, 07:26 AM   #4
John Pancoast
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Quote:
Originally Posted by Hylkuh View Post
I tried but it didn't work. I addition i removed the open hatch mod, but that didn't solve the problem either... Thanks for answering though
Strange. The cameras.dat file is what controls that and by swapping the stock SH3 one into the game, it shouldn't be happening.

Try this:

- disable the open hatch mod.
- install the stock Sh3 cameras.dat file.
- install the stock sh3 commands.cfg file
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Last edited by John Pancoast; 05-25-20 at 07:39 AM.
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Old 05-25-20, 12:27 PM   #5
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Default Welcome back!

Hylkuh! those 11 year silent runs can run you out of oxygen!
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Old 05-26-20, 09:45 AM   #6
Hylkuh
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Quote:
Originally Posted by John Pancoast View Post
Strange. The cameras.dat file is what controls that and by swapping the stock SH3 one into the game, it shouldn't be happening.

Try this:

- disable the open hatch mod.
- install the stock Sh3 cameras.dat file.
- install the stock sh3 commands.cfg file
I think i have found the solution. I installed the stock sh3 cameras.dat file in the ARB WideGui 1920x1080 mod, and that fixed the problem. Thanks for your help!
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Old 05-26-20, 09:49 AM   #7
John Pancoast
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Quote:
Originally Posted by Hylkuh View Post
I think i have found the solution. I installed the stock sh3 cameras.dat file in the ARB WideGui 1920x1080 mod, and that fixed the problem. Thanks for your help!

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Old 07-09-20, 05:34 AM   #8
Anvar1061
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Quote:
Originally Posted by Hylkuh View Post
I think i have found the solution. I installed the stock sh3 cameras.dat file in the ARB WideGui 1920x1080 mod, and that fixed the problem. Thanks for your help!
What is the main difference responsible for this parameter?
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Old 11-12-21, 09:25 AM   #9
Sjöbjörn
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Hi guys,

Sorry to bring up an old post. But I'm getting crazy about this bug.

I have installed everything in this order (please see list below) and everything seem to work completely fine until the last step. After installing ARB WideGui I get this error with the watchman. When I click on him the camera rotates crazily.
If I try to replace cameras.dat with the backup before installing ARB WideGui I solve the Watchman problem, but instead I have the crosshairs of the periscopes being completely off. Similar to the guy in this thread.

So I can isolate the error to the cameras.dat at this point. I downloaded also Silent 3ditor (v0.9.9) to try to compare the two cameras.dat.

I can note that both "Dummy_Cam_ConningDeck" and "Dummy_Cam_WatchView" differ between the files.
I tried to set the parameters to be as the version where the watch officer works fine. But nothing happens.

Does anyone please have any idea on how to solve this? Please note that I reached this far without any programming skills or game designing skills. I don't fully understand how the .dat file works with all the nodes etc. I tried to import/export chunk but it didn't help either.

This is the installations I'm running:

1. SH3 v1.4 (Steam), tested and works fine
2. GWX, tested and works fine
3. 16km atmosphere, tested and works fine
4. V16B1, tested and works fine
5. Supplement to V16B1 (JSGME), tested and works fine
6. ARB WideGui, this is where the watch officer bug appears

Planning to also install these once the above is solved.
7. SH3 Commander and GWX3.0 Config files

THEN: Play and enjoy and never ever touch the mods again.




EDIT:
Another interesting finding is that I tried to apply the GWX - Open Hatch mod. When doing so the watch officer bug is fixed, but instead the camera angles and zoom is not the greatest. E.g. in sonar room I get way too close to the sonar guy.


EDIT2:
The open hatch mod also screws up the crosshairs as described above. So back to square one.


EDIT3:
I changed back to cameras.dat from the ARB WideGui mod. I realised that maybe I could survive with a workaround. The deck view works fine as long as I don't click on the watch officer in that interface. Instead I can give him orders through the lower left icons system. That way my deck view doesn't get screwed up. But is it possible to make the watch officer "unclickable" in any file?

Just to clarify, when I have once made the mistake to click on the watch officer, my deck view is completely messed up throughout that whole mission. It is not restored until I load into a new game/mission from the main menu.

Last edited by Sjöbjörn; 11-12-21 at 09:49 AM.
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Old 11-12-21, 09:48 AM   #10
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For the problem with periscopes, use the hot fix from the first page of ARB GUi


For the rest it is necessary to adapt the camera from the open hatch with that of the arb gui


there are also fixes for some of the problems
http://www.divingduck.de/
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Old 11-12-21, 10:21 AM   #11
John Pancoast
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Your mod order for #s four and five in your list is in the incorrect order too; needs to be the reverse of what you have.
H.sie first, then Stiebler.
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Last edited by John Pancoast; 11-12-21 at 12:28 PM.
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Old 11-12-21, 12:12 PM   #12
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Default Welcome aboard!

Sjöbjörn! desperately needs men who can dot their 'i's(& j's); cross their 't's(and the enemy's T) ...and umlaut all their 'ö's with unflinching resölve!
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Old 11-12-21, 01:34 PM   #13
Sjöbjörn
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Hi everyone, thanks a lot for the help and for the welcome from Aktungbby. And lol yes, with my Swedish mother tongue I can umlaut in my sleep!

Quote:
Originally Posted by ivanov.ruslan View Post
For the problem with periscopes, use the hot fix from the first page of ARB GUi


For the rest it is necessary to adapt the camera from the open hatch with that of the arb gui


there are also fixes for some of the problems
http://www.divingduck.de/
Do you mean the HotFix v0.3.1 ?
That one I have installed, it's part of my #4
" 4. V16B1, tested and works fine" - This includes hotfix v0.3.1 but it doesn't help.

Quote:
Originally Posted by John Pancoast View Post
Your mod order for #s four and five in your list is in the incorrect order too; needs to be the reverse of what you have.
H.sie first, then Stiebler.
I never understood what is what of H.sie and Stiebler. Can you please confirm if I understand it correctly like this?
V16B1 (patching the sh3.exe with the .bat file) = Stiebler?
Supplement to V16B1 (JSGME) (the manual modifications I put to the MOD folder) = H.sie?

Please correct me if I'm wrong. I'm still confused by the terminology and see the whole V16 thing as a whole. Please note that I played a lot SH3 like 15 years ago (OMG, did I just say that, jeez feels like yesterday) but have basically been out of the gaming world the last 10 years, so takes some time to catch up with all the old forum threads here.

Anyway, regarding the order. It works at the moment with my little "workaround" to not click on the WO guy. I had a day off today but spent a full working day to try to get the things up & running. Now it works and I'm happy to be able to play. So I will perhaps be a bit careful to not fix something that works now and cause further mess. But do you think I would see any major improvement in my gaming experience if I would switch the order of these?
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Old 11-12-21, 02:11 PM   #14
John Pancoast
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Well, first to make sure I'm not misunderstanding things: you are using both H.sie's and Stiebler's patches, correct ?
In other words; is the V16B1 mod you're using H.sie's or Stiebler's ? The Supplement folder is H.sie's of course.
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Old 11-12-21, 03:03 PM   #15
Sjöbjörn
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What is the easiest way to find out? I downloaded it from the links here:
https://www.subsim.com/radioroom/sho...d.php?t=174225

Does that mean I'm still missing Stiebler's? Now when I googled I found this:
https://www.subsim.com/radioroom/sho...d.php?t=217396

The last link I have not downloaded or installed. Is that something that would improve my life?
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