SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III > SH3 Mission Designers' Forum
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-07-05, 04:58 AM   #1
mjr_health
Watch
 
Join Date: Apr 2005
Location: Australia
Posts: 20
Downloads: 0
Uploads: 0
Default Mission testing

Has anyone else experienced problems with ships that wont move in the mission editor test function. I put in 5 ships. Spawn dates are all correct yet only 3 move. All speeds and waypoints are set. Got me intrigued ????
mjr_health is offline   Reply With Quote
Old 08-07-05, 05:21 AM   #2
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

Does the mission work correctly when you play it? If you like send it to gizzmoe [at] gmx.de, I could test if it works on my system.
Gizzmoe is offline   Reply With Quote
Old 08-07-05, 01:11 PM   #3
Krieg-Schwein
Machinist's Mate
 
Join Date: Apr 2005
Posts: 129
Downloads: 0
Uploads: 0
Default

I have seen this just save it and try it the ships will usually move in the mission
__________________
This is my U-Boat. There are many like it, But I like this one, its mine.

HI REZ MOON MOD
Krieg-Schwein is offline   Reply With Quote
Old 08-09-05, 12:34 AM   #4
Col7777
Grey Wolf
 
Col7777's Avatar
 
Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 222
Uploads: 0
Default

I too have had this problem, I had a commerce raider, I found it by sailing in the direction I placed it and there it was just sat there, I had another ship come sail in it's path, I thought it might start to move once it detected the other ship but it didn't.
When the other ship fired, it returned fire but still didn't move, it would have been nice to see it perhaps try evasive action, funny thing was they sank each other.
__________________


Silent and Violent
Col7777 is offline   Reply With Quote
Old 08-10-05, 12:12 AM   #5
Col7777
Grey Wolf
 
Col7777's Avatar
 
Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 222
Uploads: 0
Default

Is there away to add a PATROL type order to a ship, I know I can add way-points but doesn't the ship stop when it reaches the last one?
If I/we can get the ship to keep going on a circuit then it will be moving and when it comes in to contact with the enemy it may take evasive and/or attack action.
__________________


Silent and Violent
Col7777 is offline   Reply With Quote
Old 08-10-05, 02:06 AM   #6
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

Quote:
Is there away to add a PATROL type order to a ship
Go to the Properties panel of the last waypoint, then you can specify a waypoint to go back to ("Loop To Waypoint"), it then makes an endless patrol.
Gizzmoe is offline   Reply With Quote
Old 08-10-05, 06:27 AM   #7
Col7777
Grey Wolf
 
Col7777's Avatar
 
Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 222
Uploads: 0
Default

Gizzmoe, thanks I must have missed that.
__________________


Silent and Violent
Col7777 is offline   Reply With Quote
Old 08-10-05, 09:49 AM   #8
FAdmiral
Pacific Aces Dev Team
 
Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
Default

Yes. you can use the loop feature for any ship....


JIM
__________________
If you\'re not taking losses, you\'re not doing enough.
RAdm. Kelly Turner, USN

**********************************
www.fairtax.org
FAdmiral is offline   Reply With Quote
Old 08-10-05, 01:39 PM   #9
Col7777
Grey Wolf
 
Col7777's Avatar
 
Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 222
Uploads: 0
Default

Hi Jim,

Yes I must have overlooked that when playing around with the editor, I have the ships moving now.
__________________


Silent and Violent
Col7777 is offline   Reply With Quote
Old 08-11-05, 09:23 AM   #10
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
Default COL!

here's something that's got my eye brows raised...open the scapa flow single mission and there's no ships written into it...just the player sub nowt else.....where's the rest of the mission stored? in the campaign files? i dunno....allso found a way to get the camera to follow the sub whilst submerged....put the camera directly behind the subs screws nad it gets sucked along with the uboat...don't ask me how...
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
CB.. is offline   Reply With Quote
Old 08-11-05, 10:32 AM   #11
Col7777
Grey Wolf
 
Col7777's Avatar
 
Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 222
Uploads: 0
Default

Hi CB,

Well spotted on the Scapa mission, I never noticed that either.


I got the view to follow the screws ok as you did, it is above the water I'm after, they say it is there after a patch but I'm running patch free at the moment.
__________________


Silent and Violent
Col7777 is offline   Reply With Quote
Old 08-11-05, 10:44 AM   #12
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default Re: COL!

Quote:
Originally Posted by CB..
where's the rest of the mission stored? in the campaign files?
Yes, more or less. The campaign engine is fully active when you play a single player mission, that means that you don´t need to place anything else in your missions except your own sub if you don´t want to. There´s always something around you...
Gizzmoe is offline   Reply With Quote
Old 08-11-05, 10:48 AM   #13
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
Default

same here Col- patch free, i'm sure it's possible to make it follow the boat with the external cam on the surface but i reckn it wont be toggle able ie it will be pernamently fixed on the boat...as it does follow all the ships that you toggle to as it is....some one has been able to understand the correct way to edit the cam files (seen a mod for something or another moving of the camera positions etc ) so with the right type of editor (hex editor?) and some practice it shouls be possible to copy the ship view entrys over to the external view section..again i dunno...i'm not even sure that once done (if posible) that after a while i might get fed up of it ..be nice to toggle it tho....not worth useing the patches tho IMO...my preference would be for some sort of control over the event cam....

a/to prevent it panning round the "event" so it gives a side on 3/4 view all the time...
b/to make it more sensitive to being triggerred..so on every DC drop it pops up...or even that it can be active all the time and centred on the uboat... only swopping views for torp impacts etc..i'm sure this could be done as it doesn't step outside it's normal functioning it only alters the parameters..doubt if i can do it tho...i'll have a go tho :hmm:


yes the scapa flow mission file is another one of those easily overlooked mysterys that have a tendency to become highly significant later on....just where are those ships stored? find them and i reckon there's gold in them there hills..
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
CB.. is offline   Reply With Quote
Old 08-11-05, 10:51 AM   #14
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
Default Re: COL!

Quote:
Originally Posted by Gizzmoe
Quote:
Originally Posted by CB..
where's the rest of the mission stored? in the campaign files?
Yes, more or less. The campaign engine is fully active when you play a single player mission, that means that you don´t need to place anything else in your missions except your own sub if you don´t want to. There´s always something around you...
Cheers for the info Gizzmoe that's MIGHTY interesting....mighty interesting indeed!...
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
CB.. is offline   Reply With Quote
Old 08-11-05, 12:02 PM   #15
Col7777
Grey Wolf
 
Col7777's Avatar
 
Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 222
Uploads: 0
Default

Ah! I've been playing single missions just using the sub, I knew the game generated them as I've found out but I didn't know where from, thought it was in one of those DAT files may be.

What does the RADIUS thingy do when you make it bigger round your sub and/or another ship?
__________________


Silent and Violent
Col7777 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.