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Old 12-10-09, 12:33 AM   #1336
ViperU48
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Excellent update DD! Much progress is being made on this mod, to think that 2 months ago, our control rooms used to be so boring.

Thanks DD!
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Old 12-10-09, 02:20 AM   #1337
Magic1111
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Moin DD !

Many Thanks for your answers !

One question I have: CT mean the ConningTower (Angriffsturm), where the "ChristmasTree" (Typ IX) should be, right ? So not in the control room as in the type VII ?

Best regards,
Magic
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Old 12-10-09, 01:59 PM   #1338
Sailor Steve
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Yes.
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Old 12-10-09, 02:51 PM   #1339
DivingDuck
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Moin,

@SailorSteve:
Thanks, short answers are always the best, no room for misinterpretation.

@Magic4x1:
Yep, typeIX was housing the obs scope in CT. I´m not sure about the Xmas tree. But the devs had placed it there too.

Regards,
DD
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Old 12-10-09, 02:57 PM   #1340
Magic1111
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Quote:
Originally Posted by DivingDuck View Post
Moin,

@Magic4x1:
Yep, typeIX was housing the obs scope in CT. I´m not sure about the Xmas tree. But the devs had placed it there too.

Regards,
DD
Okay, I understand ! Many thanks DD !

Best regards,
Magic
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Old 12-10-09, 03:22 PM   #1341
Hitman
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Quote:
There is also a BBC box with pushknobs on the bridge. This should be also to control rudders and make turns no ?
I can't remember right now if there was another rudder controller in the bridge, but I think there was one in the conning tower

In any case, behind the UZO column to the right was a voice tube that extended to the main helmsman position in the control room. So it was possible to give direct orders to the helmsman from the bridge.
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Old 12-10-09, 05:23 PM   #1342
DivingDuck
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Quote:
Originally Posted by DivingDuck View Post
actual version: DD_OH_V3.09_20091209162038
'LGN1' has reported a problem with conning deck cam. When selecting the watch officer the camera winds up and looks at the conning from high above. There´s two ways to solve the problem:
  1. don´t click the watch officer on conning deck
    • in case you do, by mistake, you can move back to "normal" position using the mouse and arrow keys on your keyboard. the cam is free.
  2. use the new fix
    • I´ve uploaded a hotfix for this very problem. Instead of a camera view winding up you´ll now get a report on the nearest visual contact when clicking the watch officer on conning deck. Other mods may be affected. Get the file here: DD_OH_V3.09_ConningDeckCam_Fix_20091210230737.7z (ca 5KB)

Thanks for the report, LGN1!


Regards,
DD
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Old 12-10-09, 05:30 PM   #1343
Rapt0r56
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Quote:
don´t click the watch officer on conning deck
Das mache ich schon seit der ersten Kamera Mod die jemals rauskam, da ich sowieso nur die Potraits der Offiziere und die Tastatur benutze, ist es relativ egal.
Ich wollte eigentlich nur wieder etwas feedback liefern, habe heute eine neue Karriere angefangen und es ist alles super, mittlerweile habe ich schon die neuen klickspots und das Kamera-handling verinnerlicht. Ich staune immer wieder aufs neue über den "Weinachtsbaum" beim tauchen.
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Old 12-11-09, 02:39 AM   #1344
Magic1111
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Quote:
Originally Posted by Rapt0r View Post
Das mache ich schon seit der ersten Kamera Mod die jemals rauskam, da ich sowieso nur die Potraits der Offiziere und die Tastatur benutze, ist es relativ egal.
Ich wollte eigentlich nur wieder etwas feedback liefern, habe heute eine neue Karriere angefangen und es ist alles super, mittlerweile habe ich schon die neuen klickspots und das Kamera-handling verinnerlicht. Ich staune immer wieder aufs neue über den "Weinachtsbaum" beim tauchen.
Moin !

Dem kann ich mich nur anschließen, habe gestern Abend wieder getestet und langsam kommt man hinter alle Klicks und kennt sie auswendig (und erinnert sich daran, immer mal wieder einen Blick auf den sich drehenden Plattenspieler zu werfen...) Jedenfalls habe ich bis jetzt keine Bugs bemerkt !

Viele Grüße
Magic
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Old 12-11-09, 04:35 AM   #1345
urfisch
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well done! DD...i will now update the cr with particle effects...

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Old 12-11-09, 08:30 AM   #1346
Rapt0r56
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Quote:
well done! DD...i will now update the cr with particle effects...
Great News urfisch!
I want flames burning inside my Sub, and Explosions... exploding..
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My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 12-11-09, 10:01 AM   #1347
Uber Gruber
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Speaking of Xmas Trees.....is there any chance you could add a small christmas tree with lights that only appears in the command room late december ?
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Old 12-11-09, 11:04 AM   #1348
planecrazydale
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Hi DD,

Finally was able to give your latest updated version a try and it works great!

I have working hatches, scopes, etc as well as Anvart's Flag and aerial all working perfectly!

Thanks much!

Dale
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Old 12-11-09, 03:25 PM   #1349
makman94
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Default DD_OH v3.9 'fix' for MaGui

for those who want to use DD's 'DD_OH_V3.9' mod with MaGui you can find at my ff page the ''DD_OH v3.9 'fix' for MaGui'' that will make them compatible

@DD : Thank you very much for this superb mod !
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Old 12-12-09, 08:00 AM   #1350
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Thank you makman, if you were a woman i would come to you to kiss you...
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