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Old 11-11-2020, 04:31 PM   #511
bigbear
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I bought this game a few months ago but found that it doesn't support 3440x1440 widescreen monitors when in the conning tower. Seemed to work just fine elsewhere. So I was wondering if anyone knows if there is any chance of fixing that soon. I am pretty keen on playing this game and it seems like such a small fix.
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Old 11-12-2020, 09:56 AM   #512
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Everything seems like a small fix when someone else is doing it
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Old 11-12-2020, 11:56 AM   #513
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Originally Posted by ceh View Post
Everything seems like a small fix when someone else is doing it
I suspect that it actually is a small fix in this case since they already worked out the logic for all the other screens. It's just the conning tower that is the problem (as far as I can see so far).
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Old 11-12-2020, 12:14 PM   #514
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How is it not working in the conning tower? Screen rendering distortion? Black out when entering it? Straight out game crash? Usually screenshots help to tell what the issue is. They can't fix what they can't know.
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Old 11-12-2020, 01:35 PM   #515
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Originally Posted by bigbear View Post
I suspect that it actually is a small fix in this case since they already worked out the logic for all the other screens. It's just the conning tower that is the problem (as far as I can see so far).
Well, I don't know how much work each resolution is, TBH. It could be a tweak, it could be a few hours of work... In any case, as Pisces said, some information wouldn't go amiss
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Old 11-12-2020, 04:54 PM   #516
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Originally Posted by Pisces View Post
How is it not working in the conning tower? Screen rendering distortion? Black out when entering it? Straight out game crash? Usually screenshots help to tell what the issue is. They can't fix what they can't know.
Normally, as you move your cursor to the right or the left, the screen view will adjust itself to where you point it. In the case of the conning tower, when you try to move the cursor to the left or right, the cursor will not move past a certain limited range -- thereby preventing you from placing the cursor over any of the necessary sub's controls that fall outside of that range, such as the periscope or navigation controls. The screen viewport width was defined to be within a certain limited number of pixels based on a smaller screen size. The viewport width isn't being set the same way that it is on the other sub environments. If you look at the code, you will almost certainly see that is the case, which is why I am convinced it is an easy fix, but since I don't have access to the code, I can't say precisely where the problem is. Although I can see various sub controls to the right and left of the ladder that is in the center of the screen, the cursor doesn't quite allow me to move past that ladder in any direction to the right or left. I hope that explains it.

Last edited by bigbear; 11-12-2020 at 05:09 PM.
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Old 11-12-2020, 04:58 PM   #517
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Seems a pretty clear problem description now. I'm sure the devs have something to work with now. I only have 1920x1080 so I can't help to replicate it.
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Old 11-13-2020, 04:59 PM   #518
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Hello everyone!
This week we've been working on foam effects for the water asset. Here is a work-in-progress screenshot.

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Old 11-20-2020, 03:01 PM   #519
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Hello everyone!
This week we've been improving the waves and wake simulation. We want it to look as nice as possible before we put it all together and add more effects.
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