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Old 08-26-09, 10:14 PM   #256
Urdhuk
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Hello, Mikhayl. Currently I am running NYGM 3.3 in widescreen resolution (1680*1050), so I cannot use the original CTRL + F11 to take a screenshot. Do you or any member of the community know by change which shortcut could I use in order to take a screenshot?

Thanks
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Old 08-27-09, 01:02 PM   #257
coronas
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@Urdhuk:
Hook printscreen keypress to save TGA screenshot. Write path to save in d3d9.cfg before (screenshotPath= Everywhere you want save)
The best way to take screenshots: http://www.howiesfunware.com/
Quick Screen Capture.
Saludos, viejo!
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Old 08-27-09, 10:11 PM   #258
Urdhuk
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Many thanks to all the ones that help me. Wonderfull community indeed!!!

@coronas: muchas gracias por la información.

@Mikhayl: I have embebbed a picture that could help you see the attack periscope protrudding ahead of its case in a Type IIa u-boat.

I fear depth charges could damage further outside its case.



I have installed these Mods in the following order:

NYGM 2.5 Full
1500 meter bearing overlay
Enhanced Nav map plotting tools
NYGM 3.2
IABLShips Rezoned Final
NYGM HiRes Submarines
Hitman Optics NYGM 3.2 (Fixed)
NYGM 3.3

Thanks
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Old 08-29-09, 06:20 AM   #259
Mikhayl
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Hi Urdhuk, your mod list looks fine, I checked the files and I actually overlooked that problem when creating the mod.

Here's a fix for players who use the Type IIA, enable it with JSGME after "NYGM HiRes Submarines", and click "yes" when prompted. Enable it while in port, not mid-patrol (may CTD):
http://www.mediafire.com/download.php?ljmgltwg1ym

Sorry about that, cheers
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Old 08-29-09, 08:59 AM   #260
Stiebler
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Nice work, Mikhayl.

I can confirm that the original bug, as reported, existed, and it has now been cured by your new TypeIIA bug fix.

Stiebler.
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Old 09-07-09, 10:46 AM   #261
Stiebler
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Default NYGM 3_3 patch updated (as NYGM3_3b)

There is an updated release of NYGM 3.3 now available, see my signature.

This combines into one download the three small patches 3.3, 3.3A and 3.3B.

The combination now includes three new ships, courtesy of Rowi58 (2) and VonDos (1), together with a selection of fixes of various accumulated minor problems.

Specific problems fixed in this new patch:
1. Campaign files:
Brest, Faeroes, Lorient, Bergen, Penang bases all improved. Reykjavik now spelled correctly.
Ascension Island and Natal (Brazil) airbases now actually send out aircraft.
American ships removed from those remaining convoys whose spawning dates precede the declaration of war by Germany on the USA in December 1941.
2. Air attacks:
Aircraft are now easier to shoot down, instead of being almost bullet-proof.
Radar-warning ranges altered for Metox and Tunis, to prevent the 'air-crash' problem. Also altered for Naxos, since 'Naxos' actually should include both a long-range long-wavelength receiver and a short-range, short wave-length receiver, as it is modelled in the game. Naxos has been made less reliable in compensation.
Borkum radar-warning search receiver is now available from about the correct date, and not in November 1943.
3. Sensors:
Visibilities have been adjusted to accommodate OLC's horizon fix. Also, you can now lock on to enemy ships at much greater ranges than before.
4. Ships:
Added three new ships, Rowi's coastal freighter and small transport, and VonDos's Arandona large transport, all adapted for use with NYGM's slow-sinking model.
The 'Old Passenger Steamer' (NLOL) is finally recognised in EnglishNames.cfg.
External cargo has been removed from most (probably all) neutral ships.
Canadian corvettes are now available from September 1939, so some early convoys may now actually have the expected escorts!
5. Type XXIII U-boat:
Updated, as previously described, with new graphics improvements.


The new mod NYGM3_3 available from my signature replaces the early versions. Those who have installed the earlier versions should remove these with JSGME, and install the latest version. It will generate a folder 'NYGM3_3B'.

Those who have chosen to install IABL's NYGM3 pack of new merchant ships should also un-install it with JSGME, and download the revised version with the same name (new campaign files).

Please pay attention to a different order of installation of the parts of the mod, as detailed on the index page of my signature.

Stiebler.
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Old 09-07-09, 11:11 AM   #262
NGT
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Thank you

Thank you Stiebler

You give us new taste for playing the best sensors supermod

I hope you will take the challenge of SH5, we need you.

Thanks again.
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Old 09-07-09, 12:31 PM   #263
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Thanks Stiebler!

Sounds great.

Keep up the good work, indeed we need YOU!
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Old 09-07-09, 01:09 PM   #264
Rafael
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Just wondering if we still need NYGM Hi-Res Subs IIA Fix.zip (601.57 KB) too with the latest update?
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Old 09-07-09, 01:47 PM   #265
Graf Paper
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Thanks for keeping on top of things, Stiebler.

I've been having a lot of fun with NYGM and even have a friend who likes it for multiplayer with the lean, efficient structure of the game causing very little system lags and stuttering.

You guys done good work here!

NYGM - The Gold Standard others can only imitate!
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Old 09-07-09, 01:55 PM   #266
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and i I wait for team NYGM in the sh5.............
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Old 09-07-09, 02:15 PM   #267
Hitman
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Great news, downloading now

Has the Type XXIII crew position on the bridge improved? I hope it now stands higher , not that we get to be on the bridge very much, but when going in/out from the port is is annoying to be in the smallest conventional (Not midget) submarine the KM had, and yet feel like a dwarf in the bridge
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Old 09-07-09, 02:53 PM   #268
Stiebler
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Default

Many thanks for the compliments, everyone.

@Rafael:
Quote:
Just wondering if we still need NYGM Hi-Res Subs IIA Fix.zip (601.57 KB) too with the latest update?
I had forgotten to update Mikhayl's Hi-Res Subs file on the SubSim download page. However, I have just fixed that oversight, so, no, it is not necessary to apply the IIA Fix.zip any more.

@Hitman: the position of the crew on the bridge was changed some time ago, but there are no recent changes. So I am not sure whether the current crew positions are to your liking or not.

Stiebler.
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Old 09-08-09, 03:46 AM   #269
coronas
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Thanks, Stiebler! Everyday NYGM is better.
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Old 09-12-09, 12:49 PM   #270
Jinmei
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Good day! :-)

It would be my question how the hostile armored trawler sinks why after he threw his depht charges down? Nygm 3.3b I am useful.
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