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Old 05-31-06, 08:31 PM   #1
LoBlo
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Default Skin Swapping

Hello all.

Lets say that I want to change the skin, and just the skin on a existing model. How would I do it?

I'm trying to take a Shipwreck missile and give it a white skin to represent a RATTLERS missile to replace the TLAM. Should be pretty simple right?...hopefully?

thx
lb
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Old 05-31-06, 08:55 PM   #2
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I could tell you but then I have to kill you...




...in that case I'll tell you! :p









First you need to decompress the 3d.grp (with decompress.exe), find the texture map (DW Edit helpful here), paint said mapt, then put the texture back in using computil.

I don't know where you can get decompress.exe. Maybe one of the old SCX team might still have the link (I think thats where I got it)


Now time to use some of my new found Navy SEAL skills on you...
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Old 05-31-06, 09:22 PM   #3
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Actually I have the decompress tool, Pirate gave it to me a little while back.... however, I don't know how to use it its a DOS command file right?
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Old 05-31-06, 10:28 PM   #4
TLAM Strike
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be0ld mI maadd haX0r skillz:

Create a .bat file (use notepad and change the extention.), edit the .bat (right click>Edit) and enter:
decompress 3d
PING www.subsim.com (Just joking about the ping thing...)
save and run. Be advised it will create a big folder called 3D will all the graphics.
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Old 05-31-06, 11:14 PM   #5
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w0w...ur sk1llz r t3h ownz Thanks

you weren't kidding that is a pretty big folder alright, it will take half a day just to find the skin I'm looking for... this should be fun though...:hmm:
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Old 05-31-06, 11:20 PM   #6
TLAM Strike
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Quote:
Originally Posted by LoBlo
you weren't kidding that is a pretty big folder alright, it will take half a day just to find the skin I'm looking for... this should be fun though...:hmm:
DWedit gives you a listing of textures on each model. For the Shipwreck the only texture listed is ss-n-19.dds
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Old 05-31-06, 11:25 PM   #7
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Good idea. ...errrr, one more question...what program is needed to open .dds files?
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Old 05-31-06, 11:36 PM   #8
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Quote:
Originally Posted by LoBlo
Good idea. ...errrr, one more question...what program is needed to open .dds files?
http://msdn.microsoft.com/archive/de...fileformat.asp
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Old 06-01-06, 02:38 PM   #9
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errrr...this is starting to look like more trouble than worth it... sounds like something that needs photoshop to edit with...
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Last edited by LoBlo; 06-01-06 at 02:48 PM.
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Old 06-02-06, 06:41 PM   #10
LoBlo
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Quote:
Originally Posted by TLAM Strike
I First you need to decompress the 3d.grp (with decompress.exe), find the texture map (DW Edit helpful here), paint said mapt, then put the texture back in using computil.
Hey TLAM, can you tell me where I can find this "computil"?
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Old 06-02-06, 06:48 PM   #11
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Quote:
Originally Posted by LoBlo
Hey TLAM, can you tell me where I can find this "computil"?
Any of the repaints from Subguru or Orionworior.
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Old 06-03-06, 01:36 AM   #12
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Check out the MOD section of the CADC, there is a sticky there with the files you will need.
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Old 06-03-06, 06:24 AM   #13
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Thanks OneShot.

Would it be possible to list a quick "how-to" for the cmpUtil. I've been trying to put a rattlers.j3d and rattlers.dds into the game but whenever I try to run the cmpUtil nothing happens.
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Old 06-03-06, 10:05 AM   #14
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Time to go hacking again, make and run a .bat with this:

cmpUtil 3d rattlers.j3d
cmpUtil 3d rattlers.dds
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Old 06-03-06, 01:12 PM   #15
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Aha! Thanks once again. These things aren't obvious to us non-programmers. After hours of head scratching and hard work I.... still can't this this darn thing to work! ... ... ...

Its not the .bat its the .dds. I downloaded a quick 30day trail of photoshop and installed a .dds plugin, but the .dds files I'm producing aren't being read right. The .dds file view aren't even recognizing them as .dds files....

...hm... what's going wrong here...:hmm: ...*sigh* this is going to take a while to figure out.
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