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Old 10-29-07, 03:55 PM   #76
Siara
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I just tested it , and must say this is real for sure.
The explosions on the deck of the ship , even when you pause shooting are great.
Sound of fire makes you feel like you realy are witnessing her last hour

Only thing that surprised me was the time the flare stays burning in the air. I thought it will burn for bit longer.
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Old 10-29-07, 04:00 PM   #77
A6Intruder
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Only thing that surprised me was the time the flare stays burning in the air. I thought it will burn for bit longer.[/quote]


Good point, in my opinon the flares should also starts earlier, maybe after half-destruction!
Kind regards
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Old 10-29-07, 04:12 PM   #78
LGN1
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Wow, this is really a great mod! Thank you very much! I really enjoy it. There are just two very tiny things I don't like. First, the smoke that is emitted even when a ship is stopped (if I understand RB correctly this will be fixed ) and, second, the funnel smoke is divided into one black column and one brighter column for me.

Anyway, this mod really rocks!!!

Cheers, LGN1

Btw., can I delete the misc folder completely if I do not want to use the new waves/water?
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Old 10-29-07, 04:18 PM   #79
slow_n_ez
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Quote:
Originally Posted by Racerboy
been in any storms yet? Have you heard the thunder on the hydrophone?

Been in a couple of storms but wasn't listening on hydrophone ... will check it out when back on patrol .........

Only thing I can think of to make this almost perfect ( leaving room for other thoughts ) is once a ship is on fire are crew members screaming and jumping over board trying to survive ....... maybe being on fire and just jumping in the water to put out the flames too ( I know I know .. but war is a real hell at times )

The addition of your horns , anouncements , bells is going to be awesome I am sure :p
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Old 10-29-07, 04:27 PM   #80
Rimfaxi
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Quote:
Originally Posted by WeeBubba
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by WeeBubba
hi there

i installed the last version of this mod (which is great btw) but i had to use a tweak supplied by Wolf to run it in conjunction with my 16km distance mod.

will this run with the 16km distance mod? thanks
I don't see why you need a tweak to run it. What was the tweak? And why did you need it (what was missing/wrong/problem)?
hi RB

the tweak i am referring to is found on the discussion on this page. On this page JCWolf talks about having merged the SH4 effects and the Reece mod together for 16km. I am using this merged mod atm. I was wondering if I will need a similar merge to run the new version alongside Reece mod? perhaps I am getting confused. If so, forgive me, I have only recently been promoted from lowly deck swabber, so perhaps I am getting ahead of myself.
Just Copy the new Files in the 16KM EFFECTS Folder. Works fine in my install. Only the reflection of the red signal flare looks like blood in the water. With lots of dead guys swimming there it loks kind of frightening.

BTW: GOOD JOB! THX RB
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Old 10-29-07, 04:29 PM   #81
TheDarkWraith
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Quote:
Originally Posted by LGN1
Btw., can I delete the misc folder completely if I do not want to use the new waves/water?
yes you can. It will have no impact at all on the mod.
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Old 10-29-07, 04:31 PM   #82
TheDarkWraith
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Quote:
Originally Posted by Siara
I just tested it , and must say this is real for sure.
The explosions on the deck of the ship , even when you pause shooting are great.
Sound of fire makes you feel like you realy are witnessing her last hour

Only thing that surprised me was the time the flare stays burning in the air. I thought it will burn for bit longer.
how long should this flare burn? I didn't know how long flares lasted so I gave it a random value.
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Old 10-29-07, 04:34 PM   #83
TheDarkWraith
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Quote:
Originally Posted by slow_n_ez
Only thing I can think of to make this almost perfect ( leaving room for other thoughts ) is once a ship is on fire are crew members screaming and jumping over board trying to survive ....... maybe being on fire and just jumping in the water to put out the flames too ( I know I know .. but war is a real hell at times )
great idea. Should be easy to add. I'll add it to the list of upcoming additions to look into.
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Old 10-29-07, 04:37 PM   #84
TheDarkWraith
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Quote:
Originally Posted by Rimfaxi
Only the reflection of the red signal flare looks like blood in the water. With lots of dead guys swimming there it loks kind of frightening.
Does this need to be changed? Does it look too red? I can make it darker, like a darker red. I can even give the effect a new TGA and change the Alpha to a little less.
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Old 10-29-07, 05:07 PM   #85
USS Sea Tiger
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Default A great mod

I am not one usully to comment, but I installed this mod for the fun of it,, I am really amazed at the results!
Makes it almost like a new game! And best of all, it makes the night convoy battles so real,

I really like the emergeny flares,, a nice touch!

thanks for a great upgrade.
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Old 10-29-07, 05:23 PM   #86
Samwolf
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Siara
I just tested it , and must say this is real for sure.
The explosions on the deck of the ship , even when you pause shooting are great.
Sound of fire makes you feel like you realy are witnessing her last hour

Only thing that surprised me was the time the flare stays burning in the air. I thought it will burn for bit longer.
how long should this flare burn? I didn't know how long flares lasted so I gave it a random value.
IIRC, they weren't so much a parachute type flare as they were a short lived starshell type device. Maybe someone in the Navy or Merchant Marine would know better
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Old 10-29-07, 05:42 PM   #87
Woof1701
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Quote:
Originally Posted by Rubini
Hi RB!
I was really quick on this!
Here the list from your Material.dat V2.021:

-These ones don't have alpha channel and also are now only a
tiny white image:
bubble_01, 02
bubbles_01, 02
casca1.tga ==> this one even don't open with Gimp.
ciob_add.tga
cloud_w_small_spots.tga
expl_hallo.tga
paraluie.tga
all pierreE*.tga
Smoke_volum02 and smoke_volum.tga
all splash*.tga (except splash_vert_add.tga only not have
alpha channel)
all twirl_soft*.tga
waterspray.tga


-Some others only don't have alpha channel (take a carefull look at all them)

-These ones have the same above problem but are also on the
texture folder, so no problems in the end:
cloud_w_small_spots.tga
paraluie.tga
some of pierreE*.tga
Smoke_volum02 and smoke_volum.tga

Notice that the textures from depth charges detonation splashes are in this list above. This is how and why I found this problem.

Hopes that this could help you!
Hi Rubini,

Thanks for pointing that out. Which of the files is responsible for the depth charge detonation splashes?
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Old 10-29-07, 05:47 PM   #88
Hawk U-375
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by slow_n_ez
Only thing I can think of to make this almost perfect ( leaving room for other thoughts ) is once a ship is on fire are crew members screaming and jumping over board trying to survive ....... maybe being on fire and just jumping in the water to put out the flames too ( I know I know .. but war is a real hell at times )
great idea. Should be easy to add. I'll add it to the list of upcoming additions to look into.
Already made that file....and was sent... The Boss just has to give me his opinion...and then add it.....
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Old 10-29-07, 06:00 PM   #89
slow_n_ez
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As for the time on the flares .... on my pleasure craft I have a flare gun ( required for my boat ) but only last ( according to lable ... never shot one yet ) for 30 seconds ... I think the bigger boats flares last about 1 minute ... but am just guessing at length of time ...
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Old 10-29-07, 06:00 PM   #90
TheDarkWraith
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Quote:
Originally Posted by Samwolf
IIRC, they weren't so much a parachute type flare as they were a short lived starshell type device.
That's what I was thinking. That is why I gave them a short life span.
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