SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-10-11, 08:07 AM   #31
Itkovian
Helmsman
 
Join Date: Feb 2010
Posts: 106
Downloads: 15
Uploads: 0
Default

Ooo, this sounds like a good mod. Will try it this week-end. Good info on evading under the convoy, too.

Itkovian
Itkovian is offline   Reply With Quote
Old 06-10-11, 08:59 AM   #32
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Thank you for this Mod TheDarkWraith
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 06-11-11, 08:38 PM   #33
Shadriss
A-ganger
 
Join Date: May 2009
Location: Hooper, UT
Posts: 80
Downloads: 89
Uploads: 0
Default

This a part of Magnum Opus already, or is it completely standalone? Love the idea, just dont wanna install it twice if it's already there.
Shadriss is offline   Reply With Quote
Old 06-11-11, 11:51 PM   #34
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by Shadriss View Post
This a part of Magnum Opus already, or is it completely standalone? Love the idea, just dont wanna install it twice if it's already there.
It's completely standalone.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 09-03-11, 05:15 AM   #35
Hypospray
Swabbie
 
Join Date: Dec 2007
Posts: 6
Downloads: 4
Uploads: 0
Default

The link on first page don't work. Any change to re upload this nice mod ?

nevermind , I was able to dl in after a while

Last edited by Hypospray; 09-03-11 at 07:03 AM.
Hypospray is offline   Reply With Quote
Old 09-03-11, 07:09 AM   #36
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by Hypospray View Post
The link on first page don't work. Any change to re upload this nice mod ?

nevermind , I was able to dl in after a while
I can not confirm that. Link working, just checked.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 09-03-11, 07:58 AM   #37
S.Jaszczak
Watch
 
Join Date: Sep 2011
Location: Denmark
Posts: 18
Downloads: 19
Uploads: 0
Default

I been thinking a little about this, when you look at the historical facts about the hedgehog, with the 15 min. of disturbance, we all agree it is to much, could you in any way make the time like 3-4 min, and set separate timers, so the first 3-4 min its harder for them to pinpoint you, and then the next 3-4 min make it easier and then again after a set time put it back to normal?

gonna try to explain in another way

time 0:00 depth-charge goes of..
difficulty to track sub goes up to 95% difficulty

4:00 difficulty to track sub 60%

8:00 back to normal?

would to a certain degree simulate the noise of the water bubbles fading?

don't know if I make any sense ??
S.Jaszczak is offline   Reply With Quote
Old 09-05-11, 03:27 PM   #38
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Hypospray View Post
The link on first page don't work. Any change to re upload this nice mod ?

nevermind , I was able to dl in after a while
Here:

http://www.mediafire.com/?1y18d5pnt17c7cq
__________________
Magic1111 is offline   Reply With Quote
Old 11-09-11, 03:54 PM   #39
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,225
Downloads: 901
Uploads: 73


Default

Is this mod part of another mod now ?
THE_MASK is offline   Reply With Quote
Old 11-09-11, 04:47 PM   #40
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by sober View Post
Is this mod part of another mod now ?
No, not yet, because I´ve enable the MOD at last in my List and it overrides no other file from a TDW-MOD (each newest versions)!

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 11-27-11, 02:41 PM   #41
sirbum69
Navy Dude
 
Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
Default

has anyone had a problem with this mod causing the ships depth charges to fall off the ship but never go off. Reason im asking is because this is the only mod i have that would change depth charges and i am currently sitting in the middle of scapa flow (LOL) trying to get out. Destroyers all around me yet they were not DCing me at all. So i was like wth. So i went to external camera and zoomed in on one that went right over head, And i can see the animation of the DC launcher sending DC after DC yet nothing.

This wouldnt be happening because the depth of the area is like 20 M total would it. Course even when i went into the water after seeing the launcher sending them overboard, i saw nothing in the water. So before i unload my whole mod soup i figured i would see if this is a known issue, maybe just inside scapa.
sirbum69 is offline   Reply With Quote
Old 12-02-11, 02:02 PM   #42
Gandalfi2005
Sailor man
 
Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
Default

This MOD causes a crash to desktop after receiving the VIIc U-Boot and getting on a new patrol. With VIIB it just works fine.

What do i wrong ?

My MOD List

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_Patch2
NewUIs_TDC_6_8_0_ByTheDarkWraith
OPEN HORIZONS II_full v1.5
OHII v1.5 Patch1
sobers best ever fog V4 SH5
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Speech Recognition_MiTons_NewUI_Editon_v0.4_deutsch
Gandalfi2005 is offline   Reply With Quote
Old 12-02-11, 02:19 PM   #43
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Gandalfi2005 View Post
This MOD causes a crash to desktop after receiving the VIIc U-Boot and getting on a new patrol. With VIIB it just works fine.
I highly doubt this mod caused the CTD. More than likely it was my UIs mod that did it because of the snorkel. Is the snorkel enabled for the VIIc? If so, disable it, take ownership of your new uboat then re-enable the snorkel.
TheDarkWraith is offline   Reply With Quote
Old 12-02-11, 04:14 PM   #44
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 855
Downloads: 87
Uploads: 3
Default

Quote:
Originally Posted by S.Jaszczak View Post
I been thinking a little about this, when you look at the historical facts about the hedgehog, with the 15 min. of disturbance, we all agree it is to much, could you in any way make the time like 3-4 min, and set separate timers, so the first 3-4 min its harder for them to pinpoint you, and then the next 3-4 min make it easier and then again after a set time put it back to normal?

gonna try to explain in another way

time 0:00 depth-charge goes of..
difficulty to track sub goes up to 95% difficulty

4:00 difficulty to track sub 60%

8:00 back to normal?

would to a certain degree simulate the noise of the water bubbles fading?

don't know if I make any sense ??
Just to echo this: I'm not sure what the current duration and effect of the water disturbances is (and as it's a dat file I can't check), but a second version about 50% of the strength of this one would be awesome. As it stands it makes things far too easy, but I want to keep the mod for the realism factor as DCs should have some effect on sonar & hydro! Hoping for your indulgence TDW
0rpheus is offline   Reply With Quote
Old 12-02-11, 05:33 PM   #45
Gandalfi2005
Sailor man
 
Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
I highly doubt this mod caused the CTD. More than likely it was my UIs mod that did it because of the snorkel. Is the snorkel enabled for the VIIc? If so, disable it, take ownership of your new uboat then re-enable the snorkel.
.


How can i deactivate the snorkel ? In wich file ?
Thanks you very much
Gandalfi2005 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.