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Old 03-10-10, 01:06 PM   #16
CrocodileDundee
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Hi

How can you find (using S3D 0.9.9) which one of the ammo (in shells.zon) is the one for your subs (VIIA) deck cannon?
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Old 03-10-10, 01:34 PM   #17
szultz
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Quote:
Originally Posted by looney View Post
And later in war it was normal to fire at least 2 torps per ship. And end war to fire a complete spread at the target?
Wasn't that because subs could not get as close to convoys as at the start of the war and to compensate they had to fire more torps.
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Old 03-19-10, 01:16 PM   #18
GuillermoZS
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Thanks man!
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Old 05-14-10, 08:53 PM   #19
Gunship
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Quote:
Originally Posted by Darkreaver1980 View Post
Dont think so, i find it way more realistic and playable with this mod than the stock SH 5. Its not fun to shot 40 rounds into a merchant ship and it just sails away.

Some people like it this way and some the other way
For sure and I like this way too , because no time to waste with 40 rounds per merchant ship ! nice one thanks
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Old 05-14-10, 10:17 PM   #20
Hartmann
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Quote:
Originally Posted by Michal788 View Post
You make silent hunter 5 a real arcade game isnt?
I don´t think so

In real life some tankers never burn and others blow up easily when are broken in two or damaged
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Old 05-28-10, 08:03 AM   #21
schurem
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is this tested for 1.2 or is it made redundant? same for the torpedoes thing..
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Old 06-05-10, 12:38 PM   #22
Sudo
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Hello all,

Can someone upload the critical hits deck gun to subsim? I can't get the easy-share link to work. I have the critical hits torpedoes and it's great, so I would love to round it out with the deck gun too.

Thanks.
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Old 06-13-10, 12:36 PM   #23
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Still hoping that someone with a copy of this mod will upload to subsim. Getting ready for a new campaign and would love to throw this mod in the mix before doing so. Thanks to anyone can help.
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Old 07-28-10, 12:47 PM   #24
eon850aye
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Quote:
Originally Posted by schurem View Post
is this tested for 1.2 or is it made redundant? same for the torpedoes thing..
Oh yeah I use this & the torpedoes mods myself.

Quote:
Originally Posted by Sudo View Post
Hello all,

Can someone upload the critical hits deck gun to subsim? I can't get the easy-share link to work. I have the critical hits torpedoes and it's great, so I would love to round it out with the deck gun too.

Thanks.
Quote:
Originally Posted by Sudo View Post
Still hoping that someone with a copy of this mod will upload to subsim. Getting ready for a new campaign and would love to throw this mod in the mix before doing so. Thanks to anyone can help.
The link is working fine (just tried it myself), I had to wait for the timer to reach zero, clicked on Regular Download, then waited for that timer to reach zero, I also had to type in two words somewhere aswell before I was allowed to download the file , but got there in the end
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Old 08-08-10, 07:23 PM   #25
Sudo
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Quote:
Originally Posted by eon850aye View Post
Oh yeah I use this & the torpedoes mods myself.





The link is working fine (just tried it myself), I had to wait for the timer to reach zero, clicked on Regular Download, then waited for that timer to reach zero, I also had to type in two words somewhere aswell before I was allowed to download the file , but got there in the end
eon850aye, thanks again for this.
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Old 08-08-10, 07:39 PM   #26
TopcatWA
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Thanks M8
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Old 08-08-10, 08:38 PM   #27
DavyJonesFootlocker
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I enjoy your mod.
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Old 08-14-10, 01:54 PM   #28
Frantic8882
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Can I activate during patrol? I got crit hits torp installed right now on patrol, okay to add deck guns? thx, and good job.
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Old 11-04-10, 02:16 PM   #29
dbn
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thanks you very much
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Old 11-04-10, 03:53 PM   #30
Sepp von Ch.
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I wish more relistic and more difficult "critical hits for deck gun" mod, but I exceptionally like, that you never know what the effect of your fire will be.
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