SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-10-10, 01:06 PM | #16 |
Mate
Join Date: Mar 2007
Location: Scotland, UK
Posts: 55
Downloads: 11
Uploads: 0
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Hi
How can you find (using S3D 0.9.9) which one of the ammo (in shells.zon) is the one for your subs (VIIA) deck cannon?
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- You command such an extraordinary ship, a ship that can sink! - Well 'mam, to be honest I'm more thrilled by the fact that she can resurface! |
03-10-10, 01:34 PM | #17 |
Swabbie
Join Date: Nov 2009
Posts: 12
Downloads: 28
Uploads: 0
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03-19-10, 01:16 PM | #18 |
Gunner
Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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Thanks man!
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05-14-10, 08:53 PM | #19 |
Nub
Join Date: Sep 2009
Posts: 3
Downloads: 4
Uploads: 0
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For sure and I like this way too , because no time to waste with 40 rounds per merchant ship ! nice one thanks
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05-14-10, 10:17 PM | #20 |
Sea Lord
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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I don´t think so
In real life some tankers never burn and others blow up easily when are broken in two or damaged
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
05-28-10, 08:03 AM | #21 |
Loader
Join Date: Jul 2003
Posts: 90
Downloads: 42
Uploads: 0
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is this tested for 1.2 or is it made redundant? same for the torpedoes thing..
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06-05-10, 12:38 PM | #22 |
Helmsman
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Hello all,
Can someone upload the critical hits deck gun to subsim? I can't get the easy-share link to work. I have the critical hits torpedoes and it's great, so I would love to round it out with the deck gun too. Thanks. |
06-13-10, 12:36 PM | #23 |
Helmsman
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Still hoping that someone with a copy of this mod will upload to subsim. Getting ready for a new campaign and would love to throw this mod in the mix before doing so. Thanks to anyone can help.
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07-28-10, 12:47 PM | #24 | ||
Mate
Join Date: Apr 2007
Location: Hertfordshire UK
Posts: 56
Downloads: 19
Uploads: 0
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Quote:
Quote:
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08-08-10, 07:23 PM | #25 | |
Helmsman
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Quote:
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08-08-10, 07:39 PM | #26 |
Navy Dude
Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Thanks M8
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08-08-10, 08:38 PM | #27 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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I enjoy your mod.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
08-14-10, 01:54 PM | #28 |
Mate
Join Date: May 2010
Location: South of Heaven
Posts: 60
Downloads: 72
Uploads: 0
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Can I activate during patrol? I got crit hits torp installed right now on patrol, okay to add deck guns? thx, and good job.
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11-04-10, 02:16 PM | #29 |
Nub
Join Date: Nov 2010
Posts: 2
Downloads: 54
Uploads: 0
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thanks you very much
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11-04-10, 03:53 PM | #30 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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I wish more relistic and more difficult "critical hits for deck gun" mod, but I exceptionally like, that you never know what the effect of your fire will be.
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U-552 Tiger IDF |
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