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Old 05-09-14, 05:25 AM   #76
THEBERBSTER
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Default JSGME Enabling Mods Correctly

Last updated 24th December 2016

Before enabling Any Mods please see the Important Notice at Picture 19 at the following link.
http://www.subsim.com/radioroom/show...62&postcount=4

1. In this Tutorial I have chosen sobers’s green crew training v4 SH5 Mod as the Tutorial example.

2. This Mod contains the Folder in Folder situation that causes a number of problems to newcomers to JSGME.

3. The Subsim Forum is constantly being posted with this type of problem where the Mod has been Enabled but does not work.

4. This Tutorial will show you how to spot this problem with any Mod that you download.

5. It is also good practice to have your Mods all in one place so they can be found easily.

6. In this Tutorial we will be using a Folder called SH5 Mods Store.

7. Download the sobers green crew training V4 SH5 Mod to the SH5 Mods Store Folder. (Picture 1)

Picture 1


8. Double click on the Zip File with your Mouse to Open it.


9. Click on the Folder Once to Highlight it. (Picture 2)


1
0. Press the Copy Icon (Picture 2)


Picture 2


11. This Picture shows that the Mod is going to Copy to the SH5 Mods Store Folder. (Picture 3)


12. Press OK to complete the Copy. (Picture 3)

Picture 3


13. Close the Zip File. (Picture 4)

Picture 4


14. The Mod is now copied to your SH5 Mods Store Folder (Picture 5)

Picture 5



15. Open the Mod with your Mouse. (Picture 6)

Picture 6


16. This Mod contains 2 Folders. (Picture 7)

Picture 7


17. The Folder 1 is the Documents Folder that will contain a Text File or other details about the Mod.


18.This can be Copied and Pasted to your SH5 Mods Store Folder for reading the Instructions.


19. Folder 2 has a Folder called Mods.


20. Open the Mods Folder.


21.This shows another Folder called sobers green crew training V4 SH5. (Picture 8)


Picture 8


22. Open the sobers green crew training V4 SH5 Folder (Picture 9)


Picture 9



23. This shows the data Folder. (Picture 10)


Picture 10


24. This means that the sobers green crew training V4 SH5 Folder that we saw in Picture 8 is the Folder that needs to go in the JSGME Mod Folder.


25. The rule is look for the data Folder and it is the Folder behind the data Folder that always needs to go in the JSGME Mod Folder.


26. Use the Arrow in the Left Top Corner to go back to the sobers green crew training V4 SH5 Folder.

27. Open the Mod Folder and select Copy. (Picture 11)

Picture 11


28. Go to your JSGME Mod Folder. (Picture 12)


29. Typical Path C:\Ubisoft\Silent Hunter 5\Mods

30. Open the Mod Folder and select Paste (Picture 12)

Picture 12


31. Go down to the JSGME Icon Application and Open it. (Picture 13)


Picture 13



32. You will now see the Mod
sobers green crew training V4 SH5 is in the left Disabled side of JSGME. (Picture 14)

Picture 14



33. Right click with your Mouse on the Mod and you will see Explore. (Picture 15)


Picture 15


34. Click on Explore and you should now see the data Folder (Picture 16)


35. This action can also be done directly from the Mod Folder see Picture 12 by opening the Mod Folder and opening the Mod and Deleting from there.

36. At this point if you cannot see the data Folder then the Mod will not work if it is Enabled.

37. If there are any Text Files or Document Folders showing then these should be Deleted by right clicking with your mouse and selecting the Delete function.

Picture 16


38. If you have followed the Tutorial Instructions correctly then this or any other Mod will Enable correctly.


39. To Enable the Mod click on it Once with your Mouse. (Picture 17)

40. Click the Right Arrow showing in the centre section. (Picture 17)

Picture 17


41. The
sobers green crew training V4 SH5 Mod will either directly Enable or will show you a screen where it is going to overwrite other Enabled Mods. (Picture 18)

Picture 18



42. If you are building from an Established Mod List then there will not be problems with the Mods overwriting each other.


43. You will see at the bottom the total number of Mods in JSGME and the number of Mods Enabled.

44. To Exit JSGME Press the Close Button. (Picture 19)

Picture 19



45. You still have the original Zip File of the Mod as a backup as well as the Copied Mod
sobers green crew training V4 SH5 all in the SH5 Mods Store Folder.

46. How we got there:

47. (1) Zip File > (2) sobers green crew training V4 SH5 Folder > (3) Documents Folder + (3) Mods Folder > (4) sobers green crew training V4 SH5 Folder > (5) data Folder

48. The usual position for a Folder to be copied to the JSGME Mods Folder would be in position (2) and the data Folder in position (3).

49. As you can see with this particular Mod you have 2 Folders with the same name in positions (2) and (4).

50. This is why you need to pay careful attention with any Mods that you intend to use so you know what to put in the JSGME Mod Folder for the Mod to work.

TIP
If you shade this information and then copy and paste it to your PC Notepad you can then edit it.

Last edited by THEBERBSTER; 10-04-19 at 05:02 PM. Reason: Replaced missing pictures
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Old 05-10-14, 02:49 AM   #77
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Hi THEBERBSTER,

I am new to modding sh5 and I find your thread here are invaluable.
Thank you very much for doing it.

However, I have a question about TDW_GenericPatcher_v_1_0_164_0.
Do you patch it in the beginning before all the mods in JSGME 2.6.0 or at the end after all the JSGME mods?

Here are my steps:
1. TDW_GenericPatcher_v_1_0_164_0

then under JSGME:
2. NewUIs_TDC_7_4_2_TheDarkWraith
3. Open Horizon II v2.5
4. Trevally Tutorial - All v0.2(for OHIIv1.3)

However, when playing the tutorial, I get random CTD quite often.
I have tried Basic Sub Maneuvering, Activate Stations and Automation and I have get CTD about 5 or 6 times.

What do I do wrong?
Please advise.
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Old 05-11-14, 04:31 AM   #78
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Hi tirta

TDW's GFP is a stand-alone Patcher it has nothing to do with JSGME

Do not put it in JSGME

Do not put in your Mods Folder

This comes from the installation instructions from my Post #2

TDW’s Generic File Patcher’ is aStand-alone’ Application.

DO NOT put this in “JSGME” or in any SH5 folders.


Right click and delete the Patcher from JSGME

Look at my instructions again

Peter
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Old 05-12-14, 03:51 AM   #79
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yes I have read your post no.2.

I have not put TDW_GenericPatcher_v_1_0_164_0 under jgsme,
but on separate folder, but the tutorial still cause me CTDs.

I do not have CTD when using stock game.
What caused CTD? Do you know?
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Old 05-12-14, 06:54 PM   #80
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Hi tirta

Post your mod list to me

In “JSGME”

Go to “Tasks”

Go to “Export activated mod lists to”

Click on “Clipboard”

Paste to my Post.

Can you explain a little better what you mean by the tutorial is causing a ctd?

Is the Patcher opening and showing you the 9 patch files?

Peter
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Old 05-13-14, 02:08 AM   #81
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Hi The Berbster i just loaded the latest sobers mod list...and installed the latest patcher...i'm not sure which patches to enable or whether it's really installed correctly i did it step by step per your instructions,plus the options viewer editor...but I'm not sure which options to choose true or false...this game is deep now with lots of different things I'm really not clear about...someone on Youtube needs to post an in depth instruction guide to sobers mega mod on how to install correctly...that way newcomers know what to do...it's hard going through all the subsim posts to find answers.i got in the game and tried to run a historical mission with no luck...because i get a CTD...so i don't know no what to do now
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Old 05-13-14, 05:53 AM   #82
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Hi mainexpress

As far as the Patcher goes, as long as you can see those’ 9 Files’ then you have installed ok

The next thing is whether you are running ‘Real Navigation’ or not.

There have been a lot of additions to the game like taking control of the ‘Dive Planes, Engine Control, Sextants,’ and the recent addition in 164 of ‘Wind Speeds’ etc.

If you were to use them then they would need patching and in some cases you also need to make changes in the ‘OFEV’ as well.

For example if you want to be able to use ‘Decks Awash’ then you need to make changes in both the ‘GFP’ and the ‘OFEV.’

Do not change any in ‘Experimental or Advanced’

It is ‘File 4’ where you need to start making changes.

Click on ‘Patches.’

Change the ‘FIRST’ and ‘SECOND’ but only the ‘THIRD’ if you are using ‘RN.’

See my Post #41 on how to change the ‘Map Colours.’ This will always revert back to red when you go back in to GFP again so do not worry your choices stay enabled.

Change the next 3

The next 1 and 2 if you want ‘Decks Awash.’

Not IEC or ‘Advanced Users.’

Change the next 6

Change ‘New Game Destroyed Marks’ only if you are using ‘7-5-0.’

Change the next 2

Leave the next 5 although 4 and 5 is your choice to change if you want to.

Change ‘New hydro contact types.’

Do not change ‘Experimental’ and the last 8 although 4 and 5 your choice to change if you want to.

File 5 change all except ‘AI Units.’

File 6 change the following 1 - 3 – 5 – 6 – 7 – 9 -10

I personally do not change the next 7 but you can change these apart from ‘Dive Planes’ if you want to.

File 7 just 1 to change.

File 8 no changes.

File 9 no changes.

See my Post #35 and you will see Sobers mod list order.

As far as the OFEV this should now be a stand-alone and changes are no longer made through the NEWUI base mod.

OFEV is a matter of personal choice mainly rather than essential changes unless you are into the higher aspects of the game and changes need to be made to work with the changes made in the GFP.

If for example you wanted to use ‘Night Filters’ on your ‘Scopes’ then you would select the ‘UI Tab’ and change ‘Night Filters’ from ‘False to True.’

If for example you wanted set a ‘Hotkey’ so that you can travel at ‘7 knots’ to save ‘Fuel’ then you would go to the ‘Fuel Tab’ and change ‘Hotkey’ for ordering most effective fuel speed from M to P.’

Changes that you make in the ‘TAI and Nav Map’ tabs will automatically now show ‘Enabled’ when you select these ’Maps’ when you are on the U-Boat.

I do not know why you are getting a ctd with the ‘Historical Missions.’

I would suggest that you post me your mod list.

There is no need to type your mod list.

In “JSGME”

Go to “Tasks”

Go to “Export activated mod lists to”

Click on “Clipboard”

Right click and Paste to my Post.

I hope I have explained well enough, anything you still do not understand or want an answer to just Post or send me a PM

Peter
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Old 05-13-14, 02:05 PM   #83
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Quote:
Originally Posted by THEBERBSTER View Post
Hi mainexpress

As far as the Patcher goes, as long as you can see those’ 9 Files’ then you have installed ok

The next thing is whether you are running ‘Real Navigation’ or not.

There have been a lot of additions to the game like taking control of the ‘Dive Planes, Engine Control, Sextants,’ and the recent addition in 164 of ‘Wind Speeds’ etc.

If you were to use them then they would need patching and in some cases you also need to make changes in the ‘OFEV’ as well.

For example if you want to be able to use ‘Decks Awash’ then you need to make changes in both the ‘GFP’ and the ‘OFEV.’

Do not change any in ‘Experimental or Advanced’

It is ‘File 4’ where you need to start making changes.

Click on ‘Patches.’

Change the ‘FIRST’ and ‘SECOND’ but only the ‘THIRD’ if you are using ‘RN.’

See my Post #41 on how to change the ‘Map Colours.’ This will always revert back to red when you go back in to GFP again so do not worry your choices stay enabled.

Change the next 3

The next 1 and 2 if you want ‘Decks Awash.’

Not IEC or ‘Advanced Users.’

Change the next 6

Change ‘New Game Destroyed Marks’ only if you are using ‘7-5-0.’

Change the next 2

Leave the next 5 although 4 and 5 is your choice to change if you want to.

Change ‘New hydro contact types.’

Do not change ‘Experimental’ and the last 8 although 4 and 5 your choice to change if you want to.

File 5 change all except ‘AI Units.’

File 6 change the following 1 - 3 – 5 – 6 – 7 – 9 -10

I personally do not change the next 7 but you can change these apart from ‘Dive Planes’ if you want to.

File 7 just 1 to change.

File 8 no changes.

File 9 no changes.

See my Post #35 and you will see Sobers mod list order.

As far as the OFEV this should now be a stand-alone and changes are no longer made through the NEWUI base mod.

OFEV is a matter of personal choice mainly rather than essential changes unless you are into the higher aspects of the game and changes need to be made to work with the changes made in the GFP.

If for example you wanted to use ‘Night Filters’ on your ‘Scopes’ then you would select the ‘UI Tab’ and change ‘Night Filters’ from ‘False to True.’

If for example you wanted set a ‘Hotkey’ so that you can travel at ‘7 knots’ to save ‘Fuel’ then you would go to the ‘Fuel Tab’ and change ‘Hotkey’ for ordering most effective fuel speed from M to P.’

Changes that you make in the ‘TAI and Nav Map’ tabs will automatically now show ‘Enabled’ when you select these ’Maps’ when you are on the U-Boat.

I do not know why you are getting a ctd with the ‘Historical Missions.’

I would suggest that you post me your mod list.

There is no need to type your mod list.

In “JSGME”

Go to “Tasks”

Go to “Export activated mod lists to”

Click on “Clipboard”

Right click and Paste to my Post.

I hope I have explained well enough, anything you still do not understand or want an answer to just Post or send me a PM

Peter
okay when i set up the generic patcher per your instructions...i only got 8 files at the end... the SH5.exe came up as an error box saying it was a different version...and i will go through the GFP & OFEV as you just explained and make those changes once i get my patcher set up right.here's my mod list...I'm wondering if i have to do a re-install and start all over.Generic Mod Enabler - v2.6.0.157
[D:\Program Files (x86)\Ubisoft\Silent Hunter 5\MODS]

sobers game loading tips V8 SH5
NDB,NDH OM#1 - No Dialog Indicator
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers best ever fog V30 SH5
sobers base sky mechanics V1
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 16 by 9
IRAI_0_0_41_ByTheDarkWraith
Real U-Boat Performance - Type VII v1.4
sobers TDWUserOptions for mega mod +Menu SH5 V7
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
sobers Real_Nav_Bouys_Charts SH5 V5
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
sobers shipwreck mod V8 SH5
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. v5.7 - Indestructible UZO patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V14 SH5
sobers Blackout lights V2 SH5
sobers NO ship bow wave mod SH5
Shadow Improvement ModLR
sobers less resources shadows SH5
Moon_light_mod V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
sobers No bullet trasers SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers CrewAI mod SH5
sobers reduced file sizes SH5 V2
sobers dead is dead V3 NewUIs_TDC_7_5_0 SH5
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Old 05-13-14, 02:24 PM   #84
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Is this where you installed SH5 [D:\Program Files (x86)\Ubisoft\Silent Hunter 5\MODS] ?

If this is yes?

Then it is incorrect to install in the program x86 folder.

The installation in your case should look like this.

D:\Ubisoft\Silent Hunter 5

This would be the default installation from the dvd unless you tell it otherwise.

The installation then adds to your Program x86 Folder and also in your Documents Folder.

JSGME when installed then adds the 'Mods Folder in the Silent Hunter 5 Folder

So yes, I can see why you might have a problem with the GFP looking for your SH5 exe

Peter
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Old 05-13-14, 03:44 PM   #85
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Quote:
Originally Posted by THEBERBSTER View Post
Is this where you installed SH5 [D:\Program Files (x86)\Ubisoft\Silent Hunter 5\MODS] ?

If this is yes?

Then it is incorrect to install in the program x86 folder.

The installation in your case should look like this.

D:\Ubisoft\Silent Hunter 5

This would be the default installation from the dvd unless you tell it otherwise.

The installation then adds to your Program x86 Folder and also in your Documents Folder.

JSGME when installed then adds the 'Mods Folder in the Silent Hunter 5 Folder

So yes, I can see why you might have a problem with the GFP looking for your SH5 exe

Peter
so essentially your telling me that installing SH5 in the program files(x86) folder is wrong? that i should install the game outside of the program files (x86) folder? that doesn't make sense when i already have other games installed in that folder basically everything that i wanna install goes in that D:\program files (x86) folder...i don't know what to do at this point? and the SH5.exe is the only .exe i have in the main silent hunter 5 folder...so i don't know why the GFP is having trouble finding it?and giving me an error box in the patcher could this be the reason I'm getting CTD?? so what is the next step i should take?
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Old 05-13-14, 06:11 PM   #86
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Installing in Program x86 folder is totally wrong and that is why you are getting the problems.

The fact that you expect SH5 to work in the same way as your other games is irrelevant.

Sh5 has to be installed in a particular way.

This would normally be in the C: drive

Default installation is C:\Ubisoft\Silent Hunter 5

if you read again what I said >>>> It does also install in the Program x86 Folder as well as the Main Silent Hunter 5 Folder.

When you install SH5 it also installs the Uplay installer.

SH5.exe you are referring to starts Uplay.

These exe should all be showing in your main SH5 folder

JSGME

Goblin Editor

Mission Editor2

You need to do a re-install.

If you want German Voices use the custom install on the dvd.

Is your GFP version 164?

Peter
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Old 05-13-14, 07:06 PM   #87
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Quote:
Originally Posted by THEBERBSTER View Post
Installing in Program x86 folder is totally wrong and that is why you are getting the problems.

The fact that you expect SH5 to work in the same way as your other games is irrelevant.

Sh5 has to be installed in a particular way.

This would normally be in the C: drive

Default installation is C:\Ubisoft\Silent Hunter 5

if you read again what I said >>>> It does also install in the Program x86 Folder as well as the Main Silent Hunter 5 Folder.

When you install SH5 it also installs the Uplay installer.

SH5.exe you are referring to starts Uplay.

These exe should all be showing in your main SH5 folder

JSGME

Goblin Editor

Mission Editor2

You need to do a re-install.

If you want German Voices use the custom install on the dvd.

Is your GFP version 164?

Peter
okay i will do a re-install and install like this D:\Ubisoft\SilentHunter 5 i will save my SH5 folder in my documents for my current campaign i have running so i don't lose my career...i will run a program called regvac to clean my registry before installing...btw what is goblin editor and what does it do?also mission editor 2? and my GFP currently is 164 yes. thanks Pete
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Old 05-16-14, 03:22 AM   #88
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Quote:
Originally Posted by THEBERBSTER View Post
Hi tirta

Post your mod list to me

In “JSGME”

Go to “Tasks”

Go to “Export activated mod lists to”

Click on “Clipboard”

Paste to my Post.

Can you explain a little better what you mean by the tutorial is causing a ctd?

Is the Patcher opening and showing you the 9 patch files?

Peter
Generic Mod Enabler - v2.6.0.157
[G:\Silent Hunter 5\MODS]

MightyFine Crew Mod 1.2.1 Stock faces
Reworked Morale and Abilities v.1.1
NewUIs_TDC_7_4_2_ByTheDarkWraith
OPEN HORIZONS II v2.5
Trevally Tutorial - All v0.2(for OHIIv1.3)


yes, the patcher is showing the 9 patch files.
however, for testing now, I do not use it,
I want to see if I still get CTD.
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Old 05-16-14, 02:47 PM   #89
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Hi tirta

MightyFine Crew Mod 1.2.1 Stock faces

Reworked Morale and Abilities v.1.1


NewUIs_TDC_7_4_2_ByTheDarkWraith


OPEN HORIZONS II v2.5


Are you saying that if you take this mod out then you do not get a ctd?

Trevally Tutorial - All v0.2(for OHIIv1.3)

It is essential that the Torpedo Patches all 20 of them are enabled in the GFP.

You are missing a lot of mods that fix bugs and glitches.

You need to add all of these before your 1st mod.

Equipment_Upgrades_Fix_v1_4_byTheBeast

http://www.subsim.com/radioroom/downloads.php?do=file&id=3126



Equipment_Upgrades_Fix_v1_4_Patch_1

http://www.subsim.com/radioroom/showthread.php?t=182194


#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

http://www.subsim.com/radioroom/showthread.php?t=182194


Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober

http://www.subsim.com/radioroom/downloads.php?do=file&id=3683


FX_Update_0_0_22_ByTheDarkWraith

FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Folder 1 and folder 3 are inside a Folder called Mods.

Select the Base Folder and only 1 Patch Folder

http://www.subsim.com/radioroom/showthread.php?t=174511

The dvd default installation is C:\Ubisoft\Silent Hunter 5

I had the same problem with getting a ctd with the Tutorial in Historic Missions.

Doing a re-install cured the problem, now ok.

Peter
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Old 05-16-14, 03:04 PM   #90
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Hi mainexpress

Apologies for not getting back to you sooner.

Check this thread out regarding the Goblin Editor

http://www.subsim.com/radioroom/showthread.php?t=165805&highlight=GOBLIN+EDITOR

Check this thread out regarding the Mission Editor

http://www.subsim.com/radioroom/showthread.php?t=164578

Peter
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