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Old 09-10-12, 01:02 PM   #1
JapLance
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Default JapLance's SH4 Ships

Here are the links to the ships in this thread:











==========Original thread===========

I've been playing with the 3D program to make the CL Yubari, and everything was going well so far, right up until now.

I wanted to add a very simple occlusion map (up to now all ships I had done were in SH3 style) so it gave the ship this typical Japanese blueish grey (or greyish blue maybe?) colour.

I thought I was doing it well, and in S3D the ship looks the way I wanted



but when I go to the museum to check the ship, she looks like the occlusion map is not there:



I've checked the stock game ships, and other than the map, which is much simpler in my ship, I couldn't find what can be wrong. The fact that it shows OK in S3D tells me that I'm close, but I've run out of ideas .

Does someone know how to finish this?. I could just paint the texture in SH3 way, but I'd like to do it like a proper SH4 ship.

Last edited by JapLance; 06-23-21 at 04:18 AM. Reason: Capitani Romani to v1.1
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Old 09-10-12, 06:58 PM   #2
Webster
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have you looked thru the modding info links? there might be so90mething in there that helps you figure it out

check the technical help section here: http://www.subsim.com/radioroom/showthread.php?t=155786

and also this could help: http://www.subsim.com/radioroom/show...light=tutorial
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Old 09-10-12, 07:04 PM   #3
Madox58
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Check that the cfg file in the rosters are pointing to the Occlusion texture.
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Old 09-11-12, 10:19 AM   #4
JapLance
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Quote:
Originally Posted by Webster View Post
have you looked thru the modding info links? there might be so90mething in there that helps you figure it out

check the technical help section here: http://www.subsim.com/radioroom/showthread.php?t=155786

and also this could help: http://www.subsim.com/radioroom/show...light=tutorial
Thanks, I had already read all this threads, and some more.

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Originally Posted by privateer View Post
Check that the cfg file in the rosters are pointing to the Occlusion texture.
Checked. Everything is correct.
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Old 09-11-12, 12:09 PM   #5
the_frog
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The AO map shows up correctly in the S3D, which uses about the same graphic system as the SH4, but not in game?
Is the AO HiRes or a LoRes type? I suppose HiRes. Did check "Use High Resolution textures" in the game's setup?
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Old 09-12-12, 09:46 AM   #6
JapLance
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Quote:
Originally Posted by the_frog View Post
The AO map shows up correctly in the S3D, which uses about the same graphic system as the SH4, but not in game?
Is the AO HiRes or a LoRes type? I suppose HiRes. Did check "Use High Resolution textures" in the game's setup?
This is not the problem. Both low and high-resolution versions are in the ship folder, and the game is set to use hi-res.

The thing is that I have already used this system before with other ships to add a cammo pattern, and it worked, although I ditched it because I didn't like the result in that particular case.

I'm absolutely lost .
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