SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-18-19, 01:40 PM   #1
bsub
Swabbie
 
Join Date: Apr 2007
Posts: 14
Downloads: 16
Uploads: 0
Default Need some help

I haven't played any sub games in a few years, so I consider myself a beginner. How do I locate the convoy in Wolfpack. I know I must submerge a few feet, then listen on hydrophone. Then note the "noise" on the hydrophone and the bearing - then what - set rudder to where I heard the "noise". I have tried that, but have yet to sight any convoy.

Any help appreciated.
bsub is offline   Reply With Quote
Old 03-18-19, 02:23 PM   #2
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

if you cant see them after you locate their sound direction, you need to surface and go full speed towards the direction you heard them. Wait 10-20 minutes, then repeat if you haven't spotted them yet.

If it's a single contact you can employ some advanced tricks figure out it's course and range by sound alone, but at the ranges you hear in these old boats its usually not necessary. The technique is mostly useless against a convoy as it requires you to track a specific sound contact at regular intervals over a long period of time.
__________________

Solution Solver 2.3.2 - Visual Targeting Tools & Aids
gutted is offline   Reply With Quote
Old 03-18-19, 04:23 PM   #3
bsub
Swabbie
 
Join Date: Apr 2007
Posts: 14
Downloads: 16
Uploads: 0
Default

Thanks - still no luck - I must be doing something wrong.
Hydrophone after 10 min is really loud - but I see nothing.
At night doesn't help either.
bsub is offline   Reply With Quote
Old 03-18-19, 05:01 PM   #4
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,283
Downloads: 534
Uploads: 224


Default

Quote:
Originally Posted by gutted View Post
if you cant see them after you locate their sound direction, you need to surface and go full speed towards the direction you heard them. Wait 10-20 minutes, then repeat if you haven't spotted them yet.
That's the ticket.


Friend me on Steam - SUBSIM

I will gladly join your crew and see what I can do to help.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 03-19-19, 06:41 AM   #5
bech
Nub
 
Join Date: Sep 2018
Posts: 4
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by gutted View Post
if you cant see them after you locate their sound direction, you need to surface and go full speed towards the direction you heard them. Wait 10-20 minutes, then repeat if you haven't spotted them yet.

If it's a single contact you can employ some advanced tricks figure out it's course and range by sound alone, but at the ranges you hear in these old boats its usually not necessary. The technique is mostly useless against a convoy as it requires you to track a specific sound contact at regular intervals over a long period of time.
From an interest point: How do you determine range based on the hydrophone? Triangulation or what?
bech is offline   Reply With Quote
Old 03-19-19, 12:39 PM   #6
bsub
Swabbie
 
Join Date: Apr 2007
Posts: 14
Downloads: 16
Uploads: 0
Default

Thanks all - finally got it.
bsub is offline   Reply With Quote
Old 03-20-19, 10:42 AM   #7
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
Default

Quote:
Originally Posted by bech View Post
From an interest point: How do you determine range based on the hydrophone? Triangulation or what?
Search around in the Sillent Hunter sections for descriptions of Kuikueg's 4-bearing methods (he refined his technique to do it moving) or search generally for 3 or 4-bearing method. There are various way's to get target course, speed and position through bearings-only information. Even Youtube has a bunch of video's on the topic shown with Silent Hunter games. In sofar as I've seen videos of the recent release of Wolfpack I don't think there isn't anything holding you back to work this out in this game. Except for patience during multiplayer.

If you only need course or AOB then you can use this physical sliderule I made. It is also featured in various GUI mods of the last 3 Silent Hunter games.
http://www.subsim.com/radioroom/showthread.php?t=147719

Last edited by Pisces; 03-20-19 at 07:23 PM. Reason: Corrected Kuikueg's name
Pisces is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.