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Old 12-02-19, 03:57 PM   #1606
xristoskaiti
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Originally Posted by Paroni View Post
Hello!
Question is:In my campaign ,Nygm,summer 1941,only airplanes
are Fairey Swordfishes and Hurricanes.Could be fix that?
I think that's realistic.
*
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Old 12-02-19, 07:47 PM   #1607
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Default Welcome back!

xrsitoskaiti! in the seventh year on your silent run... the infamous seven-year-itch strikes again!
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Old 12-03-19, 08:32 AM   #1608
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Originally Posted by xristoskaiti View Post
I think that's realistic.
*
Scout planes,Sunderlands,Blenheims?
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Old 12-03-19, 12:14 PM   #1609
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xrsitoskaiti! in the seventh year on your silent run... the infamous seven-year-itch strikes again!
ha ha!
thanks!
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Old 12-03-19, 12:23 PM   #1610
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Originally Posted by Paroni View Post
Scout planes,Sunderlands,Blenheims?
the planes in Nygm is in the folder Air
later in the war you will see more.

more planes it has gwx
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Old 12-03-19, 01:39 PM   #1611
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Quote:
Originally Posted by xristoskaiti View Post
the planes in Nygm is in the folder Air
later in the war you will see more.

more planes it has gwx
Yes,you are right.But is it a solution transfer all GWX air folder
replace Nygm?
Otherwise Nygm is very fine!
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Old 12-03-19, 02:46 PM   #1612
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Originally Posted by Paroni View Post
Yes,you are right.But is it a solution transfer all GWX air folder
replace Nygm?
Otherwise Nygm is very fine!
that is difficult for many reasons.
if you want too much, here to try

https://www.subsim.com/radioroom/sho...d.php?t=206493
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Old 12-03-19, 03:33 PM   #1613
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Quote:
Originally Posted by xristoskaiti View Post
that is difficult for many reasons.
if you want too much, here to try

https://www.subsim.com/radioroom/sho...d.php?t=206493
Yep,there are point.I think i try only change air folder.Then we see...
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Old 12-03-19, 04:34 PM   #1614
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Quote:
Originally Posted by Leoz View Post
Of interest, early Hitman allows for the:

Shift+ F / Cntrl + F ( flag up/flag down)
Shift +V / Cntrl + F (RDF up/RDF down)

The following newer Hitman GUI does not:

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Enhanced Nav Map Plotting Tools
Harbor Traffic Add-In
Single Merchant Contact Mod
NYGM_HiRes_Submarines_3_6F
Hitman_GUI_NYGM3_1.0
Johnfb's Red Light Crew Management
RadioMessage - MorseCodeOnly
M.E.P v5 with GREEN Water
Optional - FSF for MEP v5 with GREEN Water
Optional - ShipVanishingHull for MEP v5 with GREEN Water
M.E.P v5 - VisualSensors for NYGM 3.6D

--Personal preferences: as I have mentioned before, I tend to use the early Hitman on 7B and 9B boats, and Hitman GUI for anything newer.
I've never used his guis, only his optics work. It also includes the flag/rdf controls.
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Old 12-30-19, 09:43 PM   #1615
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Interesting trivia. I am using Makman's WAC MaGui for NYGM.(a widescreen mod).

I altered it only slightly. I got rid of the AOB wheel. I have been unable to find any wartime photos of attack or night scopes that had them (at least on type 7 and 9 boats). So, only personal preference. I removed them.

Running a 34" monitor with this mod.

Beautiful!!! and useful

The hash marks on both the scopes are set "close enough" for 1.5x an 6.0 zoom.

I am getting visual range calculations that are close enough.

Example: let us say I declare that a ship's stack is 15m above water.

let us say it shows as 20 milirads or whatever you call it on the scope.

1.5 zoom 15 divided by 2 is 750 meters away....

When viewing as 6x power, x4 for 6 x power about 3000 meters away for 20 milirads.

Again, not perfect but good enough for plots. Very impressive.
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Old 12-31-19, 12:04 AM   #1616
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Quote:
Originally Posted by Leoz View Post
Interesting trivia. I am using Makman's WAC MaGui for NYGM.(a widescreen mod).

I altered it only slightly. I got rid of the AOB wheel. I have been unable to find any wartime photos of attack or night scopes that had them (at least on type 7 and 9 boats). So, only personal preference. I removed them.

Running a 34" monitor with this mod.

Beautiful!!! and useful

The hash marks on both the scopes are set "close enough" for 1.5x an 6.0 zoom.

I am getting visual range calculations that are close enough.

Example: let us say I declare that a ship's stack is 15m above water.

let us say it shows as 20 milirads or whatever you call it on the scope.

1.5 zoom 15 divided by 2 is 750 meters away....

When viewing as 6x power, x4 for 6 x power about 3000 meters away for 20 milirads.

Again, not perfect but good enough for plots. Very impressive.
Yeah, that mod is nice. I have to hdmi the game onto my big flatscreen tv when I use it though; can't read the various number displays otherwise.

But that's because of my old eyes <g>
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Old 01-12-20, 03:20 PM   #1617
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Default NYGM and FlakMonkey's v2.1d Interior

Having a problem getting the shift + h open hatch command to work. Loads fine, everything else works.
Via some testing it works on stock sh3 and gwx but after installing even just NYGM 2.5 only, shift + h doesn't work.

I am loading it last in jsgme so it's not the commands file.

I'm thinking something in the changes NYGM does to the sub and/or turm files is the problem.


Search didn't provide any answers; anyone have an idea ?
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Old 01-12-20, 04:05 PM   #1618
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ofc, the first question is : is the Weapon Officer at his station when you try to open the hatch ?
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Old 01-12-20, 04:35 PM   #1619
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ofc, the first question is : is the Weapon Officer at his station when you try to open the hatch ?
<dope slap> That did the trick, many thanks !
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Old 01-28-20, 02:13 PM   #1620
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Default Fido

Just got sunk by one of these, 1943. Darn watch crew never saw the plane (afternoon, came in out of the sun I believe. I saw it flying low after the attack), no rwr notice. It gave me minor damage on a machine gun pass over.
I dived and a couple minutes or so later, I get the "Incoming torpedo !" notice.

Well done Stiebler !
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