SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-16-07, 01:34 PM   #16
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,660
Downloads: 783
Uploads: 4
Default

Brilliant... nice and precise
vanjast is offline   Reply With Quote
Old 04-27-07, 02:55 AM   #17
l3th4l
Planesman
 
Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
Default

Nice tutorials! Thanks a lot!

I have one question still left that i didn't see answered. Might be something obvious that i missed for some reason


I thought about the night filter item [G31 I23] and how to modify it to cover the whole screen (which afaik it already does) AND be on top of everything else, including the menu bar at the bottom. i also would like it to be applied on every menu screen, particulary periscope view.

any way to accomplish that? i experimented with the parentID to get it sorted on top of other things but haven't had much success so far. I also have no idea at all how I can make it apprear in other menus...
l3th4l is offline   Reply With Quote
Old 04-29-07, 07:37 AM   #18
Dustyboats
Eternal Patrol
 
Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
Uploads: 0
Compass and other Dials

Quote:
Originally Posted by Chrall
I've been doing a lot of work with the gauges lately and I have yet to find the command for the zoom. I've stopped looking for it, since I don't belive it's there anymore.You can do it the "easy" way and size the whole thing up, but of course that will make it bigger in normal mode.

Here is a compass I made today, bit bigger and with a more readable dial. As you can see I haven't center it properly yet.
As the old song lines says..."My Eyes are dim, I cannot see...." Dear Zamboni, once you master this "Enlarged Dials" project....Please may we have the completed mod on the Mods Page.....Everso Thankful.....Dusty
Dustyboats is offline   Reply With Quote
Old 11-25-07, 09:15 AM   #19
FooFighters
Grey Wolf
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
Default

Does anybody now how to find or make an ItemID ??

I am trying to include the length of ships to the rec manual.
This is what I made so far..

This part does not show up
[G25 I53]
Name=Length val
Type=1029;Static text
ItemID=0x2507000? <---- which number must this be ?
ParentID=0x25070000
Pos=357,0,165,22
Zone= 543 327 165 22 0 1 0x25070002 1 -0.5 0x25070008 0.02 0.5 0 0
Color=0xFE
Font=19
Text=955
TextFlags=0x4

This shows up in game, so it works
[G25 I54]
Name=Length
Type=1029;Static text
ItemID=0x25070002
ParentID=0x25070000
Pos=264,0,90,22
Zone= 450 327 90 22 0 1 0x25070001 1 -0.5 0x25070002 0 0.5 0 0
Color=0xFE
Font=19
Text=2016
TextFlags=0x6

I now have the length workin thru the names file.
But this not the best way.

Hope someone can help ?

Foo
__________________

This forum is not the same without you Dave.. we'll miss you buddy
FooFighters is offline   Reply With Quote
Old 11-25-07, 09:35 AM   #20
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,660
Downloads: 783
Uploads: 4
Default

In one of the other files. cannot remember which, all Menu Items have an identification number. Linked to this Parent Item are Child Items, and so forth.
So you have a family tree, so to speak, of linked items.

AFAIK SH3/4 uses this heirarchial structure to make up the objects used in a particular window (Control room, Periscope, etc). I vaguely remember trying to make up a new Parent and child IDs but this failed as these IDs seemed to be hard-coded into the software, so I had to play with the existing IDs
vanjast is offline   Reply With Quote
Old 11-25-07, 01:21 PM   #21
FooFighters
Grey Wolf
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by vanjast
In one of the other files. cannot remember which, all Menu Items have an identification number. Linked to this Parent Item are Child Items, and so forth.
So you have a family tree, so to speak, of linked items.

AFAIK SH3/4 uses this heirarchial structure to make up the objects used in a particular window (Control room, Periscope, etc). I vaguely remember trying to make up a new Parent and child IDs but this failed as these IDs seemed to be hard-coded into the software, so I had to play with the existing IDs
wow.. I would like to know which file that is..
The only one I found is data/menu/menu.txt

But no ID's in there
__________________

This forum is not the same without you Dave.. we'll miss you buddy
FooFighters is offline   Reply With Quote
Old 11-25-07, 01:39 PM   #22
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default Me, too

Quote:
Originally Posted by FooFighters
Quote:
Originally Posted by vanjast
In one of the other files. cannot remember which, all Menu Items have an identification number. Linked to this Parent Item are Child Items, and so forth.
So you have a family tree, so to speak, of linked items.

AFAIK SH3/4 uses this heirarchial structure to make up the objects used in a particular window (Control room, Periscope, etc). I vaguely remember trying to make up a new Parent and child IDs but this failed as these IDs seemed to be hard-coded into the software, so I had to play with the existing IDs
wow.. I would like to know which file that is..
The only one I found is data/menu/menu.txt

But no ID's in there
Oh, I'd love to know which one it is, too. Might help solve the problems I've been having gettting the star shells to work with the deck guns. I looked through a few and went half blind trying to find it, but if I do find it somewhere, I'll be sure to post it.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 11-25-07, 03:19 PM   #23
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,660
Downloads: 783
Uploads: 4
Default

I'll have to look it up again as it was yonks ago... I do remember the Parent ID's existing, whether it's in the same file or the Command file maybe...

Still must look it up, but so busy doing everything else, except this important stuff.. you know..
vanjast is offline   Reply With Quote
Old 03-26-08, 10:48 PM   #24
JoeCorrado
Weps
 
Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
Default

Bump. Because stuff this good deserves it.
__________________
=============



My Game starts with GFO - Keepin' it real as it needs to be!
JoeCorrado is offline   Reply With Quote
Old 07-30-08, 03:48 PM   #25
msb80sc
Watch
 
Join Date: Dec 2007
Location: Virginia
Posts: 29
Downloads: 49
Uploads: 0
Default

Digital_Trucker, I managed to get SS shells working by copying the shell ID and pasting it to the AA shell spot in the gun.sim file. In the .upc files just use AA instead of SS in the shell type. It has worked on twim 20mm, 3_50, 4_50, 5_25 and 105mm. Those are the only ones I have tried it on and it worked fine once I got my system down.

Oh, what's this got to do with the menu.ini? Well I using TMO and the only ammo option is HE. So I had to undo the ammo gui to get the other shells to show up and change the AA tool tip too match the SS tool tip.

I had played around with AA shells and I can't seem to get the flak effect to work. So I decided to switch them. Make sure your detonation range is set reasonable, mine is at 2000. shell.sim file I think it is.
msb80sc is offline   Reply With Quote
Old 07-30-08, 04:20 PM   #26
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Thanks, msb80sc I never tried going the substitution route.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 01-13-09, 04:38 AM   #27
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

bump !
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 03-12-09, 12:29 PM   #28
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

where ?
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-31-09, 05:56 AM   #29
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Damn, where would I be without this tutorial? Well, still, manually figuring out the pixel positions in the Zone and Pos line would take ages, but I've just finished a small table in Excel that does all that work for me . I just plug in the ItemId, width and height, the Parent Id, the positioning ParentId(as it can be different from the true parent), the X and Y ponders and the offsets (yeap, only those... few right?). Then it gererates the position values in both lines. Right now I'm just moving things around to get used to it, but after that, once I start making new items I guess I'll need to figure out how the crop lines can be automated. To be honest, I'd love to have a small macro that analyses the file and makes a table of all the items in a page but that's beyond me. I'll post the table after I make it a bit more useful.
karamazovnew is offline   Reply With Quote
Old 07-31-09, 08:01 AM   #30
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

I already made such a list in januari past year:

http://sh4.skwas.net/menu/menuini.xls

Good luck!

PS: Be advised, I must be for v1.4 since my upload date is 18-1-2008
skwasjer is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.