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Old 04-19-08, 11:28 AM   #106
onelifecrisis
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@PT
Thanks mate. Did you give OLCE2 a test drive yet? I bet you have wrenches already. You always do.

Edit: cross posted, lol
Yeah, pretty quick eh!!
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Old 04-19-08, 11:39 AM   #107
Philipp_Thomsen
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Quote:
Originally Posted by onelifecrisis
@PT
Thanks mate. Did you give OLCE2 a test drive yet? I bet you have wrenches already. You always do.

Edit: cross posted, lol
Yeah, pretty quick eh!!
Not yet. I've downloaded, but didn't give it a go yet. Will spend my day with my GF, out, but when I get back home at night, Im all yours...

... to test the mod, of course...
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Old 04-19-08, 01:49 PM   #108
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Quote:
Originally Posted by Nuss
Hi Olc,

in the en_ menu.txt of GWX 2.1 there is Königsberg in line 765, in the de-menu.txt there is Memel in that line. I use the de-menu.txt.

That seems to be the problem. These files should be identical within GWX 2.1 and within your ubermod.

Best regards
Nuss
Yes it should be the same as the English menu

765=Königsberg
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Old 04-19-08, 01:52 PM   #109
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Nuss
Hi Olc,

in the en_ menu.txt of GWX 2.1 there is Königsberg in line 765, in the de-menu.txt there is Memel in that line. I use the de-menu.txt.

That seems to be the problem. These files should be identical within GWX 2.1 and within your ubermod.

Best regards
Nuss
Yes it should be the same as the English menu

765=Königsberg
Good, cos that's the way I did it in the 1.1 update.
Thanks BBW.

Edit:
Oh, crap, no I didn't, I copied it in from GWX 2.1, so it still says "Memel".
Nuss, I'll fix it in the 1.2 update, if there ever is one.
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Old 04-19-08, 01:56 PM   #110
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Nuss
Hi Olc,

in the en_ menu.txt of GWX 2.1 there is Königsberg in line 765, in the de-menu.txt there is Memel in that line. I use the de-menu.txt.

That seems to be the problem. These files should be identical within GWX 2.1 and within your ubermod.

Best regards
Nuss
Yes it should be the same as the English menu

765=Königsberg
Good, cos that's the way I did it in the 1.1 update.
Thanks BBW.
Yep not your fault OLC
Tis our blunder
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Old 04-19-08, 01:58 PM   #111
onelifecrisis
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No worries BBW
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Old 04-19-08, 02:11 PM   #112
Phoenix3000
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Hi OLC,

Just visiting Subsim after taking SH3 GWX 2.1 and your mod for a spin.

I like it! - and best of all it runs smoothly with no frame rate issues, unlike before - excellent news!

Only one thing I can't get used to - no switching of the magnification in the periscope views. I tried a few single missions both against lone vessels and convoys, but I'm having trouble adjusting.

For example, I did the single mission taking on the convoy in the north sea supplying the Russians. I managed to creep up against them but when I raised the peri a huge tanker was about to cross right in front of me, so I didn't fire assuming it was too close - of course it wasn't - I was seeing a permanently zoomed view. Switching to outside camera I could then tell it was several hundred yards away, so I could have sunk her easliy.... oh well... By this time she had gone by.

I miss the 'overall' view if you know what I mean.

I can see the benefits of the sea state though, especially when in the tower in heavy seas, your binoculars are often obscured by large waves - nice effect.

I did notice you can no longer zoom in with the flak guns either - haven't tried the deckgun yet.

I now see a new release too, you have been busy!

By the way, do I need to enable your new wave textures as used in GWX2.0, or is it included?

Cheers

Px3000
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Old 04-19-08, 02:19 PM   #113
Adriatico
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Thanks OLC for your hard effort... hope that community appreciate that.

As one of the biggest fans of your environment, had to test it the same afternoon:

1) Afternoon env. :



Sky looks like - Sky :



Your sunsets/dawns are the best so far :



- // - ... :



Evening displays slighly too dark surface&sub, ...rasing the fear that night could be realy dark:



...and night is too dark (although looks natural) ...but in "stary, stary night" I should see something, at least on my deck:



As visuals maniac, just cant help myself... 3/4 of Env. delighted me... 1/4 should be fixed.
( It might be my LCD... or my lack of taste...)

Hope that it's not a "final" and Many Many Thanks mate,
your great fan Adriatico

P.S.
Maybe you can launch "read me", just to advise rookies that Menu/Interface could be deleted if they want only OLC Environment...
Comprehensive approach, don't like it - don't use it, wont make your great achivements more popular...
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Old 04-19-08, 02:28 PM   #114
onelifecrisis
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Quote:
Originally Posted by Phoenix3000
Hi OLC,

Just visiting Subsim after taking SH3 GWX 2.1 and your mod for a spin.

I like it! - and best of all it runs smoothly with no frame rate issues, unlike before - excellent news!

Only one thing I can't get used to - no switching of the magnification in the periscope views. I tried a few single missions both against lone vessels and convoys, but I'm having trouble adjusting.

For example, I did the single mission taking on the convoy in the north sea supplying the Russians. I managed to creep up against them but when I raised the peri a huge tanker was about to cross right in front of me, so I didn't fire assuming it was too close - of course it wasn't - I was seeing a permanently zoomed view. Switching to outside camera I could then tell it was several hundred yards away, so I could have sunk her easliy.... oh well... By this time she had gone by.

The new attack scope is 3X, and it does take a bit of getting used to. But then, so did OLC GUI, when it was released. Once you've adjusted to playing with it, the new scope is IMO actually more useful than the old one in some ways (namely the actual attack itself, where 3X works very well at normal attack ranges) and less useful in other ways (observation). I admit it's a trade-off, but personally I like it better this way overall, given that you get the benefit of new look of the waves by having it this way. If you decide you don't want to get used to it or if you try to and still don't like it, v1.1 of the Ubermod has the option to install OLCE2 on its own, so you can use OLCE2 with the GWX GUI or with OLC GUI v1.2.3, but then you'll have the zoom-flattened waves of course.

I miss the 'overall' view if you know what I mean.

I can see the benefits of the sea state though, especially when in the tower in heavy seas, your binoculars are often obscured by large waves - nice effect.

I did notice you can no longer zoom in with the flak guns either - haven't tried the deckgun yet.

I'd actually forgotten about that! Yes, I applied the same fix to all cameras, which has the bonus side-effect of making the deck/flak guns harder to control manually. Yes, bonus. This is the same end result as the planned/abandoned GWX 2.1 deck gun camera changes. Since I never actually man them myself it makes no difference to me, but I thought it was a nice touch to what is meant to be a high realism mod.

I now see a new release too, you have been busy!

By the way, do I need to enable your new wave textures as used in GWX2.0, or is it included?

OLCE2 includes new wave textures. Furthermore, you're more or less forced to use them because if you try to use other wave textures (e.g. OLC Improved Wave Textures) they won't look right, because I've adjusted all the foam variables to suit the new OLCE2 textures. So, I hope you like em! Feedback is welcome of course.

Cheers

Px3000
Above in green
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Old 04-19-08, 02:33 PM   #115
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@Adriatico
Nice screens! Say, that gives me an idea...
Would you be at all interested in making new screenies for me to put on post #1? Since you have a great eye for this sort of thing I reckon you could truly capture OLCE2 "at it's best" - if you're interested? There's one catch... I need unmodified screens, so none of that great artwork you're capable of is allowed.

Let me know.
Cheers.
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Old 04-19-08, 02:34 PM   #116
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Cheers for the reply.

I agree with the gun view too. Personally I prefer it un-zoomed - to get the zoomed-in view as depicted in SH3 a gunner would literally have to be laying along the barrel.... not realistic, and can imagine that would be painful

By the way, may as well mention it here - I've uploaded the modified translation en_menu.txt file, and added the new download link to my earlier post.

Right - off to play some more!!!

Px3000
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Old 04-19-08, 02:49 PM   #117
Myxale
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Oh my! They never let you rest OLC!

You'Re already at 1.1!


I hope you'll get time to play this cool mod too!
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Old 04-19-08, 02:52 PM   #118
Adriatico
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Just can't beleive how hot is this thread... As I wrote a comment three replies exploded !?!

***

I'll do everythig to help your graeat mod... and all the screens are without cosmetics... just your striking visuals

Just PM me brief instruction... or I could send you screens "round a clock".

Am afraid you wont be delighted with my "night blindness"...
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Old 04-19-08, 02:55 PM   #119
onelifecrisis
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@Myxale
1.1 is already released mate, earlier today... not long after 1.0 actually and yes I will play. As yet I have no plans for a 1.2.

@Adriatico
Sure, I'll PM you.
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Old 04-19-08, 03:41 PM   #120
Phoenix3000
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Just thought of this after installing v1.1 in JSGME....

Does this version work with the GWX Enhanced Damage Effects? It says the particle.dat file is modified, but if I was to put your mod over it, would it be OK? :hmm:

Sorry if I've missed that info in any readme files.

Cheers!!

Px3000
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