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Old 12-26-20, 04:41 PM   #16
Subtype Zero
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This is very cool. Thanks!
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Old 01-02-21, 10:24 AM   #17
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Quote:
Originally Posted by Fifi View Post
Probably the best setting would be to put the value just below your maximum TC in 3D render (or When in 3D View in Cmdr), so sailing max TC you don’t have to care about crew management (for long distances) but all TC below you have crew fatigue working
I use GWX model, which is really what your referring to above. (32TC) Long engagments, reloading, guys get tired.
However, what I am wondering is how do you guys do medals and awards. I have noticed that if I give my crew medals and such through SH CMD, they now never get tired. I find this very unrealistic.
Also how do you do your qualifications? Through game or CMDer?
Have you done any testing with the sunrise, sunset?
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Old 01-02-21, 05:08 PM   #18
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Quote:
Originally Posted by Hanzberger View Post
I use GWX model, which is really what your referring to above. (32TC) Long engagments, reloading, guys get tired.
However, what I am wondering is how do you guys do medals and awards. I have noticed that if I give my crew medals and such through SH CMD, they now never get tired. I find this very unrealistic.
Also how do you do your qualifications? Through game or CMDer?
Have you done any testing with the sunrise, sunset?
I do awards, etc. mostly through Commander, sometimes through the game.
It isn't Commander that makes crew with medals get less tired; that is a stock result too.
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Old 01-02-21, 06:05 PM   #19
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I'm thinking from now on I will only give medals through the game since it seems more stingy. Where do you stand on qualifications? I have done some research on it (opinions) and my overall conclusion is that all men should have some sort of qualification. I have no concrete testing but it seems the more medals or a certain amount of medals leads to no fatigue.
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Old 01-02-21, 07:03 PM   #20
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Quote:
Originally Posted by Hanzberger View Post
I'm thinking from now on I will only give medals through the game since it seems more stingy. Where do you stand on qualifications? I have done some research on it (opinions) and my overall conclusion is that all men should have some sort of qualification. I have no concrete testing but it seems the more medals or a certain amount of medals leads to no fatigue.
In real life, yes, all officers/petty officers had some sort of qualification. But to me this is one of those times when plugging in something to simulate reality would not work in the game design so I only do one such qual at a time.
I.e., as you've discovered awards, etc. affect how the crew functions.

However, I do give each sailor (seaman, rating, whatever) a qual but that is just for "bookkeeping" help as it makes it easier to keep track of who belongs where. Ordinary sailors do not benefit from a qualification so it doesn't matter in that regard that they have one.
I.e., each motor room sailor has a machinist rating, each watch has a watch rating, etc. derstrosstrupp did some excellent work in this regard recently, look for his thread.

Also be sure to read the section in SH3 Commander about qualifications, etc. Makes it clearer.
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Old 01-02-21, 09:20 PM   #21
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Thanks John! Here’s the thread mentioned:

https://www.subsim.com/radioroom/sho...d.php?t=247463
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Old 01-07-21, 11:05 PM   #22
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How does Onealex’s fatigue model differ from GWX 8-hr?
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Old 01-08-21, 02:23 AM   #23
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Quote:
Originally Posted by derstosstrupp View Post
How does Onealex’s fatigue model differ from GWX 8-hr?
Very similar but I prefer it.
I think crew are not loosing endurance that fast.
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Old 01-08-21, 06:24 AM   #24
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After using just about every fatigue model out there I've took to using Kaa's old model and much prefer it to anything else.
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Old 01-08-21, 06:46 AM   #25
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John do you have a link to that fatigue model?
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Old 01-08-21, 06:57 AM   #26
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Quote:
Originally Posted by Hanzberger View Post
John do you have a link to that fatigue model?

https://www.subsim.com/radioroom/sho...1&postcount=17

It simulates fatigue over the course of a patrol and does it well. Crew is always slowly fatiguing with no areas to recover it.

You'll have to format it match the current version of SH3 Commander's fatigue models. Below I've included the Type VII model which I've already reformatted (I only play the game with VII's) but it shows what needs to be done if you want the IX model too.
Just number them accordingly.


[5]
Desc=kaa VII
CREW_0|FatigueMax=0.80
CREW_0|FatigueStep=0.0001
CREW_1|FatigueMax=0.70
CREW_1|FatigueStep=0.0001
CREW_2|FatigueMax=0.60
CREW_2|FatigueStep=0.0001
CREW_3|FatigueMax=0.80
CREW_3|FatigueStep=0.0001
CREW_4|FatigueMax=0.70
CREW_4|FatigueStep=0.0001
CREW_5|FatigueMax=0.60
CREW_5|FatigueStep=0.0001
CREW_6|FatigueMax=0.80
CREW_6|FatigueStep=0.0001
CREW_7|FatigueMax=0.70
CREW_7|FatigueStep=0.0001
CREW_8|FatigueMax=0.60
CREW_8|FatigueStep=0.0001
FATIGUE_COEF|RegularFactor00=0.01
FATIGUE_COEF|SpecificFactor00=0.0001
FATIGUE_COEF|BadWeather0=0.0001
FATIGUE_COEF|RegularFactor10=0.01
FATIGUE_COEF|RegularFactor11=0.01
FATIGUE_COEF|SpecificFactor10=0.0001
FATIGUE_COEF|SpecificFactor11=0.0001
FATIGUE_COEF|BadWeather1=0.0001
FATIGUE_COEF|RegularFactor20=0.01
FATIGUE_COEF|RegularFactor21=0.01
FATIGUE_COEF|SpecificFactor20=0.0001
FATIGUE_COEF|SpecificFactor21=0.0001
FATIGUE_COEF|BadWeather2=0.0001
FATIGUE_COEF|RegularFactor30=0.01
FATIGUE_COEF|RegularFactor31=0.01
FATIGUE_COEF|SpecificFactor30=0.0001
FATIGUE_COEF|SpecificFactor31=0.0001
FATIGUE_COEF|BadWeather3=0.0001
FATIGUE_COEF|RegularFactor40=0.01
FATIGUE_COEF|RegularFactor41=0.01
FATIGUE_COEF|SpecificFactor40=0.0001
FATIGUE_COEF|SpecificFactor41=0.0001
FATIGUE_COEF|BadWeather4=0.0001
FATIGUE_COEF|RegularFactor50=0.01
FATIGUE_COEF|RegularFactor51=0.01
FATIGUE_COEF|SpecificFactor50=0.001
FATIGUE_COEF|SpecificFactor51=0.001
FATIGUE_COEF|BadWeather5=0.001
FATIGUE_COEF|SpecificFactor60=0.0
FATIGUE_COEF|SpecificFactor61=0.0
FATIGUE_COEF|SpecificFactor70=0.0
FATIGUE_COEF|SpecificFactor71=0.0
FATIGUE_COEF|RegularFactor80=0.01
FATIGUE_COEF|RegularFactor81=0.01
FATIGUE_COEF|SpecificFactor80=0.001
FATIGUE_COEF|SpecificFactor81=0.001
FATIGUE_COEF|BadWeather8=0.001
FATIGUE_COEF|RegularFactor90=0.01
FATIGUE_COEF|SpecificFactor90=0.001
FATIGUE_COEF|BadWeather9=0.001
FATIGUE_COEF|RegularFactor100=0.01
FATIGUE_COEF|SpecificFactor100=0.001
FATIGUE_COEF|BadWeather10=0.001
FATIGUE_COEF|RegularFactor110=0.01
FATIGUE_COEF|RegularFactor111=0.01
FATIGUE_COEF|SpecificFactor110=0.0001
FATIGUE_COEF|SpecificFactor111=0.0001
FATIGUE_COEF|BadWeather11=0.0001
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Old 01-08-21, 08:04 AM   #27
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Quote:
Originally Posted by John Pancoast View Post
https://www.subsim.com/radioroom/sho...1&postcount=17

It simulates fatigue over the course of a patrol and does it well. Crew is always slowly fatiguing with no areas to recover it.

You'll have to format it match the current version of SH3 Commander's fatigue models. Below I've included the Type VII model which I've already reformatted (I only play the game with VII's) but it shows what needs to be done if you want the IX model too.
Just number them accordingly.


[5]
Desc=kaa VII
CREW_0|FatigueMax=0.80
CREW_0|FatigueStep=0.0001
CREW_1|FatigueMax=0.70
CREW_1|FatigueStep=0.0001
CREW_2|FatigueMax=0.60
CREW_2|FatigueStep=0.0001
CREW_3|FatigueMax=0.80
CREW_3|FatigueStep=0.0001
CREW_4|FatigueMax=0.70
CREW_4|FatigueStep=0.0001
CREW_5|FatigueMax=0.60
CREW_5|FatigueStep=0.0001
CREW_6|FatigueMax=0.80
CREW_6|FatigueStep=0.0001
CREW_7|FatigueMax=0.70
CREW_7|FatigueStep=0.0001
CREW_8|FatigueMax=0.60
CREW_8|FatigueStep=0.0001
FATIGUE_COEF|RegularFactor00=0.01
FATIGUE_COEF|SpecificFactor00=0.0001
FATIGUE_COEF|BadWeather0=0.0001
FATIGUE_COEF|RegularFactor10=0.01
FATIGUE_COEF|RegularFactor11=0.01
FATIGUE_COEF|SpecificFactor10=0.0001
FATIGUE_COEF|SpecificFactor11=0.0001
FATIGUE_COEF|BadWeather1=0.0001
FATIGUE_COEF|RegularFactor20=0.01
FATIGUE_COEF|RegularFactor21=0.01
FATIGUE_COEF|SpecificFactor20=0.0001
FATIGUE_COEF|SpecificFactor21=0.0001
FATIGUE_COEF|BadWeather2=0.0001
FATIGUE_COEF|RegularFactor30=0.01
FATIGUE_COEF|RegularFactor31=0.01
FATIGUE_COEF|SpecificFactor30=0.0001
FATIGUE_COEF|SpecificFactor31=0.0001
FATIGUE_COEF|BadWeather3=0.0001
FATIGUE_COEF|RegularFactor40=0.01
FATIGUE_COEF|RegularFactor41=0.01
FATIGUE_COEF|SpecificFactor40=0.0001
FATIGUE_COEF|SpecificFactor41=0.0001
FATIGUE_COEF|BadWeather4=0.0001
FATIGUE_COEF|RegularFactor50=0.01
FATIGUE_COEF|RegularFactor51=0.01
FATIGUE_COEF|SpecificFactor50=0.001
FATIGUE_COEF|SpecificFactor51=0.001
FATIGUE_COEF|BadWeather5=0.001
FATIGUE_COEF|SpecificFactor60=0.0
FATIGUE_COEF|SpecificFactor61=0.0
FATIGUE_COEF|SpecificFactor70=0.0
FATIGUE_COEF|SpecificFactor71=0.0
FATIGUE_COEF|RegularFactor80=0.01
FATIGUE_COEF|RegularFactor81=0.01
FATIGUE_COEF|SpecificFactor80=0.001
FATIGUE_COEF|SpecificFactor81=0.001
FATIGUE_COEF|BadWeather8=0.001
FATIGUE_COEF|RegularFactor90=0.01
FATIGUE_COEF|SpecificFactor90=0.001
FATIGUE_COEF|BadWeather9=0.001
FATIGUE_COEF|RegularFactor100=0.01
FATIGUE_COEF|SpecificFactor100=0.001
FATIGUE_COEF|BadWeather10=0.001
FATIGUE_COEF|RegularFactor110=0.01
FATIGUE_COEF|RegularFactor111=0.01
FATIGUE_COEF|SpecificFactor110=0.0001
FATIGUE_COEF|SpecificFactor111=0.0001
FATIGUE_COEF|BadWeather11=0.0001
Hi John. This sounds interesting. I've been on the lookout for a decent fatigue model for a while, I play GWX currently and I find the required rotation time a little too much. Having to drop out of TC every minute or so to change people around is a chore.

So far I've found NYGM's model to be a nice balance of the two. The time between watch changes is long enough to not be too much of a bore, but enough that you still get the feeling of being involved with your crew. I'd like to use it with GWX but when I've looked at incorporating it into the GWX basic.cfg I find it all to be a bit overwhelming. Especially on top of German U-Boat Compilation's basic.cfg! I don't even know where to start merging the three...

No fatigue just feels off for me. It's much more playable but it almost feels like cheating.

How does this fatigue system compare? How often do you find you need to do watch changes to stop them from deteriorating too fast, and roughly how long a patrol do you get out of them before they're worn out? I like the idea of a full patrol fatigue system but I'd be interested to know how it fares with long voyages to the Caribbean or the Indian Ocean.
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Old 01-08-21, 08:38 AM   #28
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Originally Posted by BritTorrent View Post
Hi John. This sounds interesting. I've been on the lookout for a decent fatigue model for a while, I play GWX currently and I find the required rotation time a little too much. Having to drop out of TC every minute or so to change people around is a chore.

So far I've found NYGM's model to be a nice balance of the two. The time between watch changes is long enough to not be too much of a bore, but enough that you still get the feeling of being involved with your crew. I'd like to use it with GWX but when I've looked at incorporating it into the GWX basic.cfg I find it all to be a bit overwhelming. Especially on top of German U-Boat Compilation's basic.cfg! I don't even know where to start merging the three...

No fatigue just feels off for me. It's much more playable but it almost feels like cheating.

How does this fatigue system compare? How often do you find you need to do watch changes to stop them from deteriorating too fast, and roughly how long a patrol do you get out of them before they're worn out? I like the idea of a full patrol fatigue system but I'd be interested to know how it fares with long voyages to the Caribbean or the Indian Ocean.
if you want to use NYGM's model with other installs, use this file as is or merged as desired.
https://www.mediafire.com/file/ew9va...d_1.1.zip/file

To answer your Kaa model questions watch changes only need happen a few times a patrol. Crew gets fatigued but they'll perform their duties just much slower when fatigued.
I like the NYGM system too, actually don't dislike any of them but just much prefer the Kaa model as I really dislike micro-managing anything.
Roughly one can expect them to last for a month/1.5 month patrol.
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Old 01-08-21, 02:18 PM   #29
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Quote:
Originally Posted by John Pancoast View Post
if you want to use NYGM's model with other installs, use this file as is or merged as desired.
https://www.mediafire.com/file/ew9va...d_1.1.zip/file

To answer your Kaa model questions watch changes only need happen a few times a patrol. Crew gets fatigued but they'll perform their duties just much slower when fatigued.
I like the NYGM system too, actually don't dislike any of them but just much prefer the Kaa model as I really dislike micro-managing anything.
Roughly one can expect them to last for a month/1.5 month patrol.
Thanks John that's fantastic, I'll look at implementing that!
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Old 01-08-21, 02:59 PM   #30
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Originally Posted by BritTorrent View Post
Thanks John that's fantastic, I'll look at implementing that!
Any problems feel free to ask for help.
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