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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#766 | |
Navy Seal
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Hmm. no mines or "friendly fire" shore batteries I am aware of there, I will check when home. Were you running at TC? Likely hit a small island and if at TC or even if not, caused CTD. Have to be very careful when navigating that strait and other places with little islands can only see if zoomed in. |
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#767 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
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I wanted to test something today so I had a shootout on the surface with an auxiliary sub chaser. At one point I had hit it pretty good and he had me as well and then all of a sudden the entire decking disappeared from the submarine. I could only see the red cross hairs and all movement of it stopped. I hit escape and on the exiting screen it showed both boats and the submarine was nothing but wake no more hull. I push my luck as much as push the limits of the game I guess.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#768 | |
Navy Seal
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99 percent sure you hit a small island at TC and caused the CTD. Have to be very careful, esp in the Torres Strait, there as little islands that do not show up on screen unless very close. lol Yes, that is a side effect of modifying the damage model. Basically, your subs hull collapsed from damage, you were "dead", so sub disappeared/sunk, but the sim did not register it to end the session. So your sub and equipment were destroyed, which is why could not move the gun or see your sub. This happened to me in testing from gunfire and once when took a bunch of close DC in shallow waters. After a DC attack I noticed on the map the sub was no longer moving and my engines were at ahead 1/3, and orders to change depths were not answered. I went to external view and sub was gone lol. Gunfire I took a hit from CL's main battery when tracking him on surface trying to pull ahead for attack, and about a minute later poof disappeared, just as happened to you, but it said my hull damage was "only" 40 percent. I did have a large hole amidships though. This is rare but can happen. More likely to happen if your sub takes damage from gunfire. Basically when I redesigned the damage model, I increased the hulls durability some as was a little too easy to destroy in depth charge attack and too resilient when it came to gunfire. Actually more vulnerable to gunfire now than before, but changes made causes system at times to not show as much damage as you have actually endured, especially from gunfire. So take a gunfire hit, may think you "only" have 20 percent but good chance much higher. I like this, as it discourages people from gunning it out if running a serious campaign. Basically, I have it set up in TMO where gunning it out with escort should be a absolute last resort, as it really was. With a merchant, should only be used as it was, finish off a crippled vessel or on small craft not worth a torpedo. I've had your issue happen with AI Japanese submarine as well when hit it with torpedo, it exploded on torpedo impact as normal, sailed on about 30 seconds, well drifted and then poof disappeared. Normally, they will sink quickl but then I saw the prop wakes bubbles, which was kind of cool as have read in reports after subs sink seeing bubbles, debris etc on sight. Looking to added the oil slicks and all the merchants have when sunk to the subs. However, I did not receive credit for the kill as sim did not register it same manner as what happened to you. I have noticed this tends to happen after I have activated and deactivated, then reactivated the TMO mod. Unfortunately this is necessary during development and testing of mod but when running a "real" career I never deactivate the main mod, so not a issue then. |
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#769 | |
Navy Seal
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Well done ![]() |
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#770 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
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OMG!
Last 2 set ups every shot ran deep. What a waste of 6 torpedoes.
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#771 | |
Navy Seal
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![]() Last edited by Bubblehead1980; 04-08-22 at 01:55 AM. |
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#772 | |
Sonar Guy
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Location: Edmond, Oklahoma
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I'm guessing a few of the crews came home with broken dishes and hands because of it. ![]()
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#773 | |
Watch
![]() Join Date: Nov 2012
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2 misses, 2 duds, 2 under..... Felt like I was on the wrong side of history... On the other hand, once fired 6 torps against a huge troop transport, but due to miscalculation and the ship accelerating, only 2 hit the stern, causing it to stop, the other four, passed her and found a sub chaser on the other side. All four hit the chaser (altough the ship was sinking with the first one). That felt like a movie climax!!
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#774 | ||
Admiral
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![]() As is, is no telling just how many of those... 'Lost 52', (now cut down, to knowing where some of those are resting... thanks to those involved with the Lost 52 project...) were sunk, due to torps that malfunctioned. That time, is well modeled in game thanks to modders... (too numerous, to name all here... but, My thanks to them just the same... ![]() ![]() ![]() ![]() M. M.
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Last edited by Mad Mardigan; 04-08-22 at 02:14 PM. |
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#775 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 382
Downloads: 460
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Terminated patrol early. Went home with 3 Mk 14s still in tubes.
89% failure rate. 1 hit out of 9 shots. Every one of them ran deep. Beginning to feel like those sub commanders. ![]()
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#776 | |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
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That would have been a good replay to save.
__________________
"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#777 |
Sonar Guy
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Location: Edmond, Oklahoma
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Paid the sub tender at Adak a visit. I thought it would refuel me but it doesn't.
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__________________
"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#778 |
Navy Seal
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#779 | |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
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Yeah, just saw that. ![]()
__________________
"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#780 |
Navy Seal
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