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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 |
Navy Seal
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USS NAUTILUS 14th War Patrol
September5-October 5 1944. Nearly got it on this one lol. Full report and screenshots at link below. https://www.subsim.com/radioroom/sho...d.php?t=107786 |
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#587 |
Navy Seal
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Well, my own creation of "Friendly Fire" mod, it got me on the 15th patrol of Nautilus, November 1944.
See link below. https://www.subsim.com/radioroom/sho...d.php?t=107786 |
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#588 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 382
Downloads: 460
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Grrrrr!!!!
Game CTD on loading save game. Noticed some slow down and lagging just before I saved. I think this was due to about a 1000 IJN DDs about 15+ miles east of my position on the other side of the island I was using as cover while escaping. edit: Not really 1000, but using external view I counted over 20+ just milling around. Not a cargo or other warship in sight. Must have stumbled into the IJN DD breeding grounds.
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#589 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#590 | |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 382
Downloads: 460
Uploads: 0
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I thought that was the spot were I saved. Actually I'm patrolling east of Formosa. Anyway I started another game out of Dutch Harbor and got a CTD leaving port. I reinstalled the game and loaded my original save and it loaded fine. FINGERS CROSSED.... Yeah, I've never encountered that many DD spawning in one area.
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#591 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 382
Downloads: 460
Uploads: 0
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Well spoke to soon. Another CTD after a save. Spotted the "Flying Dutchman" and took a screen shot (which didn't work) and saved. When I went to load the save, BOOM, a CTD.
Not sure what is going on. I don't want to reinstall again. The only mods I'm using are those included with the mod. ![]()
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) Last edited by Captain Wreckless; 02-26-22 at 06:53 PM. |
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#592 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 382
Downloads: 460
Uploads: 0
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I'm thinking the save game file got corrupted somehow. I started another game and so far so good. I've been able to load and save that game fine. That's what I said last time.
![]() Tried loading the previous save and it CTD.
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#593 | |
Silent Hunter
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did you delete your Save folder when you re-installed? C:\Users\YourUserNameHere\Documents\SH4
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#594 |
Navy Seal
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I am very confused by your CTD issues, I rarely get CTD and very reports of repeated CTD. Here are some things, a checklist if you will, of things to consider, just in case.
1. Make sure have LAA enabled properly. One of the most frequent 2.A basic SH 4 rule, that applies to all mods, versions of game etc is never save and reload save that is within 50 nautical miles ( I try to make it 100 to be safe) of land, port, enemy vessels, sunken vessels/site of sinking . Even if don't appear to have a contact, always do a hydrophone sweep , make sure not picking up anything distant (even if no noise audible, make sure green light is not actuating when you train the dial on the bearings) Some reason game acts weird when trying to load saves made within "contact" range of other ships etc. Not sure if you did, just letting you know as this can be a source of problems. 3. Excessive use of time compression can, on any rig, set up etc cause a CTD. 4. Never save/reload when submerged 5. I have also found that upon returning to port, make a clean save and conduct next patrol with it, repeat each time return to port Example BarbHomePatrolOne is my initial in port save for USS Barb I go out on patrol etc, return home. In port I make a temp save. In that temp save I change up crew, equipment etc for next patrol, then save BarbHomePatrolTwo and go back out on patrol. I've found this helps avoid corrupted saves 5. Go to the whichever drive SH 4, for example C:/documents/SH 4 delete the SH 4 folder. Now you will lose saved games, but it also gives a fresh start to SH 4 and can often solve problems. 6. Do a complete fresh install of SH 4, the TMO Update mod, all mods etc. Delete the mods unzip install new versions. Rare but sometime you get a bad corrupted zip. I had one with FORS once where for whatever reason key files were missing causing ctd. I unzipped again reinstalled. Files were there, problem solved. Als, mentioned in a previous post the huge number of DD's spawning. This was a legacy bug I did not know about until after release, it has been corrected for new version. Basically a random destroyer supposed to spawn every so often was set to spawn every few hours if i recall, most likely by a typo. So player comes into contact could have potentially hundreds if not thousands of vessels which will crash even the best rig when you get within "render range". Hope this helps as I am concerned about the CTD issue, want you to be able to enjoy the new TMO. Don't get discouraged, even if as last resort have uninstall reinstall SH 4 and mods. Oh yes, I forgot this as well... Make sure SH 4 is NOT installed in the program files or program files (x86) directories. At setup should choose to install in (for example) C:/UBI/SH4 Unfortunately, the default file path seems to cause issues as well, someone else can explain the particulars of this but it is true as I found out some time ago. |
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#595 | |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 382
Downloads: 460
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#1 Enabled #2 Did not know this. Most of the saves have had these. Will remember this. #3 Only happened twice, but not for awhile. #4 Good to know. #5 Good to know. #5a Did that already. #6 Done that. I never install any of my games in the default directory. Have you had any issue when sunk getting a CTD? Just got hammered by 2 DD's and due to flooding and not being able to blow emergency, I went below crush depth and when the screen starts to fade to black, I CTD.
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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#596 | |
Mate
![]() Join Date: Feb 2018
Posts: 55
Downloads: 223
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*Another big one I've found for ensuring a good save game: Always save in control room. Not on deck, not at the Con, not doing anything. Just standing absolutely still next to your trusty quartermaster at the chart table. Ive found saving it from any other station causes odd things, up to and including all in-boat gauges to read 0 (compass, depth gauge, hydrophone nearly unusable). Can really screw up the whole patrol. Been on a bit of a silent run, only been able to get back into game for a VERY short stint over the past couple of months. When the update comes out, will it be compatible with this version's careers? or will we need to do a fresh mod install? |
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#597 | |
Navy Seal
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Okay, #2(saving near contacts etc) is now a prime suspect of your CTD. If the issue persists, I would suggest a complete uninstall and reinstall once again. Also, if do have another CTD on a clean save file, not saved within range of any contact etc. If you can, note the date/time/location(coordinates if possible)/Class of sub are in, and circumstances. This makes it much easier to nail down a suspect when searching for cause of CTD. I have had game CTD before when I was killed, just twice, not from getting hit by depth charge though, was from a torpedo/hit hit. I considered myself dead, as sub would be from torpedo hit anyways but yea should not CTD. I have yet to have this happen in new version, think it has to do with sim not liking my rebuild of damage model, it works and is overall stable but sometimes does not like the changes made. SH 4 can be a very finicky program. I have refined the model for next release and as said, no CTD as of yet. |
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#598 | ||
Admiral
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On the subject of the TC... Best I found, when it comes to that... if to go into the Data/CFG/main.cfg & set the max to no more than 512 for that. With using TC, prior to doing a save... ensure, at least a base minimum of having been out from it for 3 minutes... best &what I go with, is 5 minutes afterwards... of exiting out of TC, save & then wait 5 minutes more.. then exit. My preferred methodology, is... running submerged during the day... then... timing a quit, out of game... just before surfacing. On getting confirm that it is dark... will do an all stop... if am deeper than peri will do a sound check, take a listen at station Myself... then call for rising to peri depth. hover there for a momento... have hydro crewman, run a sweep, followed by a 2nd jaunt to the station, Myself. After that is done & no signs of anything in the area... will pop scope & do a quick horizon sweep... if all clear on the horizon, will pop up to radar depth... & do a check there... if still all clear, will then finally blow tanks & surface. that eats up a fair bit of time, which.. I try to keep a good eye on getting it around 5 minutes... (may be less, it may be more... but.. I try... ![]() After surfacing, I give it a few minutes after that, pop a save... then wait another 5 then exit. Side note... another thing... don't do overwrites of saves, either... have seen some state of doing 1 save, after another, overwriting... is no need. After so many saves are stockpiled, the save folder has a maid come in & starts cleaning house. What that means is... it starts from the newest (or in this case, last save done) counts down so many saves... & everything after that count point cut off, deletes all the remaining saves past that cutoff point. i.e, all the older stuff... Is, somewhere around 15-20 saves that it keeps up with... may be 25... can't say for sure... haven't gotten that many... or more, built up in a bit, to cross check that, to be able to pin it down definitively.... in some time now. ![]() So, my estimate on the exact number of saves, kept... may be... off a bit. Or the count may be a bit higher up... but seem to recall it being somewhere in that neck of the woods, numbers wise... ![]() Any way... hope this additional info helps... ![]() ![]() ![]() ![]() M. M. post edit : My main.cfg TC settings I roll with : [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=8 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=1 RadioReport=1 Particles=64 PrayState=256 HunterState=256 3DRender=32 Maximum=512
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#599 | |
Navy Seal
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Absolutely, forgot about that, thanks for adding that. I always save when in control room or on bridge, had no issues with bridge saves but those other than bridge or control room, have had issues. I know I am in minority here and am able to do it because I have a PC set aside and set up just for SH 4 (older but strong, great condition) so I rarely reload a save at sea unless testing or have some unexpected thing such as power outage, CTD, etc. I just get into a safe spot and let it run while at sea, such a "submerging" for the day and come back to it when am free. Benefit of this I do not deal with save reloaded issues as much, so have not been as aware of them as of late. I am aware not everything can do this though, wish they could as it makes things less prone to potential issues. Most common one I have is sim not counting ships sunk and objectives I achieved before the save or only counting some of them, when I reload. I have not nailed down the cause but I believe it is saving too soon after sinking/achieving objective, its working theory. Some are just unpreventable given the nature, esp with modded games. Yep, I have wondered where have been, have not seen any reports as of late but I understand. I was away from SH 4 over holidays then had COVID right after New Years when I returned home, so was out of commission a good two weeks put me behind on life in general just got caught up on some things at work lol but also delayed release of V2.0. Well, in general its ALWAYS a better idea to start a new career, deleted the Sh4 folder in Documents and I do a fresh SH 4 install when using a new version of any major mod like TMO FOTRS etc. So many things, even small things are altered , residual effects can happpen. I won't say you HAVE to and its not compatible but still say its STRONGLY ENCOURAGED to get full, best, bug free experience from V2.0. Something I do is play to a certain point then, Upgrade to new version and start at date after last patrol (ill provide instructions on how to cutomize patrol start date, it is pretty easy), get same sub, new Captain name, considered it a new captain change of command, mostly new crew after refit period. Want to go further, if have time, can edit the new careers sub roster to have nucleus of old crew (you will have to save some files for reference, will provide instructions if like) on board, so its somewhat like picking up where left off. During a major refit period, there was often a lot of crew turned over in addition to change of command. Pretty simple though, esp after first time have changed crew over . Something UBI really fouled up on in V 1.5 was crew roster, I remember before you got basically a different crew each time started up a career, had a variety of officers and crew to choose from. V 1.5 changed it, I think do to the stupid special abilities, where each sub has a default roster, notice for example Irvin T. Ryan is ALWAYS a LT and always on board Gato/Balao/Tambor/Gar/Tench, almost always get some mix of officers and enlisted, its repetitive and annoying. A side project I have on back burner for when get the big mod out, is a historical crew roster mod. Change the default rosters around to those of actual boats. Perhaps even do some that reflects various boats as well. Eliminate all but two special abilities (ahead emergency and diving chief, who makes sub dive at more historically accurate times, GATO for example will actually dive in less than 40 seconds with that ability, as most were doing during the war)and change the rank system. I would like a Petty Officer 1st Class for example to reflect the historically accurate way of saying TM1c (Torpedoman First Class) Bob Jones etc. Want to eliminate Senior and Master Chief from the game as those ranks did not exist(piss poor research by the devs not to know this) in USN during WW II. All I believe are doable, but time consuming task for sure. |
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#600 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 382
Downloads: 460
Uploads: 0
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Sounds good. I don't go any higher than 1024 TC.
I've been over writing the saves. I will stop now.
__________________
"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired) |
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